Difference between revisions of "Template:Class weapons table scout primary"
m (→{{item name|primary}}: ajout de balise <br/>) |
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{{Con}}Magazin wurde um 33% verkleinert.<br/> | {{Con}}Magazin wurde um 33% verkleinert.<br/> | ||
{{Con}}Nutzt Pistolenmunition (zieht gleichzeitig Munition für die Pistole beim Schießen ab).</br> | {{Con}}Nutzt Pistolenmunition (zieht gleichzeitig Munition für die Pistole beim Schießen ab).</br> | ||
+ | | es = | ||
+ | {{Pro}}Velocidad de disparo +%42.<br/> | ||
+ | {{Pro}}Daño por cartucho +%100.<br/> | ||
+ | {{Pro}}Recarga todas las balas a la vez.<br/> | ||
+ | {{Con}}Tiene -%60 menos balas por cartucho.<br/> | ||
+ | {{Con}}Tamaño del cargador -%33.<br/> | ||
+ | {{Con}}Usa la misma munición de la Pistola y la Lugermorph.<br/> | ||
}} | }} | ||
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{{Con}}Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/> | {{Con}}Wenn vor dem Nachladen nur ein Schuss verbraucht ist, geht der andere verloren.<br/> | ||
{{Con}}Keine zufälligen [[Critical hits/de|kritischen Treffer]].<br/> | {{Con}}Keine zufälligen [[Critical hits/de|kritischen Treffer]].<br/> | ||
+ | | es = | ||
+ | {{Info}}Un medidor de emocion es colocado en el HUD cuando la Refrescopeta es equipada. Corriendo o saltando con la Refrescopeta va a llenar el medidor de ''emocion''; corriendo con otras armar no llenara el medidor. Despues de 13 segundos corriendo y/o saltando, el medidor de emocion se llena y el usuario tiene [[Critical hits/es|mini-criticos]] asegurados para todas sus armas por 8 segundos.<br/> | ||
+ | {{Pro}}Velocidad de recarga +%25.<br/> | ||
+ | {{Pro}}Velocidad de disparo +%50.<br/> | ||
+ | {{Con}}Tamaño del cargador -&60.<br/> | ||
+ | {{Con}}Si un cartucho no es usado antes de recargar, se pierde.<br/> | ||
+ | {{Con}}Sin [[Critical hits/es|impactos criticos]] aleatorios.<br/> | ||
}} | }} | ||
|} | |} |
Revision as of 17:52, 23 May 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. | |
Craft Shortstop |
4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% faster firing speed. Deals 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds. Has 25% faster reload speed. |
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: fr, ru (add) |