Difference between revisions of "Demoman"

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== Weapons ==
 
== Weapons ==
 +
{{main|Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  

Revision as of 19:30, 5 October 2010

Demoman
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Demoman.png
Basic Information
Icon: 40px
Type: Defensive
Health: 175 / 260
150 / 225 with the Eyelander equipped
225 / 335 with the Eyelander fully charged
Speed: 93%
79% with the Scotsman's Skullcutter equipped
123% with the Eyelander fully charged
Meet the Demoman
DemomanVidSplash.png

A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.

The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.

Bio

Basic Strategy

Demomanava.jpg
Main articles: Demoman tips, Demoman strategy
  • Hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
  • Shoot sticky bombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Grenade Launcher.png
Standard
Grenade Launcher 4 16 On direct hit:
Base: 81–111
Crit: 280–300

After bounce:

Base: 22–64
Crit: 1901

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Stickybomb Launcher.png
Standard
Stickybomb Launcher 8 24 Directly underneath:
Base: 103–171
Crit: 3531
  • Primary fire fires the bombs, secondary fire makes them explode at once. Holding primary fire launches the bomb farther.
  • Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies.
  • Can lay 8 sticky bombs at once.
Item icon Chargin' Targe.png
Unlock
Chargin' Targe N/A N/A 50 (full charge)
+
10 per head
(up to 5 heads)
  • With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage.
  • Adds 50% resistance to fire damage.
  • Adds 40% resistance to explosive damage.
  • Grants its abilities passively, does not need to be selected.
Item icon Scottish Resistance.png
Unlock
Scottish Resistance 8 36 Directly underneath:
Base: 103–171
Crit: 3531
Stickybomb Launcher alternative:
  • Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them.
  • Can destroy enemy stickies.
  • Can lay 14 sticky bombs at once.
  • Has 12 more ammo carried.
  • Has 0.8 sec. longer priming time.
  • Has a 25% higher firing rate.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bottle.png
Standard
Bottle N/A N/A Base: 65

Crit: 195

Item icon Eyelander.png
Unlock
Eyelander N/A N/A Base: 65

Crit: 195

  • Has larger melee range.
  • Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
  • Lowers maximum health by 25 points.
  • No random Critical hits.
Item icon Pain Train.png
Craft
Pain Train N/A N/A Base: 65

Crit: 195

  • Doubles capture power for points and carts.
  • Raises bullet vulnerability by 10%.
Item icon Scotsman's Skullcutter.png
Craft
Scotsman's Skullcutter N/A N/A Base: 78

Crit: 234

  • Has larger melee range.
  • Every killing blow decapitates the enemy, but does not increase the head counter.
  • Deals 20% more damage.
  • Lowers speed by 15%, even if not wielded.
Item icon Frying Pan.png
Craft
Frying Pan N/A N/A Base: 65

Crit: 195

1 Explosion damage is determined by the distance from the explosion.

Taunt Attack

Attack Weapon Duration Damage
Demomaneyelandertauntkill.png
Melee
Decapitation Item icon Eyelander.png
Eyelander
5 seconds
  • 500 hp (instant kill) on hit.
  • Adds 1 to head counter.

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Main article: Demoman achievements

Demoman pack: 35 Achievements, 3 milestones.


Trivia

Bestbuddies.png
  • The Demoman is voiced by Gary Schwartz, who also voices The Heavy.
  • The Demoman has 3 jobs, a $5 million salary, and lives in a mansion with his blind mother in the Badlands of New Mexico.
  • The WAR!: The BLU Soldier and the RED Demoman became fast friends after meeting at a projectile weapons expo. They shared many experiences together including deep sea fishing, a trip to Las Vegas, and the 'Gravel Pits of America' scenic bus tour. After the Administrator's assistant Miss Pauling brought the matter to her attention (as friendships are forbidden by Mercenary contract), the Administrator decided to introduce a little 'healthy competition' to kill their blossoming friendship.
    The Demoman lost the seven day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats. Technically, more Soldiers were killed during the war than Demomen; the scales were tipped in favor of the Soldier by points awarded from the Propaganda Contest.
  • The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.
  • The Demoman's Scottish accent is very broken, due to the actor being American,and not Scottish
  • The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However he uses neither type of explosive.
  • The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.
  • The Demoman is missing his shoulder emblem in the RED main menu splash screen. (Both in the original RED team picture and the Soldier/Demo Face-off picture.) He is also missing his shoulder emblems in Meet the Demoman.
  • The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.
  • The Demoman seems to be highly sensitive about his missing eye. A trip to the 'Eye Museum' with the BLU Soldier caused the RED Demoman to break into tears.
  • The Demoman is a supporter of the 'Badland Brawlers'.
  • The Demoman is the only class updated thus far to not receive a replacement for his primary weapon. However, in the Backpack, the Scottish Resistance and the Chargin' Targe are listed as primary weapons for crafting purposes.
    • This being the case the Demoman is the only class who possess two primary weapon unlocks.
  • As seen in Meet the Demoman the Demoman smokes as the lit cigarette seen on his desk is presumably his. This coupled with his drinking makes for a very dangerous habit, considering the materials he typically works with.
  • The Demoman appears to undergo a personality change between Meet the Demoman and the WAR comic. In Meet the Demoman he is portrayed as drunken, angry and most likely somewhat mentally unstable; whereas in the comic he is well adjusted, able to hold civil conversation with both his mother and Miss Pauling, and seemingly sober.
  • The Demoman and Soldier are the only two classes with both hands uncovered.
  • The Demoman's crotch smiley note can never be seen in world view, it be seen only when the Demoman taunts while wielding the Grenade Launcher.
  • The Demoman is the only class in the game who is not Caucasian (excluding Pyro's indeterminate race).
  • The Demoman and the Medic are the only classes in the game who does not possess a bullet firing weapon.
  • The Demoman, as well as the Heavy, are the only classes that wear any visible body armor.
  • The Demoman's empty socket of his missing eye can actually be seen behind his eye patch by watching a player while being a Spectator or through Deathcam.
  • Both the Chargin' Targe and The Eyelander may be a reference to Jack Churchill who in WWII charged out from his position, straight into the oncoming enemy playing his bagpipes. Churchill lobbed a few grenades, and began attacking the Germans with his claybeg, a variation of the claymore - the sword, not the explosive.
  • The Demoman, along side the Heavy and the Pyro, has the most hats paintable by Paint Cans.
  • The Demoman has the most melee weapons than any other class.
  • The targe (Chargin' Targe) and the claymore (Eyelander) are possibly referances to William Wallace, a famous Scottish hero who fought against English tyranny, because the two weapons were his favorties.

See also


External links