Difference between revisions of "User:RK"

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Achievement page
 
Achievement page
 
Other stuff maybe
 
Other stuff maybe
{| class="wikitable" style="text-align:center;" width="40%"
+
{| class="wikitable grid" align="center" style="text-align:center"
| style="background:#F3A957; width:10%;" rowspan="2" | '''{{Class link|Scout|br=yes}}'''
+
! class="header" | Class
{{User:RK/itemtemplate
+
! class="header" | Loadout Name
  | title = Risk Scout
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! class="header" | [[Primary]]/[[PDA]]
  | item1 = Force-A-Nature
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! class="header" | [[Secondary]]
  | item2 = Crit-a-Cola
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! class="header" | [[Melee]]
  | item3 = Boston Basher
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! class="header" | [[Hat]]
  | description = Risk scout is more for risk/reward style gameplay. The driving device is the Crit-a-Cola, which allows the dishing out of mini-crits (though in return any hits taken will also be mini-crits). The Boston Basher functions in the same way, as each hit must connect with something or else the Scout will take the damage for himself. The set works best when being able to take enemies by surprise; the Force-a-Nature alone is great for two-shotting unaware enemies.}}
+
! class="header" | [[Misc]] 1
 +
! class="header" | [[Misc]] 2
 +
! class="header" | [[Action]]
 
|-
 
|-
{{User:RK/itemtemplate
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! rowspan="4" |[[File:Scoutava.jpg‎ |64px|link=Scout]] <br/> '''[[Scout]]'''
  | title = Variable Scout
+
| {{tooltip|Risk Scout|Risk scout is more for risk/reward style gameplay. The driving device is the Crit-a-Cola, which allows the dishing out of mini-crits (though in return any hits taken will also be mini-crits). The Boston Basher functions in the same way, as each hit must connect with something or else the Scout will take the damage for himself. The set works best when being able to take enemies by surprise; the Force-a-Nature alone is great for two-shotting unaware enemies.}}
  | item1 = Scattergun
+
| {{Icon weapon|weapon=Force-A-Nature|icon-size=64x64px}} <br/> '''[[Force-A-Nature]]'''
  | item2 = Pistol
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| {{Icon weapon|weapon=Crit-A-Cola|icon-size=64x64px}} <br/> '''[[Crit-A-Cola]]'''
  | item3 = Sandman
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| {{Icon weapon|weapon=Boston Basher|icon-size=64x64px}} <br/> '''[[Boston Basher]]'''
  | description = Variable scout is, more or less, best tuned for direct combat, as all three weapons have some sort of range capability. The pistol is the weapon of choice for taking on dangers from afar (especially sentry guns, which a scout is next to powerless against otherwise). The Scattergun is more for mid-range combat and dealing a lot of damage. The set is rounded off with the sandman, which is good for short-range combat. While the health reduction is a problem, this is off-set by the ability to stun.}}
+
| rowspan="4"| {{Icon weapon|weapon=Ye Olde Baker Boy|icon-size=64x64px}} <br/> '''[[Ye Olde Bakerboy]] (Missing)'''
 +
| rowspan="4"| {{Icon weapon|weapon=Fast Learner|icon-size=64x64px}} <br/> '''[[Fast Learner]](Missing)'''
 +
| rowspan="4"| {{Icon weapon|weapon=Ball-Kicking Boots|icon-size=64x64px}} <br/> '''[[Ball-Kicking Boots]](Missing)'''
 +
| rowspan="36"| {{Icon weapon|weapon=High Five!|icon-size=64x64px}} <br/> '''[[High Five!]](Missing)'''
 
|-
 
|-
{{User:RK/itemtemplate
+
| {{tooltip|Variable Scout|Variable scout is, more or less, best tuned for direct combat, as all three weapons have some sort of range capability. The pistol is the weapon of choice for taking on dangers from afar (especially sentry guns, which a scout is next to powerless against otherwise). The Scattergun is more for mid-range combat and dealing a lot of damage. The set is rounded off with the sandman, which is good for short-range combat. While the health reduction is a problem, this is off-set by the ability to stun.}}
  | title = Bypass Scout
+
| {{Icon weapon|weapon=Scattergun|icon-size=64x64px}} <br/> '''[[Scattergun]]'''
  | item1 = Soda Popper
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| {{Icon weapon|weapon=Pistol|icon-size=64x64px}} <br/> '''[[Pistol]]'''
  | item2 = Bonk! Atomic Punch
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| {{Icon weapon|weapon=Sandman|icon-size=64x64px}} <br/> '''[[Sandman]]'''
  | item3 = Atomizer
 
  | description = Bypass scout is for those situations where an area must be crossed but there is no way to cross safely (read Sentry Guns). With Bonk! Atomic Punch and the triple jump provided by the Atomizer, he can safely reach more places in less time, allowing the scout to slip past enemy lines. As the scout will do a lot of running during this time, the hype meter for the Soda Popper will inevitably fill, allowing the scout to take advantage of the mini-crits, in case he needs to defend himself.}}
 
 
|-
 
|-
{{User:RK/itemtemplate
+
| {{tooltip|Bypass Scout|Bypass scout is for those situations where an area must be crossed but there is no way to cross safely (read Sentry Guns). With Bonk! Atomic Punch and the triple jump provided by the Atomizer, he can safely reach more places in less time, allowing the scout to slip past enemy lines. As the scout will do a lot of running during this time, the hype meter for the Soda Popper will inevitably fill, allowing the scout to take advantage of the mini-crits, in case he needs to defend himself. }}
  | title = Longevity Scout
+
| {{Icon weapon|weapon=Soda Popper|icon-size=64x64px}} <br/> '''[[Soda Popper]]'''
  | item1 = Shortstop
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| {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=64x64px}} <br/> '''[[Bonk! Atomic Punch]]'''
  | item2 = Mad Milk
+
| {{Icon weapon|weapon=Atomizer|icon-size=64x64px}} <br/> '''[[Atomizer]]'''
  | item3 = Candy Cane
+
|-
  | description = Longevity scout is designed more with longevity in mind. As any kills will result in a health pack, a scout will be able to flee after a battle easier than normally. To better help with combat in general, the mad milk will restore health as damage is done (if there are multiple teammates firing upon a milk'd enemy, they will also receive health), allowing for survivability. It is in this manner that the scout is able to also provide support for his teammates. The set is completed with the Shortstop, which can deal high amounts of damage fairly quickly.}}
+
| {{tooltip|Longevity Scout|Longevity scout is designed more with longevity in mind. As any kills will result in a health pack, a scout will be able to flee after a battle easier than normally. To better help with combat in general, the mad milk will restore health as damage is done (if there are multiple teammates firing upon a milk'd enemy, they will also receive health), allowing for survivability. It is in this manner that the scout is able to also provide support for his teammates. The set is completed with the Shortstop, which can deal high amounts of damage fairly quickly. }}
 +
| {{Icon weapon|weapon=Shortstop|icon-size=64x64px}} <br/> '''[[Shortstop]]'''
 +
| {{Icon weapon|weapon=Mad Milk|icon-size=64x64px}} <br/> '''[[Mad Milk]]'''
 +
| {{Icon weapon|weapon=Candy Cane|icon-size=64x64px}} <br/> '''[[Candy Cane]]'''

Revision as of 21:34, 7 July 2012

Hullo, here is my page. I'll probably post stuff about me later when I'm not lazy!

To come: Item set page Achievement page Other stuff maybe

Class Loadout Name Primary/PDA Secondary Melee Hat Misc 1 Misc 2 Action
Scoutava.jpg
Scout
Risk Scout Item icon Force-A-Nature.png
Force-A-Nature
Item icon Crit-a-Cola.png
Crit-A-Cola
Item icon Boston Basher.png
Boston Basher
Item icon Ye Olde Baker Boy.png
Ye Olde Bakerboy (Missing)
Item icon Fast Learner.png
Fast Learner(Missing)
Item icon Ball-Kicking Boots.png
Ball-Kicking Boots(Missing)
Item icon High Five!.png
High Five!(Missing)
Variable Scout Item icon Scattergun.png
Scattergun
Item icon Pistol.png
Pistol
Item icon Sandman.png
Sandman
Bypass Scout Item icon Soda Popper.png
Soda Popper
Item icon Bonk! Atomic Punch.png
Bonk! Atomic Punch
Item icon Atomizer.png
Atomizer
Longevity Scout Item icon Shortstop.png
Shortstop
Item icon Mad Milk.png
Mad Milk
Item icon Candy Cane.png
Candy Cane