Difference between revisions of "September 30, 2010 Patch"
Gabrielwoj (talk | contribs) m (Kamikaze -> Grenade) |
|||
(71 intermediate revisions by 41 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{update info|Mann-Conomy Update}} | ||
{{Patch layout | {{Patch layout | ||
− | | before = | + | | before = {{Patch name|9|20|2010}} |
− | | after | + | | day = 30 |
− | + | | month = september | |
− | | source-title = | + | | year = 2010 |
− | | source = http://store.steampowered.com/news/ | + | | after = {{Patch name|10|6|2010}} |
− | + | | source-title = 30 Sep 2010 – Team Fortress 2 Update Released | |
− | | updatelink = http://www.teamfortress.com/mannconomy/ | + | | source = http://store.steampowered.com/news/4411/ |
− | | update = The Mann-Conomy Update | + | | updatelink = http://www.teamfortress.com/mannconomy/ |
− | + | | update = The Mann-Conomy Update | |
− | | notes = | + | | notes = [[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]] |
− | [[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]] | ||
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | *Added the Mann-conomy. | + | * Added the Mann-conomy. |
− | *Added 65 new items (hats, weapons, tools, minigames, | + | ** Added 65 new items ([[hats]], [[weapons]], tools, [[Dueling Mini-Game|minigames]], [[Gift wrap|gift]]s, [[crates]]). |
− | *Added the Mann Co. Store & Catalog. | + | ** Added the [[Mann Co. Store]] & [[Mann_Co._Catalog|Catalog]]. |
− | *Added Trading. | + | ** Added [[Trading]]. |
− | *Added Item customization. | + | ** Added Item customization. |
− | *Additional TF2 features | + | * Additional TF2 features |
− | **Added new auto-team-scramble system: | + | ** Added new auto-team-scramble system: |
− | ***Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met | + | *** Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met |
− | ***Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) | + | *** Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) |
− | **Updated how Spy disguise targets are selected to more randomly distribute the selections | + | ** Updated how [[Spy]] [[disguise]] targets are selected to more randomly distribute the selections |
− | **Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team | + | ** Fixed the FreezePanel background not using the correct color if you were [[killed]] by a player or [[building]] on your own team |
− | **Server browser tweaks | + | ** [[Server browser]] tweaks |
− | ***It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. | + | *** It will now encourage you to add [[servers]] to Favorites or Blacklists after you have a good/bad experience on them. |
− | ***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) | + | *** The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) |
− | *Achievement tuning | + | * [[Achievement]] tuning |
− | **Demoman achievement "The Stickening" changed to 3 from 5. | + | ** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5. |
− | **Heavy achievement "Krazy Ivan" changed to 50 from 100. | + | ** [[Heavy achievements|Heavy achievement]] "Krazy Ivan" changed to 50 from 100. |
− | **Medic achievement "Consultation" changed to 3 from 5. | + | ** [[Medic achievements|Medic achievement]] "Consultation" changed to 3 from 5. |
− | **Medic achievement "Peer Review" changed to 10 from 50. | + | ** Medic achievement "Peer Review" changed to 10 from 50. |
− | **Medic achievement "Placebo Effect" changed to 2 | + | ** Medic achievement "Placebo Effect" changed to 2 from 5. |
− | **Medic achievement "FYI I am A Medic" changed to 1 from 5. | + | ** Medic achievement "FYI I am A Medic" changed to 1 from 5. |
− | **Medic achievement "Family Practice" changed to 5 from 10. | + | ** Medic achievement "Family Practice" changed to 5 from 10. |
− | **Soldier achievement "Geneva Contravention" changed to 3 from 5. | + | ** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5. |
− | **Scout achievement "Strike Zone" now counts assists. | + | ** [[Scout achievements|Scout achievement]] "Strike Zone" now counts assists. |
− | **Scout achievements "Fall Classic" and "Foul Territory" are fixed. | + | ** Scout achievements "Fall Classic" and "Foul Territory" are fixed. |
=== Engine (CS:S, DoD:S, TF2, HL2:DM) === | === Engine (CS:S, DoD:S, TF2, HL2:DM) === | ||
− | *Added sv_alltalk to the list of convars that are checked for the sv_tags list. | + | * Added sv_alltalk to the list of convars that are checked for the sv_tags list. |
− | *Fixed a model instance crash. | + | * Fixed a model instance crash. |
− | *Removed engine ConVar "r_ForceRestore" | + | * Removed engine ConVar "r_ForceRestore" |
+ | |||
+ | === Undocumented changes=== | ||
+ | * Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating. | ||
+ | * The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model. | ||
+ | * The [[Tribalman's Shiv]] view model was updated to match the world model. | ||
+ | * A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]]. | ||
+ | * A small medical cross particle appears in the spot you picked up health. | ||
+ | * Fixed [[taunts|taunt]] glitch involving switching weapons quickly. | ||
+ | * Added unused "Hi-five" taunts for Demoman, Heavy, Medic, [[Pyro]], Scout, [[Sniper]], Soldier and [[Spy]]. | ||
+ | * [[Scottish Resistance]] now fires 25% faster and has a 0.4 second longer bomb arm time. (Total bomb arm time is now +0.8 seconds.) | ||
+ | * Added option to enable sound when TF2 is running at background. | ||
+ | * Pyro's [[Airblast]] pushes grounded stickies approximately twice the distance now. | ||
+ | * The [[Frontier Justice]] now works correctly with critical boosts. | ||
+ | * Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area. | ||
+ | * Removed the "class advisor" and class records from the top-right corner of the main menu | ||
+ | * Scouts will always switch to a melee weapon upon drinking [[Bonk! Atomic Punch]] | ||
+ | ** This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button. | ||
+ | * [[Ritzy Rick's Hair Fixative]], [[Texas Slim's Dome Shine]] and [[Baseball Bill's Sports Shine]] now show up when using the "Inspect" key on allies. | ||
+ | * Added message for DirectX 8 users on [[paint]]ed hats that paint will not display correctly on their system | ||
+ | * Added community descriptions to hats | ||
+ | * Added [[Mann Co. Supply Crate]] series #1 | ||
+ | * Self-damage for the [[Grenade (taunt)|Grenade]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally. | ||
+ | * Items server was updated to verify consumable items were indeed the correct item, as it was possible to replace any item in items_game.txt and have it act as a consumable item (i.e. use an [[Eyelander]] as a [[Nametag]]) | ||
+ | * Added a new bullet [[bodygroup]] to the Sniper model. | ||
+ | * [[Vintage|Vintage quality]] introduced. | ||
+ | * [[Unusual|Unusual quality]] introduced. | ||
+ | * Added materials for the [[Jag]] and [[Legionaire's Lid]]. | ||
+ | * Removed the Frontier Justice's normal map. | ||
}} | }} |
Latest revision as of 16:52, 15 November 2022
This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
|
Official update page: The Mann-Conomy Update
Contents
Patch notes
Team Fortress 2
- Added the Mann-conomy.
- Additional TF2 features
- Added new auto-team-scramble system:
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
- Server browser tweaks
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
- Added new auto-team-scramble system:
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- Heavy achievement "Krazy Ivan" changed to 50 from 100.
- Medic achievement "Consultation" changed to 3 from 5.
- Medic achievement "Peer Review" changed to 10 from 50.
- Medic achievement "Placebo Effect" changed to 2 from 5.
- Medic achievement "FYI I am A Medic" changed to 1 from 5.
- Medic achievement "Family Practice" changed to 5 from 10.
- Soldier achievement "Geneva Contravention" changed to 3 from 5.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
Undocumented changes
- Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
- The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- The Tribalman's Shiv view model was updated to match the world model.
- A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
- A small medical cross particle appears in the spot you picked up health.
- Fixed taunt glitch involving switching weapons quickly.
- Added unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
- Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time. (Total bomb arm time is now +0.8 seconds.)
- Added option to enable sound when TF2 is running at background.
- Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- The Frontier Justice now works correctly with critical boosts.
- Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
- Removed the "class advisor" and class records from the top-right corner of the main menu
- Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch
- This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
- Ritzy Rick's Hair Fixative, Texas Slim's Dome Shine and Baseball Bill's Sports Shine now show up when using the "Inspect" key on allies.
- Added message for DirectX 8 users on painted hats that paint will not display correctly on their system
- Added community descriptions to hats
- Added Mann Co. Supply Crate series #1
- Self-damage for the Grenade taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
- Items server was updated to verify consumable items were indeed the correct item, as it was possible to replace any item in items_game.txt and have it act as a consumable item (i.e. use an Eyelander as a Nametag)
- Added a new bullet bodygroup to the Sniper model.
- Vintage quality introduced.
- Unusual quality introduced.
- Added materials for the Jag and Legionaire's Lid.
- Removed the Frontier Justice's normal map.