Difference between revisions of "Team Fortress Wiki:3D Models/Classes"
Moussekateer (talk | contribs) (+soldier) |
Gabrielwoj (talk | contribs) (Updated Soldier and added the link for the animations.) |
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== Progress == | == Progress == | ||
− | {{Percentage bar| | + | {{Percentage bar|18|total=18|width=100%|border=none|color2=#eee}} |
+ | <br> | ||
+ | '''Note''': For Ubercharged weapon textures, see [[User:Mr._Magoolachub/HLMV_Stuff#Ubercharged_Weapons|this guide]] by [[User:Mr. Magoolachub|Mr. Magoolachub]]. | ||
<br/> | <br/> | ||
{| class="wikitable grid" style="width: 100%;" | {| class="wikitable grid" style="width: 100%;" | ||
− | ! class="header" width=" | + | ! class="header" width="25%" | Class |
− | ! class="header" width=" | + | ! class="header" width="35%" | Initial rotation<br/>Initial translation |
− | ! class="header" width=" | + | ! class="header" width="15%" | Rotation offset (if required) |
− | ! class="header" width=" | + | ! class="header" width="25%" | Stitched image link |
− | |||
− | |||
− | |||
! class="header" | Notes | ! class="header" | Notes | ||
+ | |- | ||
+ | | [[File:Leaderboard class scout.png|30px]] [[Scout]] | ||
+ | <code>models.player.scout.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_scattergun.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338) | ||
+ | | 16 | ||
+ | | [[:File:Scout RED 3D.jpg|RED]]{{md}}[[:File:Scout BLU 3D.jpg|BLU]]{{md}}[[:File:Scout ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Scout ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Anim01' animation pose at frame 0 | ||
+ | |- | ||
+ | | [[File:Leaderboard class soldier.png|30px]] [[Soldier]] | ||
+ | <code>models.player.soldier.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_rocketlauncher.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577) | ||
+ | | | ||
+ | | [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'marketing_pose_004' animation pose <br> | ||
+ | {{note|Download this [https://www.mediafire.com/?lotn327vl33t755 file] to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to ''Steam\SteamApps\common\Team Fortress 2\tf\custom''.}} | ||
+ | |- | ||
+ | | [[File:Leaderboard class pyro.png|30px]] [[Pyro]] | ||
+ | <code>models.player.pyro.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932) | ||
+ | | | ||
+ | | [[:File:Pyro RED 3D.jpg|RED]]{{md}}[[:File:Pyro BLU 3D.jpg|BLU]]{{md}}[[:File:Pyro ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Pyro ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Anim01' animation pose at frame 0 | ||
+ | |- | ||
+ | | [[File:Leaderboard class demoman.png|30px]] [[Demoman]] | ||
+ | <code>models.player.demo.mdl</code><br/> | ||
+ | <code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327) | ||
+ | | | ||
+ | | [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | ||
+ | |- | ||
+ | | [[File:Leaderboard class heavy.png|30px]] [[Heavy]] | ||
+ | <code>models.player.heavy.mdl</code><br/> | ||
+ | <code>models\weapons\w_models\w_minigun.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760) | ||
+ | | 29 | ||
+ | | [[:File:Heavy RED 3D.jpg|RED]]{{md}}[[:File:Heavy BLU 3D.jpg|BLU]]{{md}}[[:File:Heavy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Heavy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] | ||
+ | | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 | ||
|- | |- | ||
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]] | | [[File:Leaderboard class engineer.png|30px]] [[Engineer]] | ||
<code>models.player.engineer.mdl</code><br/> | <code>models.player.engineer.mdl</code><br/> | ||
− | + | <code>models\weapons\c_models\c_wrench\c_wrench.mdl</code> | |
| (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253) | | (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253) | ||
− | |||
− | |||
− | |||
| | | | ||
− | | [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]] | + | | [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] |
| Uses 'SelectionMenu_Anim01' animation pose at frame 150 | | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | ||
|- | |- | ||
| [[File:Leaderboard class medic.png|30px]] [[Medic]] | | [[File:Leaderboard class medic.png|30px]] [[Medic]] | ||
<code>models.player.medic.mdl</code><br/> | <code>models.player.medic.mdl</code><br/> | ||
− | + | <code>models\weapons\c_models\c_medigun\c_medigun.mdl</code> | |
| (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923) | | (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923) | ||
| | | | ||
− | | | + | | [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] |
− | | | ||
− | |||
− | | [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]] | ||
| Uses 'taunt09' animation pose at frame 100 | | Uses 'taunt09' animation pose at frame 100 | ||
|- | |- | ||
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | | [[File:Leaderboard class sniper.png|30px]] [[Sniper]] | ||
<code>models.player.sniper.mdl</code><br/> | <code>models.player.sniper.mdl</code><br/> | ||
− | + | <code>models\weapons\c_models\c_sniperrifle.mdl</code> | |
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921) | | (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921) | ||
− | |||
| | | | ||
− | | | + | | [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] |
− | | | + | | Uses 'SelectionMenu_Anim01' animation pose at frame 0 |
− | | [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]] | ||
− | | Uses 'SelectionMenu_Anim01' animation pose | ||
|- | |- | ||
− | | [[File:Leaderboard class | + | | [[File:Leaderboard class spy.png|30px]] [[Spy]] |
− | <code>models.player. | + | <code>models.player.spy.mdl</code><br/> |
− | + | <code>models\weapons\w_models\w_knife.mdl</code> | |
− | | (0.000000, 0.000000, 0.000000)<br/>( | + | | (0.000000, 0.000000, 0.000000)<br/>(179.950684, 0.000000, 39.703186) |
− | |||
− | |||
− | |||
| | | | ||
− | | [[:File: | + | | [[:File:Spy RED 3D.jpg|RED]]{{md}}[[:File:Spy BLU 3D.jpg|BLU]]{{md}}[[:File:Spy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Spy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]] |
− | | Uses ' | + | | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |
|- | |- | ||
|} | |} |
Latest revision as of 01:24, 22 April 2015
Progress
Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.
Class | Initial rotation Initial translation |
Rotation offset (if required) | Stitched image link | Notes |
---|---|---|---|---|
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 |
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'marketing_pose_004' animation pose Download this file to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to Steam\SteamApps\common\Team Fortress 2\tf\custom. | |
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Anim01' animation pose at frame 0 | |
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | |
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 |
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | |
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'taunt09' animation pose at frame 100 | |
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 0 | |
Spy
|
(0.000000, 0.000000, 0.000000) (179.950684, 0.000000, 39.703186) |
RED · BLU · RED ÜberCharged · BLU ÜberCharged | Uses 'SelectionMenu_Anim01' animation pose at frame 11 |