Difference between revisions of "User:RK"
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Achievement page | Achievement page | ||
Other stuff maybe | Other stuff maybe | ||
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable grid" align="center" style="text-align:center" |
− | + | ! class="header" | Class | |
− | + | ! class="header" | Loadout Name | |
− | + | ! class="header" | [[Primary]]/[[PDA]] | |
− | + | ! class="header" | [[Secondary]] | |
− | + | ! class="header" | [[Melee]] | |
− | + | ! class="header" | [[Hat]] | |
− | + | ! class="header" | [[Misc]] 1 | |
+ | ! class="header" | [[Misc]] 2 | ||
+ | ! class="header" | [[Action]] | ||
|- | |- | ||
− | + | ! rowspan="4" |[[File:Scoutava.jpg |64px|link=Scout]] <br/> '''[[Scout]]''' | |
− | + | | {{tooltip|Risk Scout|Risk scout is more for risk/reward style gameplay. The driving device is the Crit-a-Cola, which allows the dishing out of mini-crits (though in return any hits taken will also be mini-crits). The Boston Basher functions in the same way, as each hit must connect with something or else the Scout will take the damage for himself. The set works best when being able to take enemies by surprise; the Force-a-Nature alone is great for two-shotting unaware enemies.}} | |
− | + | | {{Icon weapon|weapon=Force-A-Nature|icon-size=64x64px}} <br/> '''[[Force-A-Nature]]''' | |
− | + | | {{Icon weapon|weapon=Crit-A-Cola|icon-size=64x64px}} <br/> '''[[Crit-A-Cola]]''' | |
− | + | | {{Icon weapon|weapon=Boston Basher|icon-size=64x64px}} <br/> '''[[Boston Basher]]''' | |
− | + | | rowspan="4"| {{Icon weapon|weapon=Ye Olde Baker Boy|icon-size=64x64px}} <br/> '''[[Ye Olde Bakerboy]] (Missing)''' | |
+ | | rowspan="4"| {{Icon weapon|weapon=Fast Learner|icon-size=64x64px}} <br/> '''[[Fast Learner]](Missing)''' | ||
+ | | rowspan="4"| {{Icon weapon|weapon=Ball-Kicking Boots|icon-size=64x64px}} <br/> '''[[Ball-Kicking Boots]](Missing)''' | ||
+ | | rowspan="36"| {{Icon weapon|weapon=High Five!|icon-size=64x64px}} <br/> '''[[High Five!]](Missing)''' | ||
|- | |- | ||
− | {{ | + | | {{tooltip|Variable Scout|Variable scout is, more or less, best tuned for direct combat, as all three weapons have some sort of range capability. The pistol is the weapon of choice for taking on dangers from afar (especially sentry guns, which a scout is next to powerless against otherwise). The Scattergun is more for mid-range combat and dealing a lot of damage. The set is rounded off with the sandman, which is good for short-range combat. While the health reduction is a problem, this is off-set by the ability to stun.}} |
− | + | | {{Icon weapon|weapon=Scattergun|icon-size=64x64px}} <br/> '''[[Scattergun]]''' | |
− | + | | {{Icon weapon|weapon=Pistol|icon-size=64x64px}} <br/> '''[[Pistol]]''' | |
− | + | | {{Icon weapon|weapon=Sandman|icon-size=64x64px}} <br/> '''[[Sandman]]''' | |
− | |||
− | |||
|- | |- | ||
− | {{ | + | | {{tooltip|Bypass Scout|Bypass scout is for those situations where an area must be crossed but there is no way to cross safely (read Sentry Guns). With Bonk! Atomic Punch and the triple jump provided by the Atomizer, he can safely reach more places in less time, allowing the scout to slip past enemy lines. As the scout will do a lot of running during this time, the hype meter for the Soda Popper will inevitably fill, allowing the scout to take advantage of the mini-crits, in case he needs to defend himself. }} |
− | + | | {{Icon weapon|weapon=Soda Popper|icon-size=64x64px}} <br/> '''[[Soda Popper]]''' | |
− | + | | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=64x64px}} <br/> '''[[Bonk! Atomic Punch]]''' | |
− | + | | {{Icon weapon|weapon=Atomizer|icon-size=64x64px}} <br/> '''[[Atomizer]]''' | |
− | + | |- | |
− | + | | {{tooltip|Longevity Scout|Longevity scout is designed more with longevity in mind. As any kills will result in a health pack, a scout will be able to flee after a battle easier than normally. To better help with combat in general, the mad milk will restore health as damage is done (if there are multiple teammates firing upon a milk'd enemy, they will also receive health), allowing for survivability. It is in this manner that the scout is able to also provide support for his teammates. The set is completed with the Shortstop, which can deal high amounts of damage fairly quickly. }} | |
+ | | {{Icon weapon|weapon=Shortstop|icon-size=64x64px}} <br/> '''[[Shortstop]]''' | ||
+ | | {{Icon weapon|weapon=Mad Milk|icon-size=64x64px}} <br/> '''[[Mad Milk]]''' | ||
+ | | {{Icon weapon|weapon=Candy Cane|icon-size=64x64px}} <br/> '''[[Candy Cane]]''' |
Revision as of 21:34, 7 July 2012
Hullo, here is my page. I'll probably post stuff about me later when I'm not lazy!
To come: Item set page Achievement page Other stuff maybe
Class | Loadout Name | Primary/PDA | Secondary | Melee | Hat | Misc 1 | Misc 2 | Action |
---|---|---|---|---|---|---|---|---|
Scout |
Risk Scout | Force-A-Nature |
Crit-A-Cola |
Boston Basher |
Ye Olde Bakerboy (Missing) |
Fast Learner(Missing) |
Ball-Kicking Boots(Missing) |
High Five!(Missing) |
Variable Scout | Scattergun |
Pistol |
Sandman | |||||
Bypass Scout | Soda Popper |
Bonk! Atomic Punch |
Atomizer | |||||
Longevity Scout | Shortstop |
Mad Milk |
Candy Cane |