Difference between revisions of "Camping"

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(did some editing)
(I feel like this should be more appropriate because everybody hates campers.)
 
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{{Quotation|'''The Demoman'''|I hate you campers; '''everybody bloody hates you!'''|sound=Demoman_dominationsniper03.wav}}
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'''Camping''' is the term for players who wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area. Camping is not to be confused with [[ambushing]], in which the ambusher usually travels to the enemy rather than waiting for the enemy to come to them.
  
{{Quotation|'''The Scout'''|You camped da whole time for '''DIS'''?!|sound=Scout_dominationsnp03.wav}}
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Camping is relatively often a legitimate strategy, as the player can hinder movement of enemy forces. However, certain varieties of camping, such as spawn-camping, ruin the enjoyment of the game. Camping a poor tactical location, or camping without regard to what's actually going on in the game, can severely hinder a team's ability to attack or defend.
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'''Camping''' is the term for tactics employed by players that largely involve waiting for enemies to come within a certain area. Often the camper will be poised in an advantageous position, and may continually return to the position after killing an enemy. Players that continally camp will rarely leave the location, and will not actively seek out opponents outside of the area.
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== Examples of Camping ==
 
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* Staying in one specific doorway, dropdown, or corner for extended periods of time (several minutes), only killing those who take that passageway or venture within your line of sight.  
Many consider camping a legitimate strategy, as they themselves are rarely placed in danger and can effectively prevent movement of enemy forces. The majoiry of players, however, consider camping a frustrating tactic that ruins overall enjoyment of the game for others; victims of camping rarely have time to adapt and counter the sudden attack, making it seem an unfair battle. As such, camping is largely frowned upon.
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* Waiting at an enemy [[teleporters|Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off-guard.  
 
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* Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of [[classes]], often [[Demoman|Demomen]] placing [[Stickybomb Launcher|sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway, or [[Engineer]]s who manage to build [[Sentry Gun]]s in front of the doors. Due to the fact that this can ruin much of the fun of the game for those being camped, many servers have rules and/or even countermeasures against spawn-camping.
The gameplay in [[Team Fortress 2]] requires teamwork and coordination, whereas camping if often conducted by a single player. Therefore should a player decide to camp, their lack of participation in the team such as acquiring objectives will often result in a loss for the offending side.
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* Demomen laying [[Stickybomb Launcher|sticky traps]] in low-traffic areas and waiting for long periods.
 
 
 
 
== Tactics that Constitute Camping ==
 
 
 
* Waiting at an enemy [[Teleporter exit]] or [[respawn]] area until someone comes through in hopes of catching them off guard. Trapping people in spawn using camping tactics is often known as ''spawn camping''. This can be done by a variety of [[class]]es, often [[Demomen]] placing [[sticky bombs]] around the spawn exit, [[Pyro]]s spraying [[fire]] at the doorway or [[Engineer]]s who manage to build [[Sentry Gun]]s facing the door. The camping can be broken through the use of [[Ubercharge]]s.
 
 
 
* Demomen laying [[sticky bomb|sticky traps]] in low traffic areas and waiting for long periods. Flanking the offending Demoman, possibly with a  [[Scout]], can dissuade him from further camping in the area.
 
  
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== Tactics that do ''not'' Constitute Camping ==
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[[Image:Camping_Engineer.png|right|thumbnail|A "Camping" Engineer]]
 
* [[Turtling]]
 
* [[Turtling]]
 
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* [[Sniper]]s staying in one position. If this position is of little importance, this ''may'' count as camping.
== Things that Do Not Constitute Camping ==
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* [[Heavy|Heavies]] waiting in strategic positions as human Sentry Guns.
 
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* [[Demoman|Demomen]] staying behind their sticky bomb carpets in strategic locations.
*[[Sniper]]s staying in one position. Often a Sniper will chose the location due to high traffic, and in order to successfully build their charge meter with their [[Sniper Rifle]]. Should the Sniper be waiting in a location of little or no importance, then this may be considered camping.
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* [[Engineer]]s guarding their Sentry Guns in strategic locations.
 
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* [[Medic]]s staying in a safe area to build up their [[ÜberCharge]].
*Demomen staying behind their sticky bomb carpets in strategic locations.
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* [[Spy|Spies]] recharging the [[Cloak and Dagger]] before moving farther.
 
 
*[[Pyro]]s waiting in [[ambush]]
 
 
 
*[[Spy|Spies]] waiting in [[ambush]] or recharging their [[Cloak]].
 
 
 
*[[Heavy|Heavies]] waiting in strategic positions as human Sentry Guns.
 
 
 
*Engineers guarding their Sentry Guns in strategic locations.
 
  
  

Latest revision as of 17:20, 17 October 2023

Demosleep.png
I hate you campers; everybody bloody hates you!
The Demoman

Camping is the term for players who wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area. Camping is not to be confused with ambushing, in which the ambusher usually travels to the enemy rather than waiting for the enemy to come to them.

Camping is relatively often a legitimate strategy, as the player can hinder movement of enemy forces. However, certain varieties of camping, such as spawn-camping, ruin the enjoyment of the game. Camping a poor tactical location, or camping without regard to what's actually going on in the game, can severely hinder a team's ability to attack or defend.

Examples of Camping

  • Staying in one specific doorway, dropdown, or corner for extended periods of time (several minutes), only killing those who take that passageway or venture within your line of sight.
  • Waiting at an enemy Teleporter exit or respawn area until someone comes through in hopes of catching them off-guard.
  • Trapping people in spawn using camping tactics is known as spawn camping. This can be done by a variety of classes, often Demomen placing sticky bombs around the spawn exit, Pyros spraying fire at the doorway, or Engineers who manage to build Sentry Guns in front of the doors. Due to the fact that this can ruin much of the fun of the game for those being camped, many servers have rules and/or even countermeasures against spawn-camping.
  • Demomen laying sticky traps in low-traffic areas and waiting for long periods.

Tactics that do not Constitute Camping

A "Camping" Engineer
  • Turtling
  • Snipers staying in one position. If this position is of little importance, this may count as camping.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Engineers guarding their Sentry Guns in strategic locations.
  • Medics staying in a safe area to build up their ÜberCharge.
  • Spies recharging the Cloak and Dagger before moving farther.