Difference between revisions of "April 29, 2010 Patch"
m (Cosmetic changes) |
(This one actually refers to the stock flamethrower, as that was the weapon whose duration was reduced.) |
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** "Kill a [[Scout]] while they are under the effect of [[Crit-a-Cola]]." | ** "Kill a [[Scout]] while they are under the effect of [[Crit-a-Cola]]." | ||
* Added a 20% [[damage]] bonus to The [[Backburner]]. | * Added a 20% [[damage]] bonus to The [[Backburner]]. | ||
− | * Fixed the [[Flare Gun|Flare Gun's]] [[fire|afterburn]] duration being lowered by the [[ | + | * Fixed the [[Flare Gun|Flare Gun's]] [[fire|afterburn]] duration being lowered by the [[Flame Thrower|Flamethrower's]] duration reduction. |
* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]]. | * Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]]. | ||
* Fixed [[HUD]] damage indicators not appearing. | * Fixed [[HUD]] damage indicators not appearing. |
Revision as of 00:10, 15 July 2013
This article is specific to the patch released. For information on the update, see 119th Update.
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Official update page: 119th Update
Patch notes
Team Fortress 2
- Fixed several issues with the Source SDK.
- Added new items to commemorate our 119th (or so) update.
- Scout's "Retire the Runner" achievement updated to be
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Fixed the teleporter exit using the wrong particle effect.
- Fixed HUD damage indicators not appearing.
- Fixed Teleporters not reverting to level 1 when their other side is destroyed.
- Fixed receiving damage not causing view-kicks on players.
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed Server Browser not saving filter settings properly.
- Fixed a client crash in the targetID on clients running custom HUDs.
Undocumented changes
- Crit-a-Cola now has its own texture.
- Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
- Changed the Chargin' Targe colors from team-colored to yellow for easier identification.