Difference between revisions of "Template:Metrics/Speed/doc"
(Added Medic) |
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| engineer || || || || || || || || haul | | engineer || || || || || || || || haul | ||
|- | |- | ||
− | | medic || || | + | | medic || || overdose || || || || ''Positive real''<br>0-100 inclusive || || |
|- | |- | ||
| sniper || colspan="8" | ''Not Yet Implemented'' | | sniper || colspan="8" | ''Not Yet Implemented'' |
Revision as of 04:08, 11 August 2012
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered Ability (Heavy and Engineer) |
Valid argument settings
C | A | P | S | M | G | B | U | H | T |
---|---|---|---|---|---|---|---|---|---|
scout | omitted back crouch swim |
baby face's blaster | crit-a-cola | Positive real 0-99 inclusive |
|||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
||||||
pyro | gas jockey's gear | ||||||||
demoman | Not Yet Implemented | ||||||||
heavy | Not Yet Implemented | ||||||||
engineer | haul | ||||||||
medic | overdose | Positive real 0-100 inclusive |
|||||||
sniper | Not Yet Implemented | ||||||||
spy |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.