Difference between revisions of "User:Popolo"

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m (Created page with "{{Item infobox | type = User | used-by = Pyro | slot = Weapon | availability = Distributed <small>{{tooltip|(Limited)|Currently this item cannot be earne...")
 
 
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{{Item infobox
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{{User Input method|input=brick}}
| type        = User
 
| used-by      = [[Pyro]]
 
| slot        = Weapon
 
| availability = Distributed <small>{{tooltip|(Limited)|Currently this item cannot be earned in any way}}</small>
 
| trade              = no
 
| gift              = no
 
| rename            = yes
 
}}
 
{{Quotation|'''Popolo, on successes'''|Slap my hand.|sound=Spy_highfive01.wav}}
 
'''Scattergun''' is the default [[Weapons#Primary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and a metal barrel.
 
  
Delivering ten pellets per shot with increased [[Damage#Distance and Randomness Modifier|ramp-up]], this weapon is deadly at close range, requiring only two shots to take down most [[classes]]. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.
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{{User page size}}
 
 
The base damage per pellet, number of pellets fired per shot and [[ammo|ammunition]] per clip is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.
 
 
 
The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets land forming a three by three grid pattern.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
| damage            = yes
 
|  ramp up          = 10.5 / pellet
 
|  base              = 6 / pellet
 
|  fall off          = 3 / pellet
 
|  pellet count      = 10
 
|  ramp up %        = 175
 
|  point blank      = 90-105
 
|  medium range      = 10-40
 
|  long range        = 3-10
 
|  crit              = 18 / pellet
 
|  minicrit          = 8 / pellet
 
 
 
| function times    = yes
 
|  attack interval  = 0.625 s
 
|  reload first      = 0.76 s
 
|  reload more      = 0.56 s
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Update history ==
 
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Updated the [[kill icon]].
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* This weapon's kill icon was updated.
 
 
 
'''July 12, 2011'''
 
* {{item server}} Added [[Item quality#Strange items|Strange]] Quality.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added [[Festive weapons|Festive]] variant.
 
 
 
'''{{patch name|12|16|2011}}'''
 
* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Scatterguns
 
 
 
'''{{patch name|12|19|2011}}'''
 
* Festive Scatterguns can now be [[Gift Wrap|gifted]]
 
 
 
== Bugs ==
 
* The weapon is never actually reloaded; when the 6 round clip is empty, the handle lever is used to eject the rounds without loading fresh ones in. There is also no location on the model for shells to be replaced.
 
* Shells are ejected the wrong way with the tube facing the firing pin instead of the primer.
 
 
 
== Trivia ==
 
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
 
* The Auto/Tactical Shotgun, from {{w|Valve_Corporation|Valve's}} ''[[Left 4 Dead]]'' series, shares the firing sounds of the Scattergun.
 

Latest revision as of 02:28, 18 April 2012

TF2 crosshair.png This user plays TF2 with a brick. Seriously, a brick.


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