Difference between revisions of "User:Erior"

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=={{anchor|Scout}}{{Class link|Scout}}==
 
=={{anchor|Scout}}{{Class link|Scout}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Scattergun
 
| item-name = Scattergun
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Scattergun
 
| item-level = Level 100 Scattergun
 +
| item-description = When Hype is full, Special-attack to activate Hype mode for multiple air jumps.<br>This weapon reloads its entire clip at once
 
| att-1-positive = +50% faster firing speed
 
| att-1-positive = +50% faster firing speed
 
| att-2-positive = +20% bullets per shot
 
| att-2-positive = +20% bullets per shot
| att-3-positive = +12.5% max primary ammo on wearer
+
| att-3-positive = +40% more accurate
| att-4-positive = -56% bullet spread width
+
| att-4-positive = On Hit: Builds Hype
| att-5-positive = On hit: 100% chance to slow target
+
| att-5-positive = On Hit: Builds Boost
| att-6-positive = Has a clip-based, fast reload
+
| att-6-positive = Mini-crits targets when fired at their back from close range
 
| att-7-positive = Alt-fire: A strong shot with knockback on target and shooter
 
| att-7-positive = Alt-fire: A strong shot with knockback on target and shooter
| att-8-neutral = Build 'hype' as you run! When the hype meter is full, unleash mini-crits!
 
 
| width = 300px  
 
| width = 300px  
 
}}
 
}}
| style="vertical-align: top;" | {{Backpack item
+
 
 +
 
 +
{{Backpack item
 
| item-name = Pistol
 
| item-name = Pistol
| prefix = Overpowered   
+
| prefix = Super Scout   
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Pistol
+
| item-level = Level 100 Pistol kit
 +
| item-description = On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds. <br>When effect ends, it will slow and mark for death you for 5 seconds.
 
| att-1-positive = +15% damage bonus
 
| att-1-positive = +15% damage bonus
| att-2-positive = Alt-fire: Throw Mad Milk
+
| att-2-positive = +25% greater jump height when active
| att-3-positive = On taunt: Drink Overpowered Bonk! Atomic Punch
+
| att-3-positive = +15% faster firing speed
| att-4-positive = Includes Overpowered Bonk! Atomic Punch
+
| att-4-positive = On Hit: Gain up to +3 health
 +
| att-5-positive = Alt-fire: Throw Mad Milk
 +
| att-6-positive = Extinguishing teammates reduces cooldown by -20%
 +
| att-7-positive = Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time
 +
| att-8-neutral = Players heal 60% of the damage done to an enemy covered with milk.<br>Can be used to extinguish fires
 
| width = 300px
 
| width = 300px
 
}}
 
}}
| style="vertical-align: top;" | {{Backpack item
+
 
| item-name = Bonk! Atomic Punch
+
 
| prefix = Overpowered      
+
{{Backpack item
 +
| item-name = Bat
 +
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Lunch Box
+
| item-level = Level 100 Bat
| att-1-neutral = While under the effects, damage done will be mini-crits and no damage will be taken.
+
| att-1-positive = Alt-Fire: Launches a ball that slows opponents and causes bleed in a small area <br>+25% increase in recharge rate
| att-2-positive = Included with Overpowered Pistol
+
| att-2-positive = On kill: A small health pack is dropped
 +
| att-3-positive = On Hit: Bleed for 5 seconds
 +
| att-4-positive = 100% critical hit vs burning players <br>+25% fire damage resistance while deployed
 +
| att-5-positive = Crits whenever it would normally mini-crit
 +
| att-6-positive = On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
 +
| att-7-positive = Grants Triple Jump while deployed
 +
| att-8-positive = Melee attacks mini-crit while airborne.
 
| width = 300px
 
| width = 300px
}}
+
}}
  
 +
=={{anchor|Soldier}}{{Class link|Soldier}}==
  
=={{anchor|Soldier}}{{Class link|Soldier}}==
+
{{Backpack item
{|
 
|-
 
| style="vertical-align: top;" | {{Backpack item
 
 
| item-name = Rocket Launcher
 
| item-name = Rocket Launcher
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
| att-1-positive = +25% damage bonus
+
| att-1-positive = +25% damage bonus <br>+80% projectile speed <br>Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
 
| att-2-positive = +25% clip size
 
| att-2-positive = +25% clip size
 
| att-3-positive = +200% max primary ammo on wearer
 
| att-3-positive = +200% max primary ammo on wearer
| att-4-positive = +80% projectile speed
+
| att-4-positive = On Hit: Gain up to +20 health per attack
| att-5-positive = Minicrits airborne targets
+
| att-5-positive = No self inflicted blast damage taken
| att-6-positive = On hit: +15 health
+
| att-6-positive = +70% faster firing speed
| att-7-positive = No self inflicted blast damage taken
+
| att-7-positive = Increased attack speed and smaller blast radius while blast jumping <br>Clip size increased on kill
| att-8-positive = Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec  
+
| att-8-positive = Alt-Fire: A charged shot that<br>mini-crits players, sets them on fire<br>and disables buildings for 4 sec  
 
| width = 300px
 
| width = 300px
 
}}
 
}}
| style="vertical-align: top;" | {{Backpack item
+
 
 +
 
 +
{{Backpack item
 
| item-name = Shotgun
 
| item-name = Shotgun
| prefix = Overpowered   
+
| prefix = Super Soldier   
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Shotgun
+
| item-level = Level 100 Shotgun kit
| att-1-positive = +15% faster weapon switch speed
+
| item-description = Alt-fire: Provides a buff that causes nearby team members to do mini-crits, protects them from crits, incoming sentry damage by 50% and 35% from all other sources, and provides group speed buff with damage done giving health.<br>Rage increases through damage done.
| att-2-positive = Minicrits airborne targets
+
| att-1-positive = Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
| att-3-positive = +40% clip size
+
| att-2-positive = This weapon deploys 50% faster
 +
| att-3-positive = +50% bullets per shot<br>Fires a fixed shot pattern
 
| att-4-positive = Penetrates enemy targets
 
| att-4-positive = Penetrates enemy targets
| att-5-positive = Uses projectile hitboxes
+
| att-5-positive = +20 max health on wearer<br>+4 health regenerated per second on wearer
| att-6-positive = -75% reduction in push force taken from damage
+
| att-6-positive = -60% blast damage from rocket jumps
| att-7-positive = Deals 3x falling damage to the player you land on
+
| att-7-positive = -75% reduction in push force taken from damage <br>-75% reduction in airblast vulnerability<br>Deals 3x falling damage to the player you land on <br>200% increased air control when blast jumping.
| att-8-positive = Includes Overpowered Buff Banner
+
| att-8-neutral = Press 'JUMP' key in the air to deploy.<br>Deployed Parachutes slow your descent.
 
| width = 300px
 
| width = 300px
 
}}
 
}}
| style="vertical-align: top;" | {{Backpack item
+
 
| item-name = Buff Banner
+
 
| prefix = Overpowered      
+
{{Backpack item
 +
| item-name = Equalizer
 +
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Battle Banner
+
| item-level = Level 100 Pickaxe
| att-1-positive = Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage.
+
| att-1-positive = +1 capture rate on wearer
| att-2-neutral = Provides an offensive buff that causes nearby team members to do mini-crits.
+
| att-2-positive = Gain 50% of base health on kill
| att-3-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
+
| att-3-positive = Deals crits while the wielder is rocket jumping
| att-4-neutral = Team members on range get healed by 35% of the damage they deal.
+
| att-4-positive = On Hit Teammate: Boosts both players' speed for several seconds
| att-5-positive = Inclued with Overpowered Shotgun
+
| att-5-neutral = This weapon has a very large melee range.
 +
| att-6-neutral = When weapon is active:
 +
| att-7-positive = Damage increases as the user becomes injured
 +
| att-8-positive = Move speed increases as the user becomes injured
 
| width = 300px
 
| width = 300px
}}  
+
}}
  
 
=={{anchor|Pyro}}{{Class link|Pyro}}==
 
=={{anchor|Pyro}}{{Class link|Pyro}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Flamethrower
 
| item-name = Flamethrower
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Flamethrower
 
| item-level = Level 100 Flamethrower
| att-1-positive = +20% damage bonus
+
| item-description = Afterburn reduces Medi Gun healing and resist shield effects.<br>Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire.
| att-2-positive = 100% critical hits from behind
+
| att-1-positive = 100% critical hits from behind
| att-3-positive = 65% faster weapon switch
+
| att-2-positive = This weapon deploys 60% faster<br>This weapon holsters 30% faster
| att-4-positive = +50 max health on wearer
+
| att-3-positive = Build 'Mmmph' by dealing damage.<br>Special-fire on full 'Mmmph': Taunt to gain crit for several seconds.<br>Invulnerable while 'Mmmph' taunting.
| att-5-positive = All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
+
| att-4-positive = Extinguishing teammates restores 20 health
| att-6-positive = On taunt: Activate 'Mmmph'
+
| att-5-positive = -75% airblast cost
 +
| att-6-neutral = Press your reload key to switch between stream and single shot modes.<br>On single shot mode:
 +
| att-7-positive = Deals 300% damage to burning players<br>+50% fire rate on hit
 +
| width = 300px
 +
}}
 +
 
 +
 
 +
{{Backpack item
 +
| item-name = Shotgun
 +
| prefix = Super Pyro   
 +
| quality = Valve
 +
| item-level = Level 100 Shotgun kit
 +
| item-description = Special-Attack: Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! Push enemies back when you land (force and radius based on velocity)
 +
| att-1-positive = No reload necesary<br>+25% max secondary ammo<br>This weapon deploys 50% faster
 +
| att-2-positive = This weapon deploys 50% faster<br>+50% bullets per shot<br>Fires a fixed shot pattern
 +
| att-3-positive = Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
 +
| att-4-positive = Alt-Fire: Extinguish teammates to gain guaranteed critical hits<br>Extinguishing teammates restores 20 health
 +
| att-5-neutral = Reload: Switch between Shotgun and Flare Gun modes. Flare Gun mode:
 +
| att-6-positive = 100% critical hit vs burning players<br>+50% projectile speed<br>Flare knocks back target on hit and explodes when it hits the ground.<br>Increased knockback on burning players
 +
| att-7-neutral = Alt-Fire: Detonate flare.
 
| width = 300px
 
| width = 300px
}}  
+
}}
 +
 
  
 +
{{Backpack item
 +
| item-name = Fire Axe
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Fire Axe
 +
| item-description = Alt-fire: Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
 +
| att-1-positive = On Hit: target is engulfed in flames<br>Gain a speed boost when you hit an enemy player
 +
| att-2-positive = Mini-crits burning targets and extinguishes them.<br>Damage increases based on remaining duration of afterburn<br>Killing blows on burning players grant a speed boost.
 +
| att-3-positive = +100% damage vs buildings<br>Damage removes Sappers
 +
| att-4-positive = 100% critical hit vs wet players
 +
| att-5-positive = +25 health restored on kill<br>+15% faster move speed on wearer while active
 +
| att-6-positive = +25% damage bonus<br>+50% health from packs on wearer
 +
| att-7-positive = All players connected via Medigun beams are hit
 +
| att-8-positive = Gas meter builds with damage done and/or time
 +
| width = 300px
 +
}}
  
 
=={{anchor|Demoman}}{{Class link|Demoman}}==
 
=={{anchor|Demoman}}{{Class link|Demoman}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Grenade Launcher
 
| item-name = Grenade Launcher
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Grenade Launcher
+
| item-level = Level 100 Grenade Launcher kit
| att-1-positive = +20% damage bonus
+
| item-description = Double Donk! Grenade explosions after a grenade impact will deal mini-crits to impact victims
 +
| att-1-positive = +20% damage vs buildings
 
| att-2-positive = +25% projectile speed
 
| att-2-positive = +25% projectile speed
| att-3-positive = +50% clip size
+
| att-3-positive = Grenades have very little bounce and roll
| att-4-positive = +87% max secondary ammo on wearer
+
| att-4-positive = -30% fuse time on grenades; fuses can be primed to explode earlier by holding down the fire key.
| att-5-positive = No self inflicted blast damage taken
+
| att-5-positive = Grenades have a first explosion on impact, and a final one when the fuse runs out.
| att-6-neutral = Bouncing grenades detonate if they come in contact with an opponent or building
+
| att-6-positive = Grenades push players back on impact
| att-7-positive = +25% max health on wearer
+
| att-7-positive = +25 max health on wearer <br>+200% increase in turning control while charging <br>+10% faster move speed on wearer with melee drawn (shield required) <br>Melee kills refill 25% of your charge meter. <br>-60% blast damage from sticky jumps
| att-8-positive = +100% increase in turning control while charging
+
| att-8-neutral = Press 'JUMP' key in the air to deploy. <br>Deployed Parachutes slow your descent.
 
| width = 300px
 
| width = 300px
}}
+
}}  
| style="vertical-align: top;" | {{Backpack item
+
 
 +
 
 +
{{Backpack item
 
| item-name = Stickybomb Launcher
 
| item-name = Stickybomb Launcher
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Stickybomb Launcher
+
| item-level = Level 100 Stickybomb Launcher kit
 +
| item-description = Alt-fire with any weapon out: Detonate all Stickybombs <br>Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet <br>Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance
 
| att-1-positive = +25% faster firing speed
 
| att-1-positive = +25% faster firing speed
| att-2-positive = +200% max primary ammo on wearer
+
| att-2-positive = +200% max primary ammo on wearer <br>No self inflicted blast damage taken
| att-3-positive = +8 max pipebombs out
+
| att-3-positive = +8 max pipebombs out <br>Able to destroy enemy stickybombs
| att-4-positive = Able to destroy enemy stickybombs
+
| att-4-positive = -0.2 sec faster bomb arm time <br>Max stickybomb charge time decreased by 70% <br>Up to +35% damage based on charge
| att-5-positive = 0.92 sec faster arm time
+
| att-5-positive = +50% fire damage resistance on wearer <br>+30% explosive damage resistance on wearer
| att-6-positive = No self inflicted blast damage taken
+
| att-6-positive = +70% increase in charge impact damage <br>+50% increase in  shield charge recharge rate
| att-7-neutral = Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet
+
| att-7-positive = Full turning control while charging
| att-8-positive = Includes Overpowered Charging Targe
+
| att-8-positive = Melee kills refill 75% of your charge meter.
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
| style="vertical-align: top;" | {{Backpack item
+
 
| item-name = Chargin' Targe
+
 
| prefix = Overpowered   
+
{{Backpack item
| quality = Valve
 
| item-level = Level 100 Shield
 
| att-1-positive = +70% increase in charge impact damage
 
| att-2-positive = +50% fire damage resistance on wearer
 
| att-3-positive = +65% explosive damage resistance on wearer
 
| att-4-positive = Can deal charge impact damage at any range
 
| att-5-neutral = Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies.
 
| att-6-positive = Included with Overpowered Stickybomb Launcher
 
| width = 300px
 
}}
 
| style="vertical-align: top;" | {{Backpack item
 
 
| item-name = Eyelander
 
| item-name = Eyelander
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Sword
 
| item-level = Level 100 Sword
| att-1-positive = +20% damage bonus, first hit deals additional explosive damage, no self inflicted blast damage taken
+
| item-description = Gives increased speed and health with every head you take.<br>The first hit will cause an explosion
 +
| att-1-positive = +20% damage bonus
 
| att-2-positive = +1 capture rate on wearer
 
| att-2-positive = +1 capture rate on wearer
 
| att-3-positive = 0.5s increase in charge duration
 
| att-3-positive = 0.5s increase in charge duration
| att-4-positive = +100% increase in charge recharge rate
+
| att-4-positive = Melee kills refill 25% of your charge meter.
| att-5-positive = All ammo collected also restores health
+
| att-5-positive = Melee hits refill 20% of your charge meter.
| att-6-positive = On kill: Restores you to 100% health
+
| att-6-positive = Ammo boxes collected also give Charge
| att-7-neutral = This weapon has a large melee range
+
| att-7-positive = Gain 50% of base health on kill
| att-8-neutral = Gives increased speed and health with every head taken
+
| att-8-neutral = This weapon has a large melee range
 
| width = 300px
 
| width = 300px
}}  
+
}}
  
 +
=={{anchor|Heavy}}{{Class link|Heavy}}==
  
=={{anchor|Heavy}}{{Class link|Heavy}}==
+
{{Backpack item
{|
 
| style="vertical-align: top;" | {{Backpack item
 
 
| item-name = Minigun
 
| item-name = Minigun
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Minigun
 
| item-level = Level 100 Minigun
 
| att-1-positive = +20% damage bonus
 
| att-1-positive = +20% damage bonus
| att-2-positive = +75% faster spin up time
+
| att-2-positive = +20% faster spin up time <br>Silent Killer: No barrel spin sound
| att-3-positive = On hit: 100% chance to slow target
+
| att-3-positive = 20% more accurate
| att-4-positive = Silent Killer: No barrel spin sound
+
| att-4-positive = -20% damage resistance when below 50% health and spun up
 +
| att-5-positive = On hit: 100% chance to slow target
 +
| att-6-positive = Creates a ring of flames while spun up
 +
| att-7-positive = 25% damage bonus vs burning players
 
| width = 300px
 
| width = 300px
}}  
+
}}
 +
 
 +
 
 +
{{Backpack item
 +
| item-name = Shotgun
 +
| prefix = Super Heavy   
 +
| quality = Valve
 +
| item-level = Level 100 Shotgun kit
 +
| item-description = On taunt: Eat sandvich to regain up to 300 health. After consuming, move speed is increased, attacks mini-crit, and adds +50 max health for 30 seconds<br>Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
 +
| att-1-positive = +33% clip size
 +
| att-2-positive = +15% faster firing speed
 +
| att-3-positive = +50% bullets per shot
 +
| att-4-positive = This weapon deploys 50% faster
 +
| att-5-positive = Fires a fixed shot pattern
 +
| att-6-positive = +50% increase in charge recharge rate
 +
| width = 300px
 +
}}
 +
 
  
 +
{{Backpack item
 +
| item-name = Fists
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Martial Arts
 +
| att-1-positive = On Kill: 5 seconds of 100% critical chance
 +
| att-2-positive = +30% faster move speed while active
 +
| att-3-positive = +30% damage bonus
 +
| att-4-positive = +50 health restored on kill
 +
| att-5-positive = -40% damage from ranged sources while active
 +
| att-6-positive = +40% faster firing speed
 +
| att-7-positive = On Hit: Gain a speed boost
 +
| att-8-positive = Critical hit forces victim to laugh <br>Always critical hit from behind
 +
| width = 300px
 +
}}
  
 
=={{anchor|Engineer}}{{Class link|Engineer}}==
 
=={{anchor|Engineer}}{{Class link|Engineer}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Shotgun
 
| item-name = Shotgun
| prefix = Overpowered   
+
| prefix = Super Engineer   
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Shotgun
 
| item-level = Level 100 Shotgun
| att-1-positive = +525% max primary ammo on wearer
+
| att-1-positive = +525% max primary ammo on wearer <br>No reload necessary
| att-2-positive = When your sentry is destroyed you gain revenge crits for every sentry kill
+
| att-2-positive = Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
| att-3-positive = Penetrates enemy targets
+
| att-3-positive = On hit: damage dealt is returned as ammo and metal
| att-4-positive = Uses projectile hitboxes
+
| att-4-positive = 10% increased damage to your sentry's target
| att-5-positive = On Hit: Victim loses 10% Medigun charge
+
| att-5-positive = On Hit: Victim loses up to 10% Medigun charge <br>On Hit: Victim loses up to 20% cloak
| att-6-positive = On Hit: Victim loses 20% cloak
+
| att-6-positive = +50% bullets per shot <br>This weapon deploys 50% faster <br>Fires a fixed shot pattern
| att-7-positive = On hit: damage dealt is returned as ammo and metal
+
| att-7-positive = Reload: Use 100 metal to pick up your targeted building from long range <br>Alt-fire: fire a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio <br>Projectile cannot be deflected
 
| width = 300px
 
| width = 300px
}}  
+
}}
 +
 
 +
 
 +
{{Backpack item
 +
| item-name = Pistol
 +
| prefix = Super Engineer   
 +
| quality = Valve
 +
| item-level = Level 100 Pistol kit
 +
| item-description = Reload to take manual control of your Sentry Gun.<br>Wrangled sentries gain a shield that reduces damage and repair by 66%.<br>Sentries are disabled for 3 seconds after become unwrangled.
 +
| att-1-positive = +6% max secondary ammo on wearer
 +
| att-2-positive =  No reload necessary
 +
| att-3-positive = Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 ammo.
 +
| width = 300px
 +
}}
  
 +
 +
{{Backpack item
 +
| item-name = Wrench
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Wrench
 +
| att-1-positive = Construction hit speed boost increased by 30%<br>+15% faster firing speed
 +
| att-2-positive = On Hit: Bleed for 5 seconds
 +
| att-3-positive = +25 max health on wearer
 +
| att-4-positive = Third successful hit in a row always crits.
 +
| att-5-positive = Press your reload key to choose to teleport to spawn or your exit teleporter
 +
| att-6-positive = -50% metal cost when constructing or upgrading teleporters
 +
| att-7-positive = Sentry build speed increased by 150%<br>-23% metal cost when constructing sentries
 +
| att-8-positive = +35% faster sentry rotation<br>+50% faster sentry firing speed
 +
| width = 300px
 +
}}
  
 
=={{anchor|Medic}}{{Class link|Medic}}==
 
=={{anchor|Medic}}{{Class link|Medic}}==
{|  
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 +
| item-name = Syringe Gun
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Syringe Gun
 +
| item-description = Alt-fire: Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
 +
| att-1-positive = On Hit: Gain up to +3 health
 +
| att-2-positive = While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
 +
| width = 300px
 +
}}
 +
 
 +
 
 +
{{Backpack item
 
| item-name = Medi Gun
 
| item-name = Medi Gun
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Medi Gun
 
| item-level = Level 100 Medi Gun
| att-1-neutral = ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects
+
| item-description  = Mirror blast jumps and shield charges of patients.
| att-2-positive = +50% heal rate
+
| att-1-neutral = Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, healing increased by 300% and immunity to movement-impairing effects to the Medic and Patient.
| att-3-positive = +50% ÜberCharge rate
+
| att-2-positive = +40% heal rate
| att-4-neutral = Move at the speed of any faster heal target.  
+
| att-3-positive = +67% Übercharge rate
 +
| att-4-positive = Press your reload key to cycle through resist types.
 +
| att-5-positive = While healing, provides you and your target with a constant 10% resistance to the selected damage type.  
 
| width = 300px
 
| width = 300px
}}  
+
}}
  
 +
 +
{{Backpack item
 +
| item-name = Bonesaw
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Bonesaw
 +
| item-description = A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
 +
| att-1-positive = On Hit: 25% ÜberCharge added
 +
| att-2-positive = Collect the organs of people you hit
 +
| att-3-positive = +3 health regenerated per second on wearer when weapon is active
 +
| att-4-positive = Alt-Fire: Applies a healing effect to all nearby teammates
 +
| att-5-positive = Allows you to see enemy health
 +
| width = 300px
 +
}}
  
 
=={{anchor|Sniper}}{{Class link|Sniper}}==
 
=={{anchor|Sniper}}{{Class link|Sniper}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Sniper Rifle
 
| item-name = Sniper Rifle
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Sniper Rifle
 
| item-level = Level 100 Sniper Rifle
 
| att-1-positive = +25% charge rate
 
| att-1-positive = +25% charge rate
| att-2-neutral = Each scoped headshot decreases the weapon's charge time.  
+
| att-2-neutral = Each headshot kill increases the weapon's charge rate by 25% up to 200%.  
| att-3-positive = On hit: Jarate applied to target for 8 seconds
+
| att-3-positive = On hit: Apply Jarate for 2 to 5 seconds based on charge level.
| att-4-positive = Projectiles penetrate players and buildings
+
| att-4-positive = On Full Charge: +15% damage per shot<br>On Full Charge: Projectiles penetrate players
| att-5-positive = Full Charge: +15% damage per shot
+
| att-5-positive = Charge and fire shots independent of zoom: Can headshot without zooming in.
| att-6-positive = Crits on headshot and applies Jarate even unscoped
+
| att-6-positive = Gain Focus on kills and assists<br>Press 'Reload' to activate focus<br>In Focus: +25% faster charge and no unscoping
| att-7-positive = Uses projectile hitboxes, projectiles can be lit on fire by teammates
+
| att-7-neutral = Special-fire: Switch between rifle and bow mode. Bow mode fires arrows, cannot zoom, can retract arrows, charges faster, and moves faster when charging.  
| att-8-neutral = Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.  
 
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
  
 +
 +
{{Backpack item
 +
| item-name = SMG
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 SMG kit
 +
| att-1-positive = Dealing damage fills "CRIKEY" meter.<br>Special-fire when charged grants mini-crits for 8 seconds.
 +
| att-2-neutral = Alt-fire: Throw Jarate:<br>Coated enemies take mini-crits<br>Can be used to extinguish fires.
 +
| att-3-positive = Extinguishing teammates reduces cooldown by -20%
 +
| att-4-positive = Blocks a single backstab attempt, regenerates in 30 seconds
 +
| att-5-positive = +50% fire damage resistance on wearer<br>Immune to the effects of afterburn.
 +
| att-6-positive = +4 health regenerated per second on wearer<br>No flinching when aiming and fully charged<br>Knockback reduced by 20% when aiming
 +
| width = 300px
 +
}}
 +
 +
 +
{{Backpack item
 +
| item-name = Kukri
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Kukri
 +
| att-1-positive = On Hit: Bleed for 6 seconds
 +
| att-2-positive = Crits whenever it would normally mini-crit
 +
| att-3-positive = +25% increase in damage when health <50% of max
 +
| width = 300px
 +
}}
  
 
=={{anchor|Spy}}{{Class link|Spy}}==
 
=={{anchor|Spy}}{{Class link|Spy}}==
{|
+
 
| style="vertical-align: top;" | {{Backpack item
+
{{Backpack item
 
| item-name = Revolver
 
| item-name = Revolver
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Revolver
 
| item-level = Level 100 Revolver
| att-1-positive = +20% damage bonus
+
| att-1-positive = Crits on headshot
| att-2-positive = Crits on headshot
+
| att-2-positive = +40% cloak duration<br>+15 cloak on hit
| att-3-positive = +85% faster spread recovery
+
| att-3-positive = +20% damage bonus while disguised
| att-4-positive = +15% cloak on hit
+
| att-4-positive = Attacks pierce damage resistance effects and bonuses
| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached
+
| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
| att-6-positive = Uses projectile hitboxes
 
| att-7-positive = Projectile penetrates targets
 
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
| style="vertical-align: top;" | {{Backpack item
+
 
 +
 
 +
{{Backpack item
 
| item-name = Knife
 
| item-name = Knife
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Knife
 
| item-level = Level 100 Knife
| att-1-positive = Upon a successful backstab you rapidly disguise as your victim
+
| item-description = Attack an enemy from behind to Backstab them for a one hit kill.
 +
| att-1-positive = Upon a successful backstab against a human target, you rapidly disguise as your victim
 
| att-2-positive = Silent Killer: No attack noise from backstabs
 
| att-2-positive = Silent Killer: No attack noise from backstabs
| att-3-positive = On Backstab: Absorbs the health from your victim.
+
| att-3-positive = On Backstab: Absorbs the health from your victim
| att-4-positive = +30% cloak on kill
+
| att-4-positive = +30% cloak on kill<br>Gain a speed boost on kill
| att-5-positive = On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds
+
| att-5-positive = On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds, regenerates in 15 seconds and by picking up ammo
 
| width = 300px
 
| width = 300px
 
}}
 
}}
| style="vertical-align: top;" | {{Backpack item
+
 
 +
 
 +
{{Backpack item
 
| item-name = Invisibility Watch
 
| item-name = Invisibility Watch
| prefix = Overpowered  
+
| prefix = Super  
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Invis Watch
+
| item-level = Level 100 Invis Watch  
 
| att-1-neutral  = Cloak Type: Flexible
 
| att-1-neutral  = Cloak Type: Flexible
| att-2-positive = Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+
| att-2-neutral = Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies<br> Cloak drain rate based on movement speed
 
| att-3-positive = +100% cloak regen rate
 
| att-3-positive = +100% cloak regen rate
| att-4-positive = Cloak lasts indefinitely while standing still
+
| att-4-neutral = Special-fire: Feign death: Leave a fake corpse on taking damage<br>and temporarily gain invisibility, speed and damage resistance. Requires being visible and a full cloak meter to use, consumes half the cloak meter upon activating, and cannot be activated again until 7 seconds after turning visible.
| att-5-positive = Cloak meter can be refilled from ammo sources
+
| width = 300px
| att-6-positive = Cloak does not flicker when bumping into an enemy
+
}}
| att-7-neutral = Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time
+
 
 +
 
 +
{{Backpack item
 +
| item-name = Sapper
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Sapper
 +
| item-description = Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise
 +
| att-1-positive = Reverses enemy building construction
 
| width = 300px
 
| width = 300px
 
}}
 
}}

Latest revision as of 14:28, 14 June 2020

Red text on Wiki feels incomplete.

(testing stuff)

Leaderboard class scout.png Scout

Backpack Scattergun.png

Super Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+40% more accurate
On Hit: Builds Hype
On Hit: Builds Boost
Mini-crits targets when fired at their back from close range
Alt-fire: A strong shot with knockback on target and shooter
When Hype is full, Special-attack to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once


Backpack Pistol.png

Super Scout Pistol
Level 100 Pistol kit
+15% damage bonus
+25% greater jump height when active
+15% faster firing speed
On Hit: Gain up to +3 health
Alt-fire: Throw Mad Milk
Extinguishing teammates reduces cooldown by -20%
Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Players heal 60% of the damage done to an enemy covered with milk.
Can be used to extinguish fires

On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds.
When effect ends, it will slow and mark for death you for 5 seconds.


Backpack Bat.png

Super Bat
Level 100 Bat
Alt-Fire: Launches a ball that slows opponents and causes bleed in a small area
+25% increase in recharge rate

On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
+25% fire damage resistance while deployed

Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne.

Leaderboard class soldier.png Soldier

Backpack Rocket Launcher.png

Super Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

+25% clip size
+200% max primary ammo on wearer
On Hit: Gain up to +20 health per attack
No self inflicted blast damage taken
+70% faster firing speed
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill

Alt-Fire: A charged shot that
mini-crits players, sets them on fire
and disables buildings for 4 sec


Backpack Shotgun.png

Super Soldier Shotgun
Level 100 Shotgun kit
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern

Penetrates enemy targets
+20 max health on wearer
+4 health regenerated per second on wearer

-60% blast damage from rocket jumps
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping.

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Alt-fire: Provides a buff that causes nearby team members to do mini-crits, protects them from crits, incoming sentry damage by 50% and 35% from all other sources, and provides group speed buff with damage done giving health.
Rage increases through damage done.


Backpack Equalizer.png

Super Equalizer
Level 100 Pickaxe
+1 capture rate on wearer
Gain 50% of base health on kill
Deals crits while the wielder is rocket jumping
On Hit Teammate: Boosts both players' speed for several seconds
This weapon has a very large melee range.
When weapon is active:
Damage increases as the user becomes injured
Move speed increases as the user becomes injured

Leaderboard class pyro.png Pyro

Backpack Flame Thrower.png

Super Flame Thrower
Level 100 Flamethrower
100% critical hits from behind
This weapon deploys 60% faster
This weapon holsters 30% faster

Build 'Mmmph' by dealing damage.
Special-fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.

Extinguishing teammates restores 20 health
-75% airblast cost
Press your reload key to switch between stream and single shot modes.
On single shot mode:

Deals 300% damage to burning players
+50% fire rate on hit

Afterburn reduces Medi Gun healing and resist shield effects.
Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire.


Backpack Shotgun.png

Super Pyro Shotgun
Level 100 Shotgun kit
No reload necesary
+25% max secondary ammo
This weapon deploys 50% faster

This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern

Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health

Reload: Switch between Shotgun and Flare Gun modes. Flare Gun mode:
100% critical hit vs burning players
+50% projectile speed
Flare knocks back target on hit and explodes when it hits the ground.
Increased knockback on burning players

Alt-Fire: Detonate flare.
Special-Attack: Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! Push enemies back when you land (force and radius based on velocity)


Backpack Fire Axe.png

Super Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
Gain a speed boost when you hit an enemy player

Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.

+100% damage vs buildings
Damage removes Sappers

100% critical hit vs wet players
+25 health restored on kill
+15% faster move speed on wearer while active

+25% damage bonus
+50% health from packs on wearer

All players connected via Medigun beams are hit
Gas meter builds with damage done and/or time
Alt-fire: Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)

Leaderboard class demoman.png Demoman

Backpack Grenade Launcher.png

Super Grenade Launcher
Level 100 Grenade Launcher kit
+20% damage vs buildings
+25% projectile speed
Grenades have very little bounce and roll
-30% fuse time on grenades; fuses can be primed to explode earlier by holding down the fire key.
Grenades have a first explosion on impact, and a final one when the fuse runs out.
Grenades push players back on impact
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer with melee drawn (shield required)
Melee kills refill 25% of your charge meter.
-60% blast damage from sticky jumps

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Double Donk! Grenade explosions after a grenade impact will deal mini-crits to impact victims


Backpack Stickybomb Launcher.png

Super Stickybomb Launcher
Level 100 Stickybomb Launcher kit
+25% faster firing speed
+200% max primary ammo on wearer
No self inflicted blast damage taken

+8 max pipebombs out
Able to destroy enemy stickybombs

-0.2 sec faster bomb arm time
Max stickybomb charge time decreased by 70%
Up to +35% damage based on charge

+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

+70% increase in charge impact damage
+50% increase in shield charge recharge rate

Full turning control while charging
Melee kills refill 75% of your charge meter.
Alt-fire with any weapon out: Detonate all Stickybombs
Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet
Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance


Backpack Eyelander.png

Super Eyelander
Level 100 Sword
+20% damage bonus
+1 capture rate on wearer
0.5s increase in charge duration
Melee kills refill 25% of your charge meter.
Melee hits refill 20% of your charge meter.
Ammo boxes collected also give Charge
Gain 50% of base health on kill
This weapon has a large melee range
Gives increased speed and health with every head you take.
The first hit will cause an explosion

Leaderboard class heavy.png Heavy

Backpack Minigun.png

Super Minigun
Level 100 Minigun
+20% damage bonus
+20% faster spin up time
Silent Killer: No barrel spin sound

20% more accurate
-20% damage resistance when below 50% health and spun up
On hit: 100% chance to slow target
Creates a ring of flames while spun up
25% damage bonus vs burning players


Backpack Shotgun.png

Super Heavy Shotgun
Level 100 Shotgun kit
+33% clip size
+15% faster firing speed
+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
+50% increase in charge recharge rate
On taunt: Eat sandvich to regain up to 300 health. After consuming, move speed is increased, attacks mini-crit, and adds +50 max health for 30 seconds
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)


Backpack Fists.png

Super Fists
Level 100 Martial Arts
On Kill: 5 seconds of 100% critical chance
+30% faster move speed while active
+30% damage bonus
+50 health restored on kill
-40% damage from ranged sources while active
+40% faster firing speed
On Hit: Gain a speed boost
Critical hit forces victim to laugh
Always critical hit from behind

Leaderboard class engineer.png Engineer

Backpack Shotgun.png

Super Engineer Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
No reload necessary

Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
On hit: damage dealt is returned as ammo and metal
10% increased damage to your sentry's target
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak

+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern

Reload: Use 100 metal to pick up your targeted building from long range
Alt-fire: fire a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio
Projectile cannot be deflected


Backpack Pistol.png

Super Engineer Pistol
Level 100 Pistol kit
+6% max secondary ammo on wearer
No reload necessary
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 ammo.
Reload to take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage and repair by 66%.
Sentries are disabled for 3 seconds after become unwrangled.


Backpack Wrench.png

Super Wrench
Level 100 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed

On Hit: Bleed for 5 seconds
+25 max health on wearer
Third successful hit in a row always crits.
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Sentry build speed increased by 150%
-23% metal cost when constructing sentries

+35% faster sentry rotation
+50% faster sentry firing speed

Leaderboard class medic.png Medic

Backpack Syringe Gun.png

Super Syringe Gun
Level 100 Syringe Gun
On Hit: Gain up to +3 health
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Alt-fire: Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active


Backpack Medi Gun.png

Super Medi Gun
Level 100 Medi Gun
Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, healing increased by 300% and immunity to movement-impairing effects to the Medic and Patient.
+40% heal rate
+67% Übercharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
Mirror blast jumps and shield charges of patients.


Backpack Bonesaw.png

Super Bonesaw
Level 100 Bonesaw
On Hit: 25% ÜberCharge added
Collect the organs of people you hit
+3 health regenerated per second on wearer when weapon is active
Alt-Fire: Applies a healing effect to all nearby teammates
Allows you to see enemy health
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Leaderboard class sniper.png Sniper

Backpack Sniper Rifle.png

Super Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each headshot kill increases the weapon's charge rate by 25% up to 200%.
On hit: Apply Jarate for 2 to 5 seconds based on charge level.
On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players

Charge and fire shots independent of zoom: Can headshot without zooming in.
Gain Focus on kills and assists
Press 'Reload' to activate focus
In Focus: +25% faster charge and no unscoping

Special-fire: Switch between rifle and bow mode. Bow mode fires arrows, cannot zoom, can retract arrows, charges faster, and moves faster when charging.


Backpack SMG.png

Super SMG
Level 100 SMG kit
Dealing damage fills "CRIKEY" meter.
Special-fire when charged grants mini-crits for 8 seconds.

Alt-fire: Throw Jarate:
Coated enemies take mini-crits
Can be used to extinguish fires.

Extinguishing teammates reduces cooldown by -20%
Blocks a single backstab attempt, regenerates in 30 seconds
+50% fire damage resistance on wearer
Immune to the effects of afterburn.

+4 health regenerated per second on wearer
No flinching when aiming and fully charged
Knockback reduced by 20% when aiming


Backpack Kukri.png

Super Kukri
Level 100 Kukri
On Hit: Bleed for 6 seconds
Crits whenever it would normally mini-crit
+25% increase in damage when health <50% of max

Leaderboard class spy.png Spy

Backpack Revolver.png

Super Revolver
Level 100 Revolver
Crits on headshot
+40% cloak duration
+15 cloak on hit

+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill


Backpack Knife.png

Super Knife
Level 100 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim
+30% cloak on kill
Gain a speed boost on kill

On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds, regenerates in 15 seconds and by picking up ammo
Attack an enemy from behind to Backstab them for a one hit kill.


Backpack Invisibility Watch.png

Super Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies
Cloak drain rate based on movement speed

+100% cloak regen rate
Special-fire: Feign death: Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance. Requires being visible and a full cloak meter to use, consumes half the cloak meter upon activating, and cannot be activated again until 7 seconds after turning visible.


Backpack Electro Sapper.png

Super Sapper
Level 100 Sapper
Reverses enemy building construction
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise