Difference between revisions of "April 17, 2012 Patch/it"

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(Created page with "{{DISPLAYTITLE: Aggiornamento del 17 aprile 2012}} {{Patch layout | before = {{Patch name|3|28|2012}} | day = 17 | month = april | year = 2012 | aft...")
 
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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Added the [[Texas Half-Pants]] and the [[Bolt Action Blitzer]]
+
* Aggiunti il [[Texas Half-Pants/it|Texas Half-Pants]] ed il [[Bolt Action Blitzer/it|Bolt Action Blitzer]]
* Updated the [[Teufort Tooth Kicker]] so it can also be equipped by the [[Engineer]]
+
* Aggiornato il [[Teufort Tooth Kicker/it|Teufort Tooth Kicker]] che ora è equipaggiabile anche dall' [[Engineer/it|Ingegnere]]
* Updated the [[Scrap Pack]] so it can now be crafted, gift-wrapped, and traded
+
* Lo [[Scrap Pack/it|Scrap Pack]] è ora creabile, regalabile e scambiabile
* Updated the [[Short Circuit]]
+
* Aggiornato il [[Short Circuit/it|Corto Circuito]]
** Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
+
** I proiettili vengono ora cancellati se vengono bloccati dalle costruzioni o da altri proiettili
** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies
+
** Rimosso un bug per l'achievement "How the Pests Was Gunned" che non conteggiava le stickies distrutte
* Fixed being able to place [[buildings]] in <code>nobuild</code> zones
+
* Le [[buildings/it|costruzioni]] non sono più posizionabili nelle zone <code>nobuild</code>
* Fixed Red team [[Pyro|Pyros]] being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
+
* Sistemato un bug del Piro della squadra Red che gli permetteva di attaccare i propri compagni e poi passare in modalità Spettatore per provocargli dei danni
* Added the ability to remove [[Strange parts]] via the Restore button in the [[backpack]]
+
* Aggiunta la abilità di rimuovere le [[Strange parts]] con il bottone di Ripristina nello [[backpack/it|zaino]]
* Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack
+
* Aggiunta la abilità di resettare il punteggio delle proprie armi [[Strange/it|Strane]] usando il bottone Ripristina nello zaino
* [[Crate]]s now display their series number in the backpack view
+
* Le [[Crate/it|Casse]] ora mostrano il loro numero di serie nello zaino
* Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu
+
* Aggiunto il codice "<code>tf_hud_no_crosshair_on_scope_zoom</code>" nelle [[Multiplayer options#Advanced multiplayer options|Opzioni Avanzate]] per rimuovere il crosshair mentre si mira con il fucile da cecchino
* Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates
+
* Sistemato il comando "inspect" che permetteva di riconoscere le Spie cammuffate da compagni di squadra
* Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ÜberCharged]] enemies
+
* Sistemato il [[Bazaar Bargain/it|Contratto del Bazaar]] che erroneamente aumentava il contatore delle teste colpite anche se si sparava ad un nemico in [[ÜberCharged/it|Übercarica]]
* Fixed defense buffs reducing [[Environmental death#Gate crush|crush]] and [[telefrag]] damage
+
* Sistemati i buffs di difesa che riducevano anche i danni [[Environmental death#Gate crush|ambientali]] ed il [[telefrag]]
* Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
+
* Sistemato un bug che portava un Medico a ridurre la salute del proprio paziente se lo stesso era già in sovracura <ref> problema simile rimosso anche per i dispenser ed i carrelli (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
* The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) <ref>Rifles speed was increased slightly, from 4.8[[Hammer Units|v]] to 8v while moving.</ref>
+
* La descrizione del [[Cozy Camper]] ora riflette correttamente la riduzione attuale di velocità mentre si mira e viene ora correttamente applicata quando si usa l'[[Huntsman/it|Arco da Cacca]]<ref>La velocità degli altri fucili è stata aumentata leggermente da  4.8[[Hammer Units|v]] a 8v mentre ci si muove.</ref>
* Add the object <code>entindex</code> to the <code>object_deflected</code> game event
+
* Aggiunto l'oggetto <code>entindex</code> negli eventi di gioco <code>object_deflected</code>
* 本地化檔案已更新<ref>Traditional Chinese for "Updated localization files"</ref>
+
* 本地化檔案已更新<ref>Cinese per "Aggiornati i file di localizzazione"</ref>
  
=== Undocumented changes ===
+
=== Cambiamenti non documentati ===
* [[Dispenser|Dispensers]], [[Payload|Payload carts]] and the [[Quick-Fix|Quick-Fix]] no longer maintain overheal
+
* [[Dispenser|Dispenser]], [[Payload|Carrelli]] e la [[Quick-Fix|Cura Rapida]] non mantengono più la sovracura
* Updated in-game tips with minor changes.
+
* Aggiornati i consigli di gioco con cambiamenti minori
 
* [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[afterburn]] immunity
 
* [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[afterburn]] immunity
 
* The following on-hit attributes are now applied when striking an [[Engineer]] [[Building]]:
 
* The following on-hit attributes are now applied when striking an [[Engineer]] [[Building]]:
** [[Übersaw]] will gain [[Übercharge]].
+
**L' [[Übersaw/itÜbersega]] guadagna ora la Übercarica.
** [[Black Box]], [[Blutsauger]], and [[Concheror]] (with buff) will grant [[Health]].
+
** [[Black Box]], [[Blutsauger]], ed il [[Concheror]] (con buff) ora garantiscono la [[Health/it|salute aggiuntiva]].
* Engineer Buildings are no longer destroyed by the [[Payload]] cart.
+
* Le costruzioni dell' Ingegnere ora non vengono più distrutte dai carrelli in modalità [[Payload]].
== Notes ==
+
== Note ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 13:24, 19 April 2012

Warning: Display title "Patch del 17 aprile 2012" overrides earlier display title "Aggiornamento del 17 aprile 2012".

Contenuti dell'aggiornamento

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability

Team Fortress 2

  • Aggiunti il Texas Half-Pants ed il Bolt Action Blitzer
  • Aggiornato il Teufort Tooth Kicker che ora è equipaggiabile anche dall' Ingegnere
  • Lo Scrap Pack è ora creabile, regalabile e scambiabile
  • Aggiornato il Corto Circuito
    • I proiettili vengono ora cancellati se vengono bloccati dalle costruzioni o da altri proiettili
    • Rimosso un bug per l'achievement "How the Pests Was Gunned" che non conteggiava le stickies distrutte
  • Le costruzioni non sono più posizionabili nelle zone nobuild
  • Sistemato un bug del Piro della squadra Red che gli permetteva di attaccare i propri compagni e poi passare in modalità Spettatore per provocargli dei danni
  • Aggiunta la abilità di rimuovere le Strange parts con il bottone di Ripristina nello zaino
  • Aggiunta la abilità di resettare il punteggio delle proprie armi Strane usando il bottone Ripristina nello zaino
  • Le Casse ora mostrano il loro numero di serie nello zaino
  • Aggiunto il codice "tf_hud_no_crosshair_on_scope_zoom" nelle Opzioni Avanzate per rimuovere il crosshair mentre si mira con il fucile da cecchino
  • Sistemato il comando "inspect" che permetteva di riconoscere le Spie cammuffate da compagni di squadra
  • Sistemato il Contratto del Bazaar che erroneamente aumentava il contatore delle teste colpite anche se si sparava ad un nemico in Übercarica
  • Sistemati i buffs di difesa che riducevano anche i danni ambientali ed il telefrag
  • Sistemato un bug che portava un Medico a ridurre la salute del proprio paziente se lo stesso era già in sovracura [1]
  • La descrizione del Cozy Camper ora riflette correttamente la riduzione attuale di velocità mentre si mira e viene ora correttamente applicata quando si usa l'Arco da Cacca[2]
  • Aggiunto l'oggetto entindex negli eventi di gioco object_deflected
  • 本地化檔案已更新[3]

Cambiamenti non documentati

Note

  1. problema simile rimosso anche per i dispenser ed i carrelli (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)
  2. La velocità degli altri fucili è stata aumentata leggermente da 4.8v a 8v mentre ci si muove.
  3. Cinese per "Aggiornati i file di localizzazione"

File modificati

Nota: Il seguente log dei cambiamenti è generato da una diff tra due revisioni del gioco.
Cambiamenti della revisione
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/crimecraft_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps_style.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.vvd