Difference between revisions of "Template:Metrics/Disciplinary Action"
(Disciplinary Action speed adjustments) |
(Sniper while aiming gets the 40% boost) |
||
Line 1: | Line 1: | ||
{{#switch: {{lc:{{{1}}}}} | {{#switch: {{lc:{{{1}}}}} | ||
− | | scout | + | | scout = 1.2625 |
− | | medic | + | | medic = 1.328125 |
| pyro | | pyro | ||
| engineer | | engineer | ||
| sniper | | sniper | ||
− | | spy | + | | spy = 1.35 |
− | | demoman | + | | demoman = 1.375 |
| soldier | | soldier | ||
− | | heavy = 1.4 | + | | heavy |
+ | | sniper_aim = 1.4 | ||
| 1 | | 1 | ||
}}<noinclude> | }}<noinclude> | ||
{{Template doc}} | {{Template doc}} | ||
[[Category:Game mechanics|{{SUBPAGENAME}}]] | [[Category:Game mechanics|{{SUBPAGENAME}}]] |
Latest revision as of 04:29, 13 August 2012
1
Look-up template that contains the scaling factor for the Disciplinary Action effect, based on class.
Argument | Value |
---|---|
scout | 1.2625 |
soldier | 1.4 |
pryo | 1.35 |
demoman | 1.375 |
heavy | 1.4 |
engineer | 1.35 |
medic | 1.328125 |
sniper | 1.35 |
sniper_aim | 1.4 |
spy | 1.35 |
other or blank | 1 |