Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
||
Line 56: | Line 56: | ||
{{Con}}Requires 17 seconds of running to gain mini-crits | {{Con}}Requires 17 seconds of running to gain mini-crits | ||
| | | | ||
− | '' | + | ''This weapon is pretty unbalanced.'' |
|- | |- | ||
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
Line 86: | Line 86: | ||
{{Info}}Normal damage | {{Info}}Normal damage | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+25% faster weapon switch<br> |
− | {{Con}}- | + | {{Con}}-25% damage penalty |
| | | | ||
''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.'' | ''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.'' | ||
Line 140: | Line 140: | ||
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | | align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
− | ''' | + | '''Axtinguisher/Postal Pummeler''' |
| | | | ||
− | {{con}}-50% damage vs. non burning targets | + | {{con}}-50% damage vs. non burning targets<br> |
+ | {{con}}No critical hits vs. non burning targets | ||
| | | | ||
{{con}}-50% damage penalty<br> | {{con}}-50% damage penalty<br> | ||
+ | {{con}}No random critical hits | ||
| | | | ||
− | + | ''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!'' | |
− | + | ''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!'' | |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
Line 158: | Line 160: | ||
| | | | ||
{{Info}}Clip based reload<br/> | {{Info}}Clip based reload<br/> | ||
− | {{Con}}Reloads slowly, if one shot is unused before reloading, it is lost | + | {{Con}}Reloads slowly, if one shot is unused before reloading, it is lost<br> |
+ | {{Con}}-15% slower reload speed | ||
| | | | ||
{{info}}''This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload'' | {{info}}''This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload'' | ||
Line 192: | Line 195: | ||
{{con}}30% longer spin up time<br> | {{con}}30% longer spin up time<br> | ||
| | | | ||
− | {{Pro}}- | + | {{Pro}}-20% damage penalty<br> |
{{pro}}25% longer spin up time<br> | {{pro}}25% longer spin up time<br> | ||
| | | | ||
Line 203: | Line 206: | ||
{{Pro}}+10% faster barrel spin up | {{Pro}}+10% faster barrel spin up | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+40% faster barrel spin up |
| | | | ||
''Valve turned it from fast spinning weapon into stock minigun with less damage'' | ''Valve turned it from fast spinning weapon into stock minigun with less damage'' | ||
Line 211: | Line 214: | ||
'''[[Gloves of Running Urgently]]''' | '''[[Gloves of Running Urgently]]''' | ||
| | | | ||
− | {{ | + | {{pro}}User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic)<br> |
− | {{neutral}}No self damage | + | {{neutral}}No self damage<br> |
+ | {{con}}-25% damage penalty | ||
| | | | ||
{{Pro}}User doesn't take mini-crits while active<br> | {{Pro}}User doesn't take mini-crits while active<br> | ||
{{Con}}-6 health drained per second while active<br> | {{Con}}-6 health drained per second while active<br> | ||
+ | {{Con}}-50% damage penalty | ||
| | | | ||
− | ''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk'' | + | ''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. |
+ | I want old one '''BACK''' '' | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 224: | Line 230: | ||
'''[[Quick Fix]]''' | '''[[Quick Fix]]''' | ||
| | | | ||
− | {{Con}}Can't overheal | + | {{Con}}Can't overheal<br> |
+ | {{neutral}}No overheal penalty | ||
| | | | ||
{{Pro}}Can overheal<br> | {{Pro}}Can overheal<br> | ||
Line 231: | Line 238: | ||
''Because lack of overheal difficults keeping patient alive.'' | ''Because lack of overheal difficults keeping patient alive.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="2" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
+ | | align="center" | [[File:Item icon SMG.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''SMG/Cleaner's Carbine''' | ||
+ | | | ||
+ | ''~'' | ||
+ | | | ||
+ | {{Pro}}+50% max secondary ammo on wearer(hidden) | ||
+ | | | ||
+ | ''These weapons needs more ammo. Olny scout can hold 4 clips, not sniper'' | ||
+ | |- | ||
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/> | | align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> |
Revision as of 11:40, 27 July 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
Empty Space of Nope.avi
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-20% damage penalty |
This weapon is pretty unbalanced. | ||
+50% fire damage vulnerability on wearer |
+30% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+25% faster weapon switch |
Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
I don't know the point of making flamethrowers stronger. |
Crits from behind |
Mini-crits from behind |
Crits from behind is a pure source of RAGE in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit. | ||
-10% damage penalty |
-15% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
No extra damage against burning targets |
Critical hits on burning targets |
-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths. | ||
Melee |
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
Demoman |
Single reload |
Clip based reload |
This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-20% damage penalty |
Because this weapon is too weak, and it should compete with Tomislav. | |
+10% faster barrel spin up |
+40% faster barrel spin up |
Valve turned it from fast spinning weapon into stock minigun with less damage | ||
User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic) |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
Secondary |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. |