Difference between revisions of "Talk:Short Circuit"
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== How the Pests Was Gunned == | == How the Pests Was Gunned == | ||
− | The latest update log regarding this tool claims that it has been fixed and now the achievement correctly counts the stickybombs destroyed by it, however it doesn't do that for me. I've been using this secondary a lot recently, I've even ticked to show the achievement on-screen at all times to see if it updates right when it should, but nothing happened so far. Or did they change the criteria for it too, so destroying stickies nearby '''your''' buildings doesn't count, only if the buildings belong to a teammate? Can someone clarify this? (I'm 100% sure that -- at least at one point -- it counted them when they were cleared off of your buildings. Of course, not with the Short Circuit, but it worked with the Shotgun.) | + | The latest update log regarding this tool claims that it has been fixed and now the achievement correctly counts the stickybombs destroyed by it, however it doesn't do that for me. I've been using this secondary a lot recently, I've even ticked to show the achievement on-screen at all times to see if it updates right when it should, but nothing happened so far. Or did they change the criteria for it too, so destroying stickies nearby '''your''' buildings doesn't count, only if the buildings belong to a teammate? Can someone clarify this? (I'm 100% sure that -- at least at one point -- it counted them when they were cleared off of your buildings. Of course, not with the Short Circuit, but it worked with the Shotgun.) --[[User:Axl|AxL]] 19:24, 3 May 2012 (PDT) |
Revision as of 02:24, 4 May 2012
Contents
Subliminal Reference?
I might be thinking a bit too far into this, but considering the name and the item's level, could the item's details be a reference to the film "Short Circuit?" After all, this item is called "Short Circuit" and the item is level 5, as in Number 5 from the movie. Like I said, I'm probably thinking too far into this. 22:34, 18 August 2011 (PDT)
- Doubtful. -- - (talk | contribs) -- 22:36, 18 August 2011 (PDT)
- Possible. I wouldn't put it past Valve to do that. ShadowGlove 06:47, 19 August 2011 (PDT)
- Eh, "Short Circuit" isn't an uncommon phrase, so I slightly doubt it. If Valve did do it on purpose, there'd probably be a reference in the item description. Yaridovich23 09:09, 19 August 2011 (PDT)
- It wasn't a reference to "Short Circuit" the movie, I created the name on a whim and pitched it to Valve while I was creating the asset, however, it did provoke a joke referring to Johhny 5 from Eidos-Montreal's community manager. Larolaro 13:42, 25 August 2011 (PDT)
- Eh, "Short Circuit" isn't an uncommon phrase, so I slightly doubt it. If Valve did do it on purpose, there'd probably be a reference in the item description. Yaridovich23 09:09, 19 August 2011 (PDT)
- Possible. I wouldn't put it past Valve to do that. ShadowGlove 06:47, 19 August 2011 (PDT)
New Image
I edit the strategy pages a lot, and right now, the imge for this is pixelated and has a ugly white background. If somebody could fix this, that's be great. ShadowGlove 06:47, 19 August 2011 (PDT)
Is it meant to destroy both team's projectiles?
Is it meant to destroy both team's projectiles? The item discription never mentioned enemy projectile only projectiles in general. This means that destroying teammate's projectile as well as enemy's projectile is not a bug.
Here is the weapon's discription: Short Circuit Level 5 Shotgun On Fire: Generates an electrical field that destroys projectiles and does slight damage to players No reload necessary Per Shot: -35 ammo Uses metal for ammo No random critical hits
It's sort of implied. Weapons that have an "On Kill" attribute don't specify killing an enemy, yet that's how it works. maggosh 07:22, 19 August 2011 (PDT)
- I'm inclined to believe the same thing; I don't really think we can list it as a bug since it does not specifically list enemy projectiles as being destroyed. I'm going to change the entry accordingly. ButteredToast 07:39, 19 August 2011 (PDT)
- They have patched it today; it no longer affects friendly projectiles. ButteredToast 18:06, 23 August 2011 (PDT)
Its not just the shotgun
when using it and the gunslinger, the gunslinger dosent just not show up on the shotgun, but also the build/demolish tool and when holding a toolbox.Ihasnotomato
- Noted, moving all gunslinger problems to the right page.--Focusknock 05:35, 20 August 2011 (PDT)
Delete Projectile
Hi and now I tested this weapon with many types of projectile I can. So It can delete these projectile.
- Rocket
- Arrow
- Sticky Bomb
- Grenade from Grenade Launcher
But I don't sure about
- Bison
- Jarate/Mad Milk
- Sandman Ball
- Flare
- Syringe
Then can someone tested? Hinaomi 06:27, 20 August 2011 (PDT)
- Presumably it can destroy anything that can be reflected, which means it can destroy baseballs and flares but not syringes or Bison shots. Toomai Glittershine 11:00, 20 August 2011 (PDT)
Tested with friend a little. It works fine against:
- Jarate/Mad Milk
- Sandman Ball
- Flare
Catching arrows is hardest trick to do. --Pavel.nps 05:15, 30 August 2011 (PDT)
What IS this weapon?
I know the page said that it's a handheld device, but Larolaro, the items creator, said that it's an augmented arm. Not only that, but the wide end of the weapon (the one closer to the screen) is the same color of the Engie's glove. Shouldn't this be called an augmented arm instead of a handheld device? Wallacethewalrus 18:23, 21 August 2011 (UTC)
- I know it's a bit late to be commenting on this, but as you wanted feedback, got none, and I have an opinion on the matter, I shall speak. Technically speaking, it's not a "hand-held" weapon, since it IS his hand, so I personally think it's more of an augmented arm than a hand-held anything. The concept art shows and the creator both agree/show that it's not a hand-held weapon. As such, I'd support it being changed.Sven 15:38, 9 September 2011 (PDT)
- Making it an augmented arm (like the Gunslinger) would require slight changes to the Engineer model and new animations for the weapon, so they made it a handheld device. It's a shame really, it would have looked amazing if it was done properly. Maybe they'll fix it in the future, who knows? » Cooper Kid (blether·contreebs) 16:32, 9 September 2011 (PDT)
Damage table?
The critical hit damage is listed on the damage chart/table... thing, despite it not being able to deal critical hits (unless there is some way I do not know of, it will not crit in humiliation from my own experiences). And can it mini-crit at all either? Do the critical and mini-critical damages need to be listed there? Alfabetica 22:40, 21 August 2011 (PDT)
- Mini-crits can be caused by Jarate, Scouts under the influence of Crit-a-Cola, Heavys under the influence of the Buffalo Steak Sandvich, being in range of a friendly Buff Banner, and probably number of other ways. Crits can be caused by crit-boosting (round win, intel cap), an Ubercharge from a Kritzkrieg,and probably other ways as well. If they can happen, then they deserve to be there. ShadowGlove 13:14, 31 August 2011 (PDT)
- The Short Circuit doesn't do any boosted damage when it's krit-boosted. It works like the Mangler. Balladofwindfishes 13:26, 31 August 2011 (PDT)
Taunt Glitch
im not sure if it only shows up for me, but when i taunt with this, i does not appear. in fact, there is no right hand at all, just an open gap. Wertyuil1 12:51, 23 August 2011 (PDT)
Name reference
couldn't the name (*SHORT* circuit) be a tiny reference to the fact that the engineer is the smallest, or shortest, class on the team?Nephtys 11:22, 7 September 2011 (PDT)
Missing In Demonstration
Shouldn't the demonstration video also show how it can detect cloaked spies? Rampage470 17:14, 7 March 2012 (PST)
Actually, I was playing with the Short Circuit in itemtest the other day, and it turns out, it DOESN'T detect cloaked spies. Which is odd considering everybody seems to think it does. Cyanlime 04:57, 1 April 2012 (PDT)
Correct, the strategy pages state this is useful for spy-checking. The video should be updated so everyone can see how the short circuit affects cloaked or disguised spies. K-Raider NL 08:31, 11 April 2012 (PDT)
I did some research, and I have confirmed the weapon is completely useless for spychecking. It does not target cloaked spies. It targets both teammates and disguised spies. K-Raider NL 04:16, 17 April 2012 (PDT)
Destroying flares
The discussion says that flares can be destroyed, but the page says that there is a bug in which flares cannot be destroyed by the Short Circuit. Which is which?Upgrade 13:37, 24 March 2012 (PDT)
How the Pests Was Gunned
The latest update log regarding this tool claims that it has been fixed and now the achievement correctly counts the stickybombs destroyed by it, however it doesn't do that for me. I've been using this secondary a lot recently, I've even ticked to show the achievement on-screen at all times to see if it updates right when it should, but nothing happened so far. Or did they change the criteria for it too, so destroying stickies nearby your buildings doesn't count, only if the buildings belong to a teammate? Can someone clarify this? (I'm 100% sure that -- at least at one point -- it counted them when they were cleared off of your buildings. Of course, not with the Short Circuit, but it worked with the Shotgun.) --AxL 19:24, 3 May 2012 (PDT)