Difference between revisions of "Template:Class weapons table sniper primary"
(It's obviously a con, not information.) |
(Added fr strings.) |
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{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
{{Info}}Charges while zoomed.<br/> | {{Info}}Charges while zoomed.<br/> | ||
+ | | fr = | ||
+ | {{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoire.<br/> | ||
+ | {{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/> | ||
| ru = | | ru = | ||
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/> | {{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/> | ||
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{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/> | {{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/> | ||
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | {{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | ||
− | + | | fr = | |
+ | {{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/> | ||
+ | {{Pro}}Les [[Pyro/fr|Pyros]] alliés, ainsi que les [[Soldier/fr|Soldiers]] utilisant le {{item link|Righteous Bison}} et les [[Engineer/fr|Engineers]] utilisant le {{item link|Pomson 6000}} peuvent enflammer les flèches afin de leur permettre d'infliger des dégâts de [[fire/fr|feu]].<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoire.<br/> | ||
+ | {{Con}}Les Pyros ennemis peuvent [[Compression blast/fr|renvoyer]] les flèches.<br/> | ||
+ | {{Con}}Les tirs perdent en puissance et en précision si l'arc est bandé durant plus de 5 secondes.<br/> | ||
+ | {{Info}}Maintenir enfoncée la touche de tir principal permet de bander l'arc, et la lâcher permet de tirer. La touche de tir secondaire relâche la pression sans tirer.<br/> | ||
+ | {{Info}}Les flèches peuvent planter les ennemis tués dans le décor (effet purement cosmétique).<br/> | ||
| ru = | | ru = | ||
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/> | {{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/> | ||
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{{Con}}[[Headshots]] do not crit.<br/> | {{Con}}[[Headshots]] do not crit.<br/> | ||
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
+ | {{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/> | ||
+ | {{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit.<br/> | ||
+ | | fr = | ||
+ | {{Pro}}Toucher un ennemi avec un tir chargé durant au moins une seconde le couvre de {{item link|Jarate}} durant 8 secondes.<br/> | ||
+ | {{Pro}}Vitesse de charge accrue de 25%.<br/> | ||
+ | {{Con}}Les [[Headshots/fr|tirs en pleine tête]] ne provoquent pas de coups critiques.<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoires.<br/> | ||
{{Info}}Charges while zoomed.<br/> | {{Info}}Charges while zoomed.<br/> | ||
− | {{Info}} | + | {{Info}}Contrairement au {{item link|Jarate}}, cette arme ne peut éteindre les alliés en feu.<br/> |
| ru = | | ru = | ||
{{Pro}}При попадании: эффект [[Jarate/ru|Банкате]] на 8 секунд.<br/> | {{Pro}}При попадании: эффект [[Jarate/ru|Банкате]] на 8 секунд.<br/> | ||
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| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/> | ||
{{Pro}}Each consecutive headshot gives +10 charge per second.<br/> | {{Pro}}Each consecutive headshot gives +10 charge per second.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
{{Con}}A body or missed shot reduces the bonus.<br/> | {{Con}}A body or missed shot reduces the bonus.<br/> | ||
− | {{Con}}-20 base charge rate penalty.<br/> | + | {{Con}}-20% base charge rate penalty.<br/> |
{{Info}}Charges while zoomed.<br/> | {{Info}}Charges while zoomed.<br/> | ||
+ | | fr = | ||
+ | {{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/> | ||
+ | {{Pro}}Chaque tir dans la tête consécutif (jusqu'à 7) augmente de 10% le taux de charge des tirs.<br/> | ||
+ | {{Con}}Un tir manqué ou dans le corps réduit de 1 le bonus.<br/> | ||
+ | {{Con}}Réduction de 20% du taux de charge de base.<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoires.<br/> | ||
+ | {{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/> | ||
| ru = | | ru = | ||
{{Pro}}При попадании в голову: увеличение скорости накопления заряда на 10 ед.<br/> | {{Pro}}При попадании в голову: увеличение скорости накопления заряда на 10 ед.<br/> | ||
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| rowspan="4" | {{lang | | rowspan="4" | {{lang | ||
| en = | | en = | ||
+ | {{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/> | ||
{{Pro}}Fully charged shots deal +15% damage.<br/> | {{Pro}}Fully charged shots deal +15% damage.<br/> | ||
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/> | {{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/> | ||
{{Con}}Only fires when zoomed.<br/> | {{Con}}Only fires when zoomed.<br/> | ||
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | {{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
+ | {{Con}}No random critical hits.<br/> | ||
{{Info}}Charges while zoomed.<br/> | {{Info}}Charges while zoomed.<br/> | ||
+ | | fr = | ||
+ | {{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/> | ||
+ | {{Pro}}Les tirs complètement chargés infligent 15% de dégâts de plus.<br/> | ||
+ | {{Pro}}Les tirs complètement chargés traversent les joueurs et touchent même les ennemis se trouvant derrière.<br/> | ||
+ | {{Con}}Ne peut tirer que lorsque la lunette est utilisée.<br/> | ||
+ | {{Con}}Les tirs laissent derrière eux une trace visible de la couleur de l'équipe.<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoire.<br/> | ||
+ | {{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/> | ||
| ru = | | ru = | ||
{{Pro}}При полном заряде: +15% урона.<br/> | {{Pro}}При полном заряде: +15% урона.<br/> | ||
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[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching|ru}} | + | {{translation switching|fr, ru}} |
</noinclude> | </noinclude> |
Revision as of 13:50, 24 May 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for accurate headshots. No random critical hits. | |
Unlock Huntsman |
1 | 12 | Base: 51–120 Headshot: |
Always crits on headshot. Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. | |
Craft Sydney Sleeper |
25 | N/A | Base: 50–202 |
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25%. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for accurate headshots. Each consecutive headshot gives +10 charge per second. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Critical hits are guaranteed for accurate headshots. Fully charged shots deal +15% damage. | |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: fr, ru (add) |