Difference between revisions of "Talk:Dead Ringer"
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+ | | arc1link = Talk:Dead Ringer/Archive 1 | ||
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− | + | == Dead Ringer Issue == | |
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− | + | So, there is a major issue I found when testing out my dead ringer. when I had it out and a spy would backstab me, I would die this might just be that it is an instant kill but I have not tested it out on a sniper headshot. if someone reads this, test it with the sniper headshot and tell me what happens [[User:Thevillager681|Thevillager681]] ([[User talk:Thevillager681|talk]]) 20:15, 14 October 2023 (UTC) | |
+ | :Spy's knife does 600% of the target's current health and its meant to instakill anyone not under the effect of an Uber. This is not an issue with the Dead Ringer, simply the way backstabs work. Sniper's headshot does normal critical damage (triple the amount of an ordinary shot) and can be survived. [[User:Lord of Dominating|Lord of Dominating]] ([[User talk:Lord of Dominating|talk]]) 20:22, 14 October 2023 (UTC) | ||
− | + | :The Dead Ringer doesn't guarantee to survive something that should have killed you, it simply reduces the damage taken.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:30, 14 October 2023 (UTC) | |
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− | == | + | == Death scream follows Spy == |
− | + | It seems that the position of the Ringer's fake death scream follows the Spy as they move around cloaked, rather than originating from where the Spy died / their corpse - allowing them to be somewhat tracked if a long death scream was used (verified with confidence). | |
− | Where should | + | Where should the mention be placed, and how should it be phrased? Perhaps in Faked mechanics as: |
− | + | * Death scream (scream originates from the Spy's actual location as they move, rather than from [the fake corpse / where the Spy feigned death]) | |
− | + | or perhaps a different way/place? | |
− | + | {{'''[[User:Lemondoge|Lemondoge]]'''|[[User talk:Lemondoge|Talk]]|[[Special:Contributions/Lemondoge|Contributions]]}} 19:23, 17 November 2024 (UTC) | |
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Latest revision as of 19:23, 17 November 2024
Talk archives | |
Archive 1 |
Dead Ringer Issue
So, there is a major issue I found when testing out my dead ringer. when I had it out and a spy would backstab me, I would die this might just be that it is an instant kill but I have not tested it out on a sniper headshot. if someone reads this, test it with the sniper headshot and tell me what happens Thevillager681 (talk) 20:15, 14 October 2023 (UTC)
- Spy's knife does 600% of the target's current health and its meant to instakill anyone not under the effect of an Uber. This is not an issue with the Dead Ringer, simply the way backstabs work. Sniper's headshot does normal critical damage (triple the amount of an ordinary shot) and can be survived. Lord of Dominating (talk) 20:22, 14 October 2023 (UTC)
- The Dead Ringer doesn't guarantee to survive something that should have killed you, it simply reduces the damage taken.
| s | GrampaSwood (talk) (contribs) 20:30, 14 October 2023 (UTC)
Death scream follows Spy
It seems that the position of the Ringer's fake death scream follows the Spy as they move around cloaked, rather than originating from where the Spy died / their corpse - allowing them to be somewhat tracked if a long death scream was used (verified with confidence).
Where should the mention be placed, and how should it be phrased? Perhaps in Faked mechanics as:
- Death scream (scream originates from the Spy's actual location as they move, rather than from [the fake corpse / where the Spy feigned death])
or perhaps a different way/place? {{Lemondoge|Talk|Contributions}} 19:23, 17 November 2024 (UTC)