Difference between revisions of "Template:Class weapons table scout primary"
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{{Con}}Reloads very slowly; if one shot is unused before reloading, it is lost.<br/> | {{Con}}Reloads very slowly; if one shot is unused before reloading, it is lost.<br/> | ||
| fr = | | fr = | ||
− | {{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir | + | {{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/> |
{{Pro}}Cadence de tir 50% plus grande.<br/> | {{Pro}}Cadence de tir 50% plus grande.<br/> | ||
{{Pro}}+20% de plombs par tir.<br/> | {{Pro}}+20% de plombs par tir.<br/> | ||
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{{Pro}}Cadence de tir 50% plus grande.<br/> | {{Pro}}Cadence de tir 50% plus grande.<br/> | ||
{{Con}}Capacité du chargeur réduite de 60%.<br/> | {{Con}}Capacité du chargeur réduite de 60%.<br/> | ||
+ | {{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/> | ||
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/> | {{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/> | ||
| ru = | | ru = | ||
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{{Con}}El personaje se mueve un 35% mas lento mientras lleve equipada esta arma<br/> | {{Con}}El personaje se mueve un 35% mas lento mientras lleve equipada esta arma<br/> | ||
{{Con}}El medidor de turbo se reinicia al saltar<br/> | {{Con}}El medidor de turbo se reinicia al saltar<br/> | ||
+ | | fr = | ||
+ | {{info}}Infliger des dégâts avec toute arme remplit la jauge de Boost. Plus elle est pleine, plus la vitesse de déplacement du Scout est grande, jusqu'à un maximum de deux fois la vitesse de déplacement initiale du Scout après 100 dégâts infligés.<br/> | ||
+ | {{Pro}}Précision des tirs accrue de 40%.<br/> | ||
+ | {{Con}}Inflige 30% de dégâts de moins.<br/> | ||
+ | {{Con}}Réduction de 35% de la vitesse de déplacement du porteur.<br/> | ||
+ | {{Con}}Le Boost est réinitialisé si l'utilisateur saute.<br/> | ||
}} | }} | ||
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Revision as of 12:45, 3 July 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. | |
Craft Shortstop |
4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% faster firing speed. Deals 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds. Has 25% faster reload speed. | |
Craft Baby Face's Blaster |
6 | 36 | Base: 42 Crit: 126 [4.2 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 40% more accurate. |
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: fr, ru (add) |