Difference between revisions of "May 17, 2012 Patch"
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| source = http://tf2.com/post.php?id=7999 | | source = http://tf2.com/post.php?id=7999 | ||
| notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Fatal engine errors are now written to the server log file | + | * Fatal engine errors are now written to the [[server]] log file |
− | * Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts | + | * Added {{code|sv_lowedict_threshold}} and {{code|sv_lowedict_action}} which allow the engine to take action before running out of free edicts |
− | ** Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle | + | ** Possible values for {{code|sv_lowedict_action}} are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Added The [[Sneaky Spats of Sneaking]] | * Added The [[Sneaky Spats of Sneaking]] | ||
* Added new [[promotional items]]<ref>The [[Cross-Comm Crash Helmet]], the [[Cross-Comm Express]], and the [[Doublecross-Comm]]</ref> | * Added new [[promotional items]]<ref>The [[Cross-Comm Crash Helmet]], the [[Cross-Comm Express]], and the [[Doublecross-Comm]]</ref> | ||
− | * Added [[Badlands (King of the Hill)|koth_badlands]] to eligible quickplay | + | * Added [[Badlands (King of the Hill)|koth_badlands]] to eligible quickplay [[map]]s |
− | * Added changelevel_next server command which changes to the next map in the map cycle | + | * Added {{code|changelevel_next}} server command which changes to the next map in the map cycle |
− | * Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay | + | * Added {{code|mp_restartgame_immediate}} ConVar which has the same effect as {{code|mp_restartgame}} without a delay |
* Fixed The [[Manmelter]] using the wrong muzzle flash effect | * Fixed The [[Manmelter]] using the wrong muzzle flash effect | ||
− | * Fixed The [[Frying Pan]] not being positioned correctly for some | + | * Fixed The [[Frying Pan]] not being positioned correctly for some [[class]]es |
=== Undocumented changes === | === Undocumented changes === | ||
− | * Added [[Mann Co. Supply Crate]]s [[Mann_Co._Supply_Crate#44|Series 44]] and [[Mann_Co._Supply_Crate#45|Series 45]], and removed [[Mann_Co._Supply_Crate#41|Series 41]] and [[Mann_Co._Supply_Crate#42|Series 42]] | + | * Added [[Mann Co. Supply Crate]]s [[Mann_Co._Supply_Crate#44|Series 44]] and [[Mann_Co._Supply_Crate#45|Series 45]], and removed [[Mann_Co._Supply_Crate#41|Series 41]] and [[Mann_Co._Supply_Crate#42|Series 42]] |
− | * Added new [[Strange Part|strange parts]]: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping. | + | * Added new [[Strange Part|strange parts]]: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping |
− | * Updated [[Last Breath]] from a [[Steam Workshop]] [http://steamcommunity.com/sharedfiles/filedetails/?id=15570 submission] | + | * Added strings for the Strange Part: Full Moon Kills. The strange part is still unobtainable. |
+ | * Updated [[Last Breath]] from a [[Steam Workshop]] [http://steamcommunity.com/sharedfiles/filedetails/?id=15570 submission] | ||
* Updated localization files | * Updated localization files | ||
+ | |||
=== Notes === | === Notes === | ||
<references/> | <references/> | ||
}} | }} |
Revision as of 05:03, 18 May 2012
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added
sv_lowedict_threshold
andsv_lowedict_action
which allow the engine to take action before running out of free edicts- Possible values for
sv_lowedict_action
are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
- Possible values for
Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items[1]
- Added koth_badlands to eligible quickplay maps
- Added
changelevel_next
server command which changes to the next map in the map cycle - Added
mp_restartgame_immediate
ConVar which has the same effect asmp_restartgame
without a delay - Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes
Undocumented changes
- Added Mann Co. Supply Crates Series 44 and Series 45, and removed Series 41 and Series 42
- Added new strange parts: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping
- Added strings for the Strange Part: Full Moon Kills. The strange part is still unobtainable.
- Updated Last Breath from a Steam Workshop submission
- Updated localization files
Notes
- ↑ The Cross-Comm Crash Helmet, the Cross-Comm Express, and the Doublecross-Comm
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillRevenge.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillRevenge_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillStartDomination.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillStartDomination_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillWhileExplosiveJumping.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_KillWhileExplosiveJumping_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_demos_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_demos_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_killcritical.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_killcritical_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_soldiers_killed.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/crafting/strange_part_soldiers_killed_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/grfs_scout.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/grfs_scout_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/grfs_sniper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/grfs_sniper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/grfs_soldier.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/grfs_soldier_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/spy/spy_spats.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/spy/spy_spats_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro_halloween_gasmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro_halloween_gasmask_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/grfs_scout.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/grfs_scout_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/grfs_sniper.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/grfs_soldier.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/Spy_Spats.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_halloween_gasmask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_halloween_gasmask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_halloween_gasmask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_halloween_gasmask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_halloween_gasmask.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/grfs_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/grfs_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/grfs_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/grfs_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spats.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spats.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spats.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spats.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/spy_spats.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_frying_pan/c_frying_pan.vvd