Difference between revisions of "June 28, 2012 Patch/ru"
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| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
* Added [[Doomsday|sd_doomsday]] to the mapcycle files | * Added [[Doomsday|sd_doomsday]] to the mapcycle files | ||
− | * Fixed exploit that allowed [[Beggar's Bazooka/ru]] to indefinitely hold rockets in the chamber without misfiring | + | * Fixed exploit that allowed [[Beggar's Bazooka/ru|Beggar's Bazooka]] to indefinitely hold rockets in the chamber without misfiring |
* Fixed hatless hats not not-drawing correctly | * Fixed hatless hats not not-drawing correctly | ||
− | * Fixed bugs with The [[Hitman's Heatmaker/ru]] | + | * Fixed bugs with The [[Hitman's Heatmaker/ru|Hitman's Heatmaker]] |
** Headshot kills now properly decapitate | ** Headshot kills now properly decapitate | ||
** Bodyshot damage penalty is properly applied | ** Bodyshot damage penalty is properly applied | ||
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** Игроки теперь могут упасть в шахту после запуска ракеты | ** Игроки теперь могут упасть в шахту после запуска ракеты | ||
** Optimized some prop_dynamics to reduce server hitching | ** Optimized some prop_dynamics to reduce server hitching | ||
− | ** [[Engineer/ru| | + | ** [[Engineer/ru|Инженер]] теперь не сможет строить [[Teleporter/ru|телепорты]] за респауном |
** Players will no longer get pushed through the terrain if the elevator falls on them | ** Players will no longer get pushed through the terrain if the elevator falls on them | ||
− | ** | + | ** Шпионы использующие [[Dead Ringer/ru|звон смерти]] теперь умирают при падении в шахту |
** Lowered the frequency of announcer lines | ** Lowered the frequency of announcer lines | ||
}} | }} |
Revision as of 01:09, 29 June 2012
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Источник: Team Fortress 2 Update Released (английский)
Содержание обновления
Team Fortress 2
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman's Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Исправлена проблема со звуком при прицеливании
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Исправлен второй стиль для Robot Chicken hat
- Пояс Тедди теперь считается помощником в убийстве
- Обновлена карта sd_doomsday:
- Игроки теперь могут упасть в шахту после запуска ракеты
- Optimized some prop_dynamics to reduce server hitching
- Инженер теперь не сможет строить телепорты за респауном
- Players will no longer get pushed through the terrain if the elevator falls on them
- Шпионы использующие звон смерти теперь умирают при падении в шахту
- Lowered the frequency of announcer lines
Изменённые файлы
- Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Modified: team fortress 2 content.gcf/tf/motd.txt
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/burningplayer_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/harbor_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/item_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/rockettrail_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/rockettrail_dx90_slow.pcf