Difference between revisions of "Template:Metrics/Health"
m (I think we can do it already.) |
(Convert to use Template:Metrics/Base health) |
||
Line 1: | Line 1: | ||
{{#switch: {{lc:{{{C}}}}} | {{#switch: {{lc:{{{C}}}}} | ||
| scout = {{#expr: | | scout = {{#expr: | ||
− | + | {{Metrics/Base health|scout}} + | |
{{#switch: {{lc:{{{S}}}}} | {{#switch: {{lc:{{{S}}}}} | ||
| pretty boy's pocket pistol = 15 | | pretty boy's pocket pistol = 15 | ||
Line 16: | Line 16: | ||
}} | }} | ||
− | | soldier = | + | | soldier = {{Metrics/Base health|soldier}} |
− | | pyro = | + | | pyro = {{Metrics/Base health|pyro}} |
| demoman = {{#expr: | | demoman = {{#expr: | ||
− | + | {{Metrics/Base health|demoman}} + | |
{{#switch: {{lc:{{{P}}}}} | {{#switch: {{lc:{{{P}}}}} | ||
| ali baba's wee booties | | ali baba's wee booties | ||
Line 39: | Line 39: | ||
| heavy = {{#expr: | | heavy = {{#expr: | ||
− | + | {{Metrics/Base health|heavy}} + | |
{{#switch: {{lc:{{{S}}}}} | {{#switch: {{lc:{{{S}}}}} | ||
| dalokohs bar | | dalokohs bar | ||
Line 52: | Line 52: | ||
| engineer = {{#expr: | | engineer = {{#expr: | ||
− | + | {{Metrics/Base health|engineer}} + | |
{{#switch: {{lc:{{{M}}}}} | {{#switch: {{lc:{{{M}}}}} | ||
| gunslinger = 25 | | gunslinger = 25 | ||
Line 60: | Line 60: | ||
| medic = {{#expr: | | medic = {{#expr: | ||
− | + | {{Metrics/Base health|medic}} + | |
{{#switch: {{lc:{{{M}}}}} | {{#switch: {{lc:{{{M}}}}} | ||
| vita-saw = -10 | | vita-saw = -10 | ||
Line 68: | Line 68: | ||
| sniper = {{#expr: | | sniper = {{#expr: | ||
− | + | {{Metrics/Base health|sniper}} + | |
{{#switch: {{lc:{{{S}}}}} | {{#switch: {{lc:{{{S}}}}} | ||
| darwin's danger shield = 25 | | darwin's danger shield = 25 | ||
Line 76: | Line 76: | ||
| spy = {{#expr: | | spy = {{#expr: | ||
− | + | {{Metrics/Base health|spy}} + | |
{{#switch: {{lc:{{{M}}}}} | {{#switch: {{lc:{{{M}}}}} | ||
| conniver's kunai = -65 | | conniver's kunai = -65 |
Revision as of 06:55, 12 August 2012
0
This template drops in a classes health, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required, and other arguments and values depend on the class. Defaults to generating 0
if the C
argument is unknown, to avoid causing downstream parsing failures, if used in a equation (such as Template:Math/Overheal).
Arguments
Argument | Meaning |
---|---|
C | Class name |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
H | Heads taken |
Valid argument settings
C | P | S | M | H |
---|---|---|---|---|
scout | sandman | |||
soldier | battalion's backup | |||
pyro | ||||
demoman | ali baba's wee booties bootlegger |
eyelander horseless headless horsemann's headtaker nessie's nine iron |
Positive integer | |
heavy | dalokohs bar fishcake |
|||
engineer | gunslinger | |||
medic | vita-saw | |||
sniper | ||||
spy | conniver's kunai big earner |