Difference between revisions of "Doomsday"

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m (added a tele trap bug i found today, its quite noticable.)
m (Auto: EnforceCapitalization(Engineer) (Review RC#1067360))
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== Bugs ==
 
== Bugs ==
* It is possible for an engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates.  
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* It is possible for an Engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates.  
  
 
== See also ==
 
== See also ==

Revision as of 17:33, 28 June 2012

Doomsday
Sd doomsday ingame 1.jpg
Basic Information
Variants: Carnival of Carnage
Developer(s): Unknown
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Doomsday overview.png
Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.

Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert it into the rocket and launch.

The map features a suitcase nuke which is the primary objective of the map. It will be locked for about 15 seconds before becoming available. Once picked up, the one carrying the Australium will cause the lift at the base of the rocket to rise up slowly. They must survive long enough for the lift to reach the top of the rocket and for the top of the missile to open, revealing a container. The player holding the Australium must approach it to install it, and upon successful delivery, the team whom the player belongs to wins the round.

Following this, the rocket will launch upwards, encounter a staggering failure in the engines, and crash land upon the enemy's base (facing the rocket from the platform, BLU base is to the right, and RED base is to the left).

Gallery

Trivia

  • The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
  • The map also contains a secret room similar to the one seen in cp_foundry (behind BLU spawnroom). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro.
  • The rocket carrying the Australium will always crash land on the losing team's base just outside the launch site.

Bugs

  • It is possible for an Engineer to place a teleporter exit behind the glass in both spawn rooms, thus trapping his teammates.

See also