Difference between revisions of "Template:Class weapons table scout primary"

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({{item name|primary}})
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{{Con}}Reloads very slowly; if one shot is unused before reloading, it is lost.<br/>
 
{{Con}}Reloads very slowly; if one shot is unused before reloading, it is lost.<br/>
 
   | fr =
 
   | fr =
{{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir aérien). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/>
+
{{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}+20% de plombs par tir.<br/>
 
{{Pro}}+20% de plombs par tir.<br/>
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{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Pro}}Cadence de tir 50% plus grande.<br/>
 
{{Con}}Capacité du chargeur réduite de 60%.<br/>
 
{{Con}}Capacité du chargeur réduite de 60%.<br/>
 +
{{Con}}Si, lors du rechargement, il reste un coup dans le chargeur, il sera perdu. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
 
{{Con}}Pas de [[Critical hits/fr|coups critiques]] aléatoires. <br/>
 
   | ru =  
 
   | ru =  
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{{Con}}El personaje se mueve un 35% mas lento mientras lleve equipada esta arma<br/>
 
{{Con}}El personaje se mueve un 35% mas lento mientras lleve equipada esta arma<br/>
 
{{Con}}El medidor de turbo se reinicia al saltar<br/>
 
{{Con}}El medidor de turbo se reinicia al saltar<br/>
 +
  | fr =
 +
{{info}}Infliger des dégâts avec toute arme remplit la jauge de Boost. Plus elle est pleine, plus la vitesse de déplacement du Scout est grande, jusqu'à un maximum de deux fois la vitesse de déplacement initiale du Scout après 100 dégâts infligés.<br/>
 +
{{Pro}}Précision des tirs accrue de 40%.<br/>
 +
{{Con}}Inflige 30% de dégâts de moins.<br/>
 +
{{Con}}Réduction de 35% de la vitesse de déplacement du porteur.<br/>
 +
{{Con}}Le Boost est réinitialisé si l'utilisateur saute.<br/>
 
}}
 
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Revision as of 12:45, 3 July 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 60% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png Reloads very slowly; if one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png Draws from the same ammo pool as the Pistol and the Lugermorph.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 60% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png No random Critical hits.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 6 36 Base: 42

Crit: 126

[4.2 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram plus.png 40% more accurate.
Pictogram minus.png -30% damage penalty.
Pictogram minus.png 35% slower movement speed on wearer.
Pictogram minus.png Boost resets on jump.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.