Difference between revisions of "Team Fortress 2 Beta"
(WHY NOTED?) |
(→Previous changes: Added flamethrower changes, equalizer/escape plan notes.) |
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Line 123: | Line 123: | ||
| {{grey|20% slower reload speed}} | | {{grey|20% slower reload speed}} | ||
| {{nerf|50% slower reload speed}} | | {{nerf|50% slower reload speed}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> |
|- | |- | ||
! {{table icon|Mad Milk}} | ! {{table icon|Mad Milk}} | ||
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}} | | {{grey|Players heal 75% of the damage done to an enemy covered with milk}} | ||
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}} | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{table icon|Boston Basher}} | ! {{table icon|Boston Basher}} | ||
Line 146: | Line 146: | ||
::Base damage: 26 | ::Base damage: 26 | ||
::Crit: 79 | ::Crit: 79 | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{table icon|Fan O'War}} | ! {{table icon|Fan O'War}} | ||
| {{grey|Marked for death status lasts 10 seconds}} | | {{grey|Marked for death status lasts 10 seconds}} | ||
| {{buff|Marked for death status lasts 15 seconds}} | | {{buff|Marked for death status lasts 15 seconds}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
− | ! rowspan= | + | ! rowspan=11 | {{Class link|Soldier}} |
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
Line 177: | Line 177: | ||
| {{grey|Takes 175 damage to fully charge}} | | {{grey|Takes 175 damage to fully charge}} | ||
| {{nerf|Takes 350 damage to fully charge}} | | {{nerf|Takes 350 damage to fully charge}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{table icon|Concheror}} | ! {{table icon|Concheror}} | ||
| {{grey|20% of damage done by teammates is returned as health during buff}} | | {{grey|20% of damage done by teammates is returned as health during buff}} | ||
| {{buff|35% of damage done by teammates is returned as health during buff}} | | {{buff|35% of damage done by teammates is returned as health during buff}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]''' | ! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]''' | ||
Line 201: | Line 201: | ||
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
{{note|Automatic and manual Medic calls are suppressed}} | {{note|Automatic and manual Medic calls are suppressed}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
− | ! rowspan= | + | ! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]''' |
− | ! {{table icon|Backburner}} | + | | {{info|New weapon}} |
+ | | {{buff|Move speed increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]''' | ||
+ | | {{info|New weapon}} | ||
+ | | {{buff|Damage increases as the user becomes injured}} | ||
+ | {{nerf|Blocks healing while in use}} | ||
+ | | align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
+ | |- | ||
+ | ! rowspan=10 | {{Class link|Pyro}} | ||
+ | ! {{table icon|Flame Thrower}} | ||
+ | | {{grey|Old base damage}} | ||
+ | :Base damage: 6.2 / particle | ||
+ | | {{buff|+10% damage bonus}} | ||
+ | :Base damage: 6.82 / particle | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Backburner}} | ||
| {{grey|No compression blast}} | | {{grey|No compression blast}} | ||
{{grey|+15% damage done}} | {{grey|+15% damage done}} | ||
Line 212: | Line 231: | ||
{{nerf|+10% damage done}} | {{nerf|+10% damage done}} | ||
:Base damage: 6.82 / particle | :Base damage: 6.82 / particle | ||
− | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | |
− | | align="center" | {{Check}} <br /> ''' | ||
|- | |- | ||
− | ! {{table icon|Degreaser}} | + | | {{grey|+10% damage bonus}} |
+ | :{{grey|Base damage: 6.82}} | ||
+ | | {{note|No damage bonus}} | ||
+ | :Base damage: 6.82 / particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
+ | |- | ||
+ | ! rowspan=2 | {{table icon|Degreaser}} | ||
| {{grey|-25% burn damage penalty}} | | {{grey|-25% burn damage penalty}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
Line 225: | Line 249: | ||
:Afterburn: 3/tick | :Afterburn: 3/tick | ||
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small> | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small> | ||
+ | |- | ||
+ | |{{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 6.2/particle}} | ||
+ | |{{nerf|-10% damage penalty}} | ||
+ | :Base damage: 6.14/particle<sup>6</sup> | ||
+ | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small> | ||
|- | |- | ||
! {{table icon|Flare Gun}} | ! {{table icon|Flare Gun}} | ||
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}} | | {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}} | ||
| {{buff|Full crits against burning players regardless of range}} | | {{buff|Full crits against burning players regardless of range}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! rowspan="2"| {{table icon|Detonator}} | ! rowspan="2"| {{table icon|Detonator}} | ||
Line 252: | Line 282: | ||
| {{grey|Can only be equipped by the Soldier}} | | {{grey|Can only be equipped by the Soldier}} | ||
| {{note|Can be equipped by the Soldier and Pyro}} | | {{note|Can be equipped by the Soldier and Pyro}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> |
|- | |- | ||
! {{table icon|Powerjack}} | ! {{table icon|Powerjack}} | ||
Line 261: | Line 291: | ||
{{buff|Random critical hits enabled}} | {{buff|Random critical hits enabled}} | ||
{{nerf|+20% damage from melee sources while active}} | {{nerf|+20% damage from melee sources while active}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! rowspan=7 | {{class link|Demoman}} | ! rowspan=7 | {{class link|Demoman}} | ||
Line 271: | Line 301: | ||
:Base damage: 103-147 | :Base damage: 103-147 | ||
:Crit: 342-388 | :Crit: 342-388 | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{Table icon|Eyelander}} | ! {{Table icon|Eyelander}} | ||
Line 288: | Line 318: | ||
| {{grey|No taunt}} | | {{grey|No taunt}} | ||
| {{note|Now uses the [[Decapitation]] taunt}} | | {{note|Now uses the [[Decapitation]] taunt}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
|- | |- | ||
! rowspan=2 | {{Table icon|Claidheamh Mòr}} | ! rowspan=2 | {{Table icon|Claidheamh Mòr}} | ||
Line 303: | Line 333: | ||
| {{grey|No taunt}} | | {{grey|No taunt}} | ||
| {{note|Now uses the Decapitation taunt}} | | {{note|Now uses the Decapitation taunt}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
|- | |- | ||
! {{Table icon|Ullapool Caber}} | ! {{Table icon|Ullapool Caber}} | ||
Line 322: | Line 352: | ||
| {{nerf|Slowdown-on-hit effect falls off over distance}} | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
{{nerf|30% slower spin-up time}} | {{nerf|30% slower spin-up time}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> |
|- | |- | ||
! {{table icon|Natascha}} '''Variant 1''' | ! {{table icon|Natascha}} '''Variant 1''' | ||
Line 350: | Line 380: | ||
| {{grey|25.7 second cooldown}} | | {{grey|25.7 second cooldown}} | ||
| {{buff|No cooldown}} | | {{buff|No cooldown}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! {{Table icon|Sandvich}} | ! {{Table icon|Sandvich}} | ||
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}} | | rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}} | ||
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}} | | rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}} | ||
− | | rowspan="2" align="center" | {{Check}} <br /> ''' | + | | rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small> |
|- | |- | ||
! {{Table icon|Buffalo Steak Sandvich}} | ! {{Table icon|Buffalo Steak Sandvich}} | ||
Line 364: | Line 394: | ||
| {{nerf|40% less damage from ranged sources while active}} | | {{nerf|40% less damage from ranged sources while active}} | ||
{{nerf|20% slower weapon switch}} | {{nerf|20% slower weapon switch}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! rowspan=3 | {{Class link|Engineer}} | ! rowspan=3 | {{Class link|Engineer}} | ||
Line 370: | Line 400: | ||
| {{grey|Per Shot: -60 ammo}} | | {{grey|Per Shot: -60 ammo}} | ||
| {{buff|Per Shot: -30 ammo}} | | {{buff|Per Shot: -30 ammo}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small> |
|- | |- | ||
! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
Line 433: | Line 463: | ||
:Crit : 27 | :Crit : 27 | ||
:<small>[10 syringes / sec.]</small> | :<small>[10 syringes / sec.]</small> | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> |
|- | |- | ||
! {{table icon|Medi Gun}} | ! {{table icon|Medi Gun}} | ||
Line 462: | Line 492: | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{buff|Allows player to see enemy health}} | | {{buff|Allows player to see enemy health}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small> |
|- | |- | ||
! rowspan=4 | {{Class link|Sniper}} | ! rowspan=4 | {{Class link|Sniper}} | ||
Line 468: | Line 498: | ||
| {{grey|Normal charge rate}} | | {{grey|Normal charge rate}} | ||
| {{buff|25% faster charge rate}} | | {{buff|25% faster charge rate}} | ||
− | | align="center" | {{Check}} <br /> ''' | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> |
|- | |- | ||
! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]''' | ! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]''' | ||
Line 488: | Line 518: | ||
| {{buff|25% increase in damage when health <50% of max}} | | {{buff|25% increase in damage when health <50% of max}} | ||
{{nerf|-25% decrease in damage when health >50% of max}} | {{nerf|-25% decrease in damage when health >50% of max}} | ||
− | | align="center" | {{ | + | | align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> |
|- | |- | ||
! rowspan=3 | {{Class link|Spy}} | ! rowspan=3 | {{Class link|Spy}} | ||
Line 526: | Line 556: | ||
| ~ | | ~ | ||
| {{note|All classes possess new response and voice command rules}} | | {{note|All classes possess new response and voice command rules}} | ||
− | |align="center" | {{Check}} <br /> ''' | + | |align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> |
|- | |- | ||
| colspan=5 | | | colspan=5 | | ||
− | <sup>1</sup>These weapon changes | + | <sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br /> |
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | ||
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | ||
− | <sup>4</sup> | + | <sup>4</sup>Implemented as the [[Bazaar Bargain]] in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br /> |
+ | <sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br /> | ||
+ | <sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br /> | ||
+ | <sup>7</sup>Implemented as the [[Escape Plan]]. <br /> | ||
+ | <sup>8</sup>Stats given to [[Equalizer]]. <br /> | ||
|} | |} | ||
Revision as of 16:02, 29 June 2012
Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
New players receive any weapons that are currently undergoing testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and crafting are currently enabled, however trading and the Mann Co. Store are not available. Time spent playing Team Fortress 2 Beta will also count towards gaining item drops in the regular version of Team Fortress 2.
The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently undergoing testing
New weapons
Class | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities | |
---|---|---|---|---|---|
Soldier | Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
Move speed increases as the user becomes injured Blocks healing while in use |
Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
Damage increases as the user becomes injured Blocks healing while in use | |
Medic | Beta Quick-Fix† |
N/A | N/A | N/A |
ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects |
†This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Soldier | Equalizer |
Blocks healing while in use Move speed increases as the user becomes injured |
No longer blocks healing Move speed no longer increases as the user becomes injured |
Pyro | Flame Thrower |
~
|
+10% damage bonus
|
Backburner |
+10% damage bonus
|
No damage bonus
| |
Degreaser |
No damage penalty
|
-10% damage penalty
| |
Phlogistinator |
|
| |
Heavy | Tomislav |
+40% faster spin up time |
No faster spin up time |
Other changes
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
Bugs
- The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
- The fix for dedicated servers running on FreeBSD doesn't work. [3]
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Shortstop |
Normal reload speed |
20% slower reload speed |
Not implemented (9/23/2011) |
20% slower reload speed |
50% slower reload speed |
Implemented (10/13/2011) | ||
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Implemented (4/14/2011) | |
Boston Basher |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
On Miss: Hit yourself, causing self damage |
Not implemented (9/23/2011) | |
Three-Rune Blade | ||||
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implemented (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implemented (4/14/2011) | |
Soldier | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implemented (4/14/2011) | |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implemented (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Equalizer |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implemented (4/14/2011) | |
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implemented7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implemented8 (6/27/2012) | |
Pyro | Flame Thrower |
Old base damage
|
+10% damage bonus
|
Implemented (6/27/2012} |
Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implemented (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implemented (6/27/2012} | ||
Degreaser |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not implemented (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implemented (6/27/2012} | ||
Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implemented (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not implemented3 (7/12/2011) | ||
Reserve Shooter |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implemented (10/13/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implemented (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Implemented (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Horseless Headless Horsemann's Headtaker | ||||
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Implemented (6/3/2011) | ||
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implemented (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not implemented (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not implemented (1/06/2011) | |
Tomislav |
No health penalty |
-50 max health on wearer |
Not implemented (1/26/2012) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Implemented (4/14/2011) | |
Sandvich |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implemented (2/14/2012) | |
Buffalo Steak Sandvich | ||||
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implemented (4/14/2011) | |
Engineer | Widowmaker |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implemented (10/13/2011) |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Medic | Overdose Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target 100% firing rate
|
Implemented (6/23/2011) | ||
Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not implemented (6/17/2011) | |
Vita-Saw |
Does not allow player to see enemy health |
Allows player to see enemy health |
Not implemented2 (4/26/2011) | |
Solemn Vow Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implemented (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Implemented (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implemented5 (6/23/2011) | |
Spy | Enforcer |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
Normal decloak time 20% slower firing speed |
Not implemented (4/17/2012) | ||
Random critical hits enabled |
No random critical hits |
Not implemented (6/1/2012) | ||
All Classes | Health |
~ | All classes have double Health |
Not implemented (1/13/2011) |
~ | All classes have 25% extra Health |
Not implemented (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not implemented (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums