Difference between revisions of "Self-illumination"
Astrorider1 (talk | contribs) (Added Neon Annihilator in grid) |
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Line 18: | Line 18: | ||
|- | |- | ||
| [[Sun-on-a-Stick]] | | [[Sun-on-a-Stick]] | ||
− | + | | The orange segments. | |
|- | |- | ||
| align="center" rowspan="1" | [[Hats]] | | align="center" rowspan="1" | [[Hats]] | ||
Line 41: | Line 41: | ||
| The liquid | | The liquid | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="10" | {{Icon class|Pyro}}<br />'''[[Pyro]]''' |
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | [[Weapons]] |
| [[Sharpened Volcano Fragment]] | | [[Sharpened Volcano Fragment]] | ||
|align="left"| The orange segments. | |align="left"| The orange segments. | ||
Line 48: | Line 48: | ||
| [[Festive Flamethrower]] | | [[Festive Flamethrower]] | ||
| The lights. | | The lights. | ||
+ | |- | ||
+ | | [[Neon Annihilator]] | ||
+ | | Neon tubes on side. | ||
|- | |- | ||
| [[Third Degree]] | | [[Third Degree]] |
Revision as of 05:56, 5 August 2012
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.