Difference between revisions of "December 11, 2008 Patch"

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{{Patch layout
 
{{Patch layout
|before= [[October 22, 2008 Patch]]
+
| before       = {{Patch name|10|22|2008}}
|after= [[December 15, 2008 Patch]]
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| day          = 11
 
+
| month        = december
| source = http://store.steampowered.com/news/2098/
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| year        = 2008
 +
| after        = {{Patch name|12|15|2008}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| notes =  
+
| source      = http://store.steampowered.com/news/2098/
On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009.
+
| notes       = On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009.
  
 
===Team Fortress 2===
 
===Team Fortress 2===
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* [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up ammo off of the ground or from health cabinets
 
* [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up ammo off of the ground or from health cabinets
 
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage
 
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage
* Any weapons that fire bullets ([[Shotgun|shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman|Demoman]]'s [[stickybombs]]
+
* Any weapons that fire bullets ([[shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]]
 
* The icon on the [[HUD]] for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on [[fire]], etc.)
 
* The icon on the [[HUD]] for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on [[fire]], etc.)
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
 
* There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]]
 
* There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]]
 
* Added a new particle effect for when a player enters the [[water]]
 
* Added a new particle effect for when a player enters the [[water]]
* Added smoke to the feet of a [[Rocket_jumping#Rocket_jump|rocket jumping]] [[Soldier]]
+
* Added smoke to the feet of a [[Jumping#Soldier jumps|rocket jumping]] [[Soldier]]
 
* Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]]
 
* Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]]
 
}}
 
}}

Latest revision as of 13:36, 6 January 2023

Patch notes

On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.

Team Fortress 2

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping Soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed