Difference between revisions of "Template:Class weapons table sniper primary"
m (Corrected Sydney Sleeper damage) |
m (Fixing Kill icons.) |
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! rowspan="2" |{{Table icon|Sniper Rifle|{{common string|stock}}}} | ! rowspan="2" |{{Table icon|Sniper Rifle|{{common string|stock}}}} | ||
− | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} | + | | style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper Rifle}} |
| rowspan="2" align="center" |25 | | rowspan="2" align="center" |25 | ||
| rowspan="2" align="center" |{{common string|n/a}} | | rowspan="2" align="center" |{{common string|n/a}} | ||
Line 29: | Line 29: | ||
}} | }} | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | + | | style="height: 55px" align="center" | {{Icon killicon|weapon=Sniper headshot}} |
|- | |- | ||
! rowspan="4" | {{Table icon|Huntsman|{{common string|unlock}}}} | ! rowspan="4" | {{Table icon|Huntsman|{{common string|unlock}}}} | ||
− | | align="center" | {{Icon killicon|weapon=Huntsman}} | + | | style="height: 47px" align="center" | {{Icon killicon|weapon=Huntsman}} |
| rowspan="4" align="center" | 1 | | rowspan="4" align="center" | 1 | ||
| rowspan="4" align="center" | 12 | | rowspan="4" align="center" | 12 | ||
Line 64: | Line 64: | ||
}} | }} | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=huntsman headshot}} | + | | style="height: 47px" align="center" | {{Icon killicon|weapon=huntsman headshot}} |
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=flaming huntsman}} | + | | style="height: 47px" align="center" | {{Icon killicon|weapon=flaming huntsman}} |
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} | + | | style="height: 47px" align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} |
|- | |- | ||
! {{Table icon|Sydney Sleeper|{{common string|craft}}}} | ! {{Table icon|Sydney Sleeper|{{common string|craft}}}} | ||
Line 100: | Line 100: | ||
|- | |- | ||
! rowspan="2" |{{Table icon|Bazaar Bargain|{{common string|craft}}}} | ! rowspan="2" |{{Table icon|Bazaar Bargain|{{common string|craft}}}} | ||
− | | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} | + | | style="height: 60px" align="center" | {{Icon killicon|weapon=Bazaar Bargain}} |
| rowspan="2" align="center" | 25 | | rowspan="2" align="center" | 25 | ||
| rowspan="2" align="center" | {{common string|n/a}} | | rowspan="2" align="center" | {{common string|n/a}} | ||
Line 127: | Line 127: | ||
}} | }} | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | + | | style="height: 60px" align="center" | {{Icon killicon|weapon=Sniper headshot}} |
|- | |- | ||
! rowspan="4" |{{Table icon|Machina|{{common string|promo}} / {{common string|craft}}}} | ! rowspan="4" |{{Table icon|Machina|{{common string|promo}} / {{common string|craft}}}} | ||
− | | align="center" | {{Icon killicon|weapon=Machina}} | + | | style="height: 33px" align="center" | {{Icon killicon|weapon=Machina}} |
| rowspan="4" align="center" |25 | | rowspan="4" align="center" |25 | ||
| rowspan="4" align="center" |{{common string|n/a}} | | rowspan="4" align="center" |{{common string|n/a}} | ||
Line 160: | Line 160: | ||
}} | }} | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | + | | style="height: 33px" align="center" | {{Icon killicon|weapon=Sniper headshot}} |
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=machina penetrate}} | + | | style="height: 33px" align="center" | {{Icon killicon|weapon=machina penetrate}} |
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=machina penetratehs}} | + | | style="height: 33px" align="center" | {{Icon killicon|weapon=machina penetratehs}} |
|- | |- | ||
|} | |} |
Revision as of 17:38, 14 June 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for accurate headshots. No random critical hits. | |
Unlock Huntsman |
1 | 12 | Base: 51–120 Headshot: |
Always crits on headshot. Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. | |
Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25%. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for accurate headshots. Each consecutive headshot gives +10 charge per second. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Critical hits are guaranteed for accurate headshots. Fully charged shots deal +15% damage. | |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: fr, ru (add) |