Difference between revisions of "Doomsday"
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| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
| map-deep-water = Yes | | map-deep-water = Yes | ||
+ | | map-health-pickups-small = 6 | ||
+ | | map-health-pickups-medium = 3 | ||
+ | | map-health-pickups-large = 3 | ||
+ | | map-ammo-pickups-small = 1 | ||
+ | | map-ammo-pickups-medium = 4 | ||
+ | | map-ammo-pickups-large = 5 | ||
| map-image = Sd_doomsday_ingame_1.jpg | | map-image = Sd_doomsday_ingame_1.jpg | ||
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Revision as of 02:51, 28 June 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Doomsday | |
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Basic Information | |
Variants: | Carnival of Carnage |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.
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Doomsday is a map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the australium to the launch pad and stay there until they can insert it into the rocket and launch. On death, the australium will return to its original spot after 15 seconds.
Gallery
Pyromania, Day 1 Update Page
- Doomsday secret.jpg
Secret Room (behind blu spawnroom)
Trivia
- The logo on the Mann Co. Monkeynautics is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
- The map also contains a secret room as seen in cp_foundry (behind blu spawnroom)
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