Difference between revisions of "Template:Metrics/Speed/doc"
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| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | | H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | ||
|- | |- | ||
− | | T || Triggered Ability ([[Heavy]] and [[Engineer]]) | + | | T || Triggered Ability ([[Heavy]] and [[Engineer]])<br>Healing Target ([[Medic]]) |
+ | |- | ||
+ | | D || Disguise ([[Spy]]) | ||
|} | |} | ||
Line 37: | Line 39: | ||
! class = "header" | C | ! class = "header" | C | ||
! class = "header" | A | ! class = "header" | A | ||
+ | ! class = "header" | W | ||
! class = "header" | P | ! class = "header" | P | ||
! class = "header" | S | ! class = "header" | S | ||
Line 45: | Line 48: | ||
! class = "header" | H | ! class = "header" | H | ||
! class = "header" | T | ! class = "header" | T | ||
+ | ! class = "header" | D | ||
|- | |- | ||
− | | scout | + | | scout |
+ | | rowspan="9" | | ||
+ | ''One of'' | ||
+ | *''omitted'' | ||
+ | *back | ||
+ | *crouch | ||
+ | *swim | ||
+ | | rowspan="9" | ''Any value for True,''<br>''omitted for False'' | ||
+ | |baby face's blaster||crit-a-cola ||||||''Positive real''<br>0-99 inclusive|||||||| | ||
|- | |- | ||
− | | soldier || cow mangler 5000 || || escape plan || || || || ''Positive integer''<br>0-200 inclusive || | + | | soldier ||cow mangler 5000||||escape plan||||||||''Positive integer''<br>0-200 inclusive|||| |
|- | |- | ||
− | | pyro || || || || gas jockey's gear || || || || | + | | pyro ||||||||gas jockey's gear|||||||||| |
|- | |- | ||
− | | demoman || colspan=" | + | | demoman ||colspan="9"|''Not Yet Implemented'' |
|- | |- | ||
− | | heavy || colspan=" | + | | heavy ||colspan="9"|''Not Yet Implemented'' |
|- | |- | ||
− | | engineer || || || || || || || || haul | + | | engineer ||||||||||||||||haul|| |
|- | |- | ||
− | | medic || overdose || quick-fix || || || || ''Positive real''<br>0-100 inclusive || || | + | | medic ||overdose||quick-fix||||||||''Positive real''<br>0-100 inclusive||||''Class name''|| |
|- | |- | ||
− | | sniper || colspan=" | + | | sniper ||colspan="9"|''Not Yet Implemented'' |
|- | |- | ||
− | | spy || || || || || || || || | + | | spy ||||||||||||||||||''Class name'' |
|} | |} | ||
Revision as of 06:27, 12 August 2012
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered Ability (Heavy and Engineer) Healing Target (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | G | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Any value for True, omitted for False |
baby face's blaster | crit-a-cola | Positive real 0-99 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
||||||||
pyro | gas jockey's gear | ||||||||||
demoman | Not Yet Implemented | ||||||||||
heavy | Not Yet Implemented | ||||||||||
engineer | haul | ||||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Class name | |||||||
sniper | Not Yet Implemented | ||||||||||
spy | Class name |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.