Difference between revisions of "Template:Metrics/Speed/doc"
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| heavy || colspan="7" | ''Not Yet Implemented'' | | heavy || colspan="7" | ''Not Yet Implemented'' | ||
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− | | engineer || | + | | engineer || || || || || || || haul |
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| medic || colspan="7" | ''Not Yet Implemented'' | | medic || colspan="7" | ''Not Yet Implemented'' |
Revision as of 02:39, 25 July 2012
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered Ability |
Valid argument settings
C | A | P | S | M | G | B | H | T |
---|---|---|---|---|---|---|---|---|
scout | omitted back crouch swim |
baby face's blaster | crit-a-cola | Positive real | ||||
soldier | Not Yet Implemented | |||||||
pyro | gas jockey's gear | |||||||
demoman | Not Yet Implemented | |||||||
heavy | Not Yet Implemented | |||||||
engineer | haul | |||||||
medic | Not Yet Implemented | |||||||
sniper | Not Yet Implemented | |||||||
spy |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.