Difference between revisions of "Talk:Enforcer"
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== Update turned enforcer into a straight downgrade? == | == Update turned enforcer into a straight downgrade? == | ||
Undisguised, normal damage is 48 in .696 seconds, or 68.96 damage per second. The stock revolver is 40 damage in .58 seconds, or 68.96 damage per second. Exactly the same. Yet the enforcer gets no random crits, and disguised damage is 57.47 damage per second. So it deals equal or less damage than the stock revolver, and can't random crit. Doesn't this mean it is a straight downgrade with no benefits compared to stock? [[User:Kinne|Kinne]] 00:39, 4 June 2012 (PDT) | Undisguised, normal damage is 48 in .696 seconds, or 68.96 damage per second. The stock revolver is 40 damage in .58 seconds, or 68.96 damage per second. Exactly the same. Yet the enforcer gets no random crits, and disguised damage is 57.47 damage per second. So it deals equal or less damage than the stock revolver, and can't random crit. Doesn't this mean it is a straight downgrade with no benefits compared to stock? [[User:Kinne|Kinne]] 00:39, 4 June 2012 (PDT) | ||
− | :The Enforcer was never intended to be a DPS weapon - it's for finishing off low-health targets with a single shot. Either way, we can't change how the weapon works, we just document it; this kind of discussion is better suited to the | + | :The Enforcer was never intended to be a DPS weapon - it's for finishing off low-health targets with a single shot. Either way, we can't change how the weapon works, we just document it; this kind of discussion is better suited to the [http://forums.steampowered.com/forums/forumdisplay.php?f=80 forums]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 03:45, 4 June 2012 (PDT) |
Revision as of 21:33, 25 November 2012
Contents
Damage increase affects buildings?
Or do we just not know that yet?{{SUBST:User:Cranberry Jerk/Sig}} 16:17, 23 June 2011 (PDT)
It does. --TzuZen 10:36, 9 May 2012 (PDT)
Dead Ringer
How could the '0.5 sec increase in time taken to cloak' affect the DR?
Devieus 13:02, 21 June 2011 (UTC)
- Unknown, but this is not a forum, unfortunately. Try here. – Smashman (talk) 13:06, 21 June 2011 (UTC)
It doesn't. Could be a bug or an oversight. Cranberry Jerk 16:50, 22 November 2011 (PST)
Achievement
Is this achievement really that relevant? It seems as though it's something another person might get agaianst the user, rather than something the user can obtain with this weapon — The preceding unsigned comment was added by MEDUNN (talk) • (contribs)
- Other weapons have related achievements associated with them even when the other party is involved. example: War Crime Spybunal shows up on all Knife unlock pages because the Soldier is killing the Spy who just backstabbed a teammate. -- Psychopath 18:00, 21 June 2011 (UTC)
- The item hasn't been released and doesn't even exist yet; it is impossible, as of now, to get this achievement in any manner related to this item. Thus, no achievement on the page (yet), feel free to add it back when it's released~ — Wind 18:03, 21 June 2011 (UTC)
- Pyscopath, if that was true then you would have been adding all spy related achievements to this page like shoot the breeze, shorn connery and even dynasty. Surly if your on a weapons page, the achievements should be ones that the weapon can give you, not anything that can be got in relation to a spy with a specific primary. — The preceding unsigned comment was added by MEDUNN (talk) • (contribs)
- Not really. Shoot the Breeze, Shorn Connery, and Dynasty are not associated with the Spy's weapon. A Cut Above, however, is dependent on that. -- Psychopath 18:38, 21 June 2011 (UTC)
- Pyscopath, if that was true then you would have been adding all spy related achievements to this page like shoot the breeze, shorn connery and even dynasty. Surly if your on a weapons page, the achievements should be ones that the weapon can give you, not anything that can be got in relation to a spy with a specific primary. — The preceding unsigned comment was added by MEDUNN (talk) • (contribs)
Subjectivity
How is the statement "It is a direct upgrade to the default revolver when the Dead Ringer is equipped" a subjective statement? All of the downfalls of the enforcer are removed when using the DR leaving only buffs.DVDV 05:22, 20 August 2011 (PDT)
- Because having to use the Dead Ringer in order to avoid the downside could be considered a downside in itself. That too, is a subjective statement. Unless Valve directly state in their own words it is a direct upgrade, you are only assuming such, and therefore are being subjective.--Focusknock 05:33, 20 August 2011 (PDT)
- I think the statement could work better if it was something more along the lines of "The Enforcer is in and of itself a direct upgrade to the default Revolver if the Dead Ringer is equipped.", as it stands it leaves room for confusion as Focusknock pointed out. However, I also think it's best left to the reader to decide whether it's an upgrade or not supplied with the information that the DR's cloak time is not affected (which they are), thus the sentence is better left out. -Mr. Magoolachub 05:40, 20 August 2011 (PDT)
The Godfather resemblance
When the Enforcer was added, I always had the feeling that I have seen it in the movie "The Godfather". And Voila, there it is: http://www.imfdb.org/wiki/The_Godfather#Colt_Detective_Special . On that site they noticed the similarity, too: http://www.imfdb.org/wiki/Team_Fortress_2#Colt_Detective_Special. So, should it be named in trivia that this weapon was used in "The Godfather"? I mean the whole item set has mafia styling, so this information would fit the theme. --Antichrist 07:03, 29 September 2011 (PDT)
- No. The Ritz himself has said that he based it on stereotypical mafia snubnoses. It would be imprudent to say it was used in a movie just because it's a snubnose.Fyahweather 08:00, 29 September 2011 (PDT)
Accuracy?
While playing the game I've noticed that the enforcer is far less accurate than any of the other revolvers, but I don't know how much the accuracy is actually effected. I don't just want to say "this gun is less accurate than the others" but I feel like something should be said, since it seems like a pretty emportant fact about the weapon that's missing. Anyone have any ideas? Mister Chippy 05:46, 14 May 2012 (PDT)
- Same accuracy as another revolver but it take about 1.25 second to firing in 100% accuracy. Hinaomi 08:33, 14 May 2012 (PDT)
31 may update
Just wondering, does the "while undisguised" have any effect? Does it mean the first shot from disguised state does not benefit from increased damages? If anyone tested it... Neck 04:19, 2 June 2012 (PDT)
- If you fire Enforcer while disguise, damage will same as Revolver. Hinaomi 06:32, 2 June 2012 (PDT)
Update turned enforcer into a straight downgrade?
Undisguised, normal damage is 48 in .696 seconds, or 68.96 damage per second. The stock revolver is 40 damage in .58 seconds, or 68.96 damage per second. Exactly the same. Yet the enforcer gets no random crits, and disguised damage is 57.47 damage per second. So it deals equal or less damage than the stock revolver, and can't random crit. Doesn't this mean it is a straight downgrade with no benefits compared to stock? Kinne 00:39, 4 June 2012 (PDT)
- The Enforcer was never intended to be a DPS weapon - it's for finishing off low-health targets with a single shot. Either way, we can't change how the weapon works, we just document it; this kind of discussion is better suited to the forums. » Cooper Kid (blether) • (contreebs) 03:45, 4 June 2012 (PDT)
oh my, scripts?
What about 'bind "MOUSE1" "disguise 8 -2; +attack"'? Wouldn't that just remove the disguise before firing? --phoenixfire2001 07:04, 30 June 2012 (PDT)
- Tested, doesn't work, it will always deal the lower damage then. --phoenixfire2001 11:24, 30 June 2012 (PDT)