Difference between revisions of "Template:Dictionary/blueprints"
R4wrz0rz0r (talk | contribs) (new item set blueprints are ready to go) |
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− | scout primary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper}} | + | scout primary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper | result-4 = baby Face's Blaster}} |
− | scout secondary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | result-4 = Winger}} | + | scout secondary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | result-4 = Winger | result-5 = Pretty Boy's Pocket Pistol}} |
scout melee: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Candy Cane | result-5 = Fan O'War | result-6 = Three-Rune Blade | result-7 = Atomizer | result-8 = Unarmed Combat | result-9 = Wrap Assassin}} | scout melee: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Candy Cane | result-5 = Fan O'War | result-6 = Three-Rune Blade | result-7 = Atomizer | result-8 = Unarmed Combat | result-9 = Wrap Assassin}} | ||
− | soldier primary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | result-4 = Liberty Launcher | result-5 = Cow Mangler 5000 | result-6 = Original}} | + | soldier primary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | result-4 = Liberty Launcher | result-5 = Cow Mangler 5000 | result-6 = Original | result-7 = Beggar's Bazooka}} |
soldier secondary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | result-5 = Mantreads | result-6 = Reserve Shooter | result-7 = Righteous Bison}} | soldier secondary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | result-5 = Mantreads | result-6 = Reserve Shooter | result-7 = Righteous Bison}} | ||
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soldier melee: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | result-4 = Disciplinary Action | result-5 = Market Gardener}} | soldier melee: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | result-4 = Disciplinary Action | result-5 = Market Gardener}} | ||
− | pyro primary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | result-3 = Phlogistinator}} | + | pyro primary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | result-3 = Phlogistinator | result-4 = Rainblower}} |
− | pyro secondary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | result-2 = Detonator | result-3 = Reserve Shooter | result-4 = Manmelter}} | + | pyro secondary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | result-2 = Detonator | result-3 = Reserve Shooter | result-4 = Manmelter | result-5 = Scorch Shot}} |
− | pyro melee: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Powerjack | result-5 = Maul | result-6 = Postal Pummeler | result-7 = Third Degree}} | + | pyro melee: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Powerjack | result-5 = Maul | result-6 = Postal Pummeler | result-7 = Third Degree | result-8 = Lollichop}} |
demoman primary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties | result-3 = Bootlegger}} | demoman primary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties | result-3 = Bootlegger}} | ||
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medic melee: {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | result-4 = Solemn Vow}} | medic melee: {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | result-4 = Solemn Vow}} | ||
− | sniper primary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | result-3 = Bazaar Bargain | result-4 = Machina}} | + | sniper primary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | result-3 = Bazaar Bargain | result-4 = Machina | result-5 = Hitman's Heatmaker}} |
− | sniper secondary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield}} | + | sniper secondary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | result-4 = Cleaner's Carbine}} |
sniper melee: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | result-3 = Shahanshah}} | sniper melee: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | result-3 = Shahanshah}} |
Revision as of 11:30, 28 June 2012
List of translatable strings
Non-translatable strings
See also
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