Difference between revisions of "Team"

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{{hatnote|This article is about the teams in games that follow the general [[Storyline#1968|Gravel Wars]] storyline. In the cooperative [[Mann vs. Machine]] games from the [[Storyline#Robot War|Robot War]], all players are on the same team.}}
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[[File:Team red.png|right|thumb|200px|Team RED's logo]]
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[[File:Team blu.png|right|thumb|200px|Team BLU's logo]]
  
[[Image:Team red.png|right|thumb|200px|Team RED]]
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{{Quotation|'''The Administrator'''<!-- the link is all the explanation needed -->|[https://www.teamfortress.com/pyromania/thepoopyjoefiles/04.html ... eighteen perfect idiots ...] }}
[[Image:Team blu.png|right|thumb|200px|Team BLU]]
 
  
{{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you!|sound=Soldier_taunts13.wav}}
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In ''Team Fortress 2'', the premise for the game is that there are two companies locked in a [[Storyline#1968|long war]] against each other: [[RED|'''RED''' (Reliable Excavation Demolition)]] and [[BLU|'''BLU''' (Builders League United)]]. These companies make up the two '''teams''' that the player can fight for.  There is also a third "team", [[#Spectator|''Spectator'']], which a player can join if they wish to spectate the participating players. Additional "teams" exist for various Halloween bosses and entities so that their AI can target players on both RED and BLU, and be attacked by both teams.
  
There are three '''teams''' which a player can join upon entering a game: [[RED]], [[BLU]] and '''Spectator'''. If the teams are unbalanced upon joining you may be unable to join the larger team and may be autoswitched after a designated time. You can display the players on each team along with their score by pressing the "'''Tab'''" button. You may also switch teams by using the "'''.'''" key, as long as your team has one more player than the enemy's, or has more and is pending an autoswitch.
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== Team selection ==
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When the player joins a server or presses whichever key is bound to <code>changeteam</code> {{DK|.}}; an interface pops up allowing the user to select their team: ''1: Random/Auto Assign'', ''2: [[Spectator]]'', ''3: [[BLU]]'' or ''4: [[RED]]''.
  
The team you choose will consist of a number of players with whom you must cooperate to achieve your overall objectives. On [[control point]] maps, one team will typically be attacking while the other defends. On [[capture the flag]] maps, both teams will have equal objectives and differences between the two are only aesthetic.
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In [[Arena|Arena Mode]], the player can either choose Spectator or "Fight", which will automatically assign them to either RED or BLU at the beginning of the round, depending on which side has the least players.
  
In spectator mode you can watch the match from the perspective of any of the participating players. In this mode you will take up a server slot but not a player slot. You will also go into spectate mode during the [[respawn]] period, though if you enter spectate in this fashion, you will still appear to be on your own team, and a skull will appear next to your name on the player board (TAB). The spectator camera will automatically try and seek out a player with the same class as you to spectate until you appear at a [[respawn area]]. [http://www.teamfortress.com/post.php?id=1872]
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By default, a player may be unable to choose a particular team if there is a player difference (between the teams) of 1; the player will only be allowed to choose the smaller team. Server administrators are able to turn this feature off, or adjust the player-difference number via the [[Console]] command: <code>mp_teams_unbalanced_limit</code>.
  
When spectating, you may use the primary and secondary fire button to cycle through different players, and the spacebar key to switch between a first and third person perspective, or go into "noclip" mode (fly freely around the map, passing right through everything).  
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Once in-game, a player can check the teams by displaying the [[Scoreboard]] {{DK|Tab|link=no}}, or the console command <code>+showscores</code>.
  
At this point, there are no plans to add any more teams than the default two, as was seen in [[Team Fortress Classic]], though this may be added either officially or by users at a later date.
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== In-game ==
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During a game, a player works with their team to fulfill the objectives of the [[game mode]] they're playing.  In attack-defense game-modes, RED is the defending team and BLU is the offending team.
  
If the teams are unbalanced, [[team balance]] will automatically be initiated.
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Some classes have [[items|weapons]] that are designed to interact with a player's team, for example, the [[Medic]]'s [[Medi Gun]] is used to heal teammates and the [[Soldier]]'s [[Buff Banner]], once charged, makes all damage done by nearby teammates [[Critical hits#Mini-crits|Mini-Crits]].
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== Classes ==
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{{main|Classes}}
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A team can consist of a maximum of 8 players on console<ref>This is due to the server player limit being capped at 16 on Xbox 360 & Playstation 3.</ref>, and usually 16 on PC (up to 50 is possible, but it is an unsupported feature), each being one of nine [[Classes]].  Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the nine classes are split into 3 sub-groups: [[Offensive]], [[Defensive]] and [[Support]].
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== Spectator mode{{anchor|Spectate|Spectators|Spectate mode|Spectators mode}} ==
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In '''spectator mode''' (also called "spectate mode" or just "spectator"), a player can watch the match through the eyes of any of the participating players, or roam around freely. While respawning, a player will be in spectate mode (but will not be listed as part of the Spectate team) until that player respawns.
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While spectating, a player may use the primary and secondary fire buttons (default key: {{Key|Mouse 1}} and {{Key|Mouse 2}} respectively) to cycle their view through the participating players; a player can also use the spacebar key to switch between a first and third-person perspective, or go into "noclip" mode (fly freely around the map), if the server allows.
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== Trivia ==
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* Yellow and green teams existed in some maps in the original ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]''.
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== Gallery ==
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<gallery>
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File:Changeteam.png|Team selection interface.
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File:Changeteam arena.png|Team selection interface in the Arena mode.
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File:Scoreboard.png|In-game scoreboard.
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</gallery>
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== References ==
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<references/>
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 01:37, 12 October 2024

This article is about the teams in games that follow the general Gravel Wars storyline. In the cooperative Mann vs. Machine games from the Robot War, all players are on the same team.
Team RED's logo
Team BLU's logo
... eighteen perfect idiots ...
The Administrator

In Team Fortress 2, the premise for the game is that there are two companies locked in a long war against each other: RED (Reliable Excavation Demolition) and BLU (Builders League United). These companies make up the two teams that the player can fight for. There is also a third "team", Spectator, which a player can join if they wish to spectate the participating players. Additional "teams" exist for various Halloween bosses and entities so that their AI can target players on both RED and BLU, and be attacked by both teams.

Team selection

When the player joins a server or presses whichever key is bound to changeteam (default key: .); an interface pops up allowing the user to select their team: 1: Random/Auto Assign, 2: Spectator, 3: BLU or 4: RED.

In Arena Mode, the player can either choose Spectator or "Fight", which will automatically assign them to either RED or BLU at the beginning of the round, depending on which side has the least players.

By default, a player may be unable to choose a particular team if there is a player difference (between the teams) of 1; the player will only be allowed to choose the smaller team. Server administrators are able to turn this feature off, or adjust the player-difference number via the Console command: mp_teams_unbalanced_limit.

Once in-game, a player can check the teams by displaying the Scoreboard (default key: Tab ⇆), or the console command +showscores.

In-game

During a game, a player works with their team to fulfill the objectives of the game mode they're playing. In attack-defense game-modes, RED is the defending team and BLU is the offending team.

Some classes have weapons that are designed to interact with a player's team, for example, the Medic's Medi Gun is used to heal teammates and the Soldier's Buff Banner, once charged, makes all damage done by nearby teammates Mini-Crits.

Classes

Main article: Classes

A team can consist of a maximum of 8 players on console[1], and usually 16 on PC (up to 50 is possible, but it is an unsupported feature), each being one of nine Classes. Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the nine classes are split into 3 sub-groups: Offensive, Defensive and Support.

Spectator mode

In spectator mode (also called "spectate mode" or just "spectator"), a player can watch the match through the eyes of any of the participating players, or roam around freely. While respawning, a player will be in spectate mode (but will not be listed as part of the Spectate team) until that player respawns.

While spectating, a player may use the primary and secondary fire buttons (default key: Mouse 1 and Mouse 2 respectively) to cycle their view through the participating players; a player can also use the spacebar key to switch between a first and third-person perspective, or go into "noclip" mode (fly freely around the map), if the server allows.

Trivia

Gallery

References

  1. This is due to the server player limit being capped at 16 on Xbox 360 & Playstation 3.