Difference between revisions of "Template:Metrics/Speed"
m (math!) |
(Finish purge of removing speeds related to movement-taunts) |
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− | {{#switch: {{lc:{{{C| | + | <includeonly>{{#switch:{{lc:{{{A}}}}} |
− | + | | #default= {{Min | |
− | + | |{{Metrics/Speed/{{ucfirst:{{{C}}}}} | |
− | + | | W={{{W|}}} | |
− | + | | A={{lc:{{{A}}}}} | |
− | + | | P={{lc:{{{P}}}}} | |
− | }} | + | | S={{lc:{{{S}}}}} |
+ | | M={{lc:{{{M}}}}} | ||
+ | | B={{{B|0}}} | ||
+ | | H={{{H|{{#switch: {{lc:{{{C}}}}} | ||
+ | | soldier = {{Metrics/Health|C=soldier}} | ||
+ | | demoman = 0 | ||
+ | }}}}} | ||
+ | | U={{{U|0}}} | ||
+ | | T={{lc:{{{T|0}}}}} | ||
+ | | D={{lc:{{{D}}}}} | ||
+ | }} | ||
+ | |{{#ifeq:{{lc:{{{C}}}-{{{S}}}}}|demoman-shield|999999999|{{Metrics/Speed cap|{{lc:{{{A}}}}}}}}} | ||
+ | }}}}</includeonly><noinclude> | ||
+ | {{Template doc}} | ||
+ | [[Category:Game mechanics|{{SUBPAGENAME}}]] |
Latest revision as of 04:23, 22 January 2016
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required (unless dancing). The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under one of the following effects
|
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Defined for effect active |
baby face's blaster | Positive real 0-100 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
|||||||
pyro | powerjack | |||||||||
demoman | boots * | shield † | haunted ‡ scotsman's skullcutter |
Positive integer 0-4 inclusive |
||||||
heavy | brass beast | buffalo steak sandvich | gloves of running urgently eviction notice |
deploy | ||||||
engineer | haul | |||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520 inclusive |
||||||
sniper | huntsman | aim | ||||||||
spy | Class name |
*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron
Sub-templates
The speed values for each class are stored in sub-templates, due to overall complexity.