Difference between revisions of "Community Mann vs. Machine strategy"

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m (Auto: EnforceCapitalization(Scout), EnforceCapitalization(Soldier), EnforceCapitalization(Medic), EnforceCapitalization(Payload), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1122093))
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== General Strategy==
 
== General Strategy==
 
* Teamwork is more vital than ever. Make sure to communicate at all times.
 
* Teamwork is more vital than ever. Make sure to communicate at all times.
* The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place dispensers at choke points
+
* The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place Dispensers at choke points
  
 
===[[Scout]]===
 
===[[Scout]]===
* Due to the defensive nature of this mode the scout is at a disadvantage with low health and short range weaponry. To counter this he's given a wider money gathering radius, gets health from gathering money and respawns much quicker than the other classes.
+
* Due to the defensive nature of this mode the Scout is at a disadvantage with low health and short range weaponry. To counter this he's given a wider money gathering radius, gets health from gathering money and respawns much quicker than the other classes.
 
* The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range.
 
* The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range.
  
 
===[[Soldier]]===
 
===[[Soldier]]===
 
*
 
*
* Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the soldier.
+
* Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the Soldier.
  
 
===[[Pyro]]===
 
===[[Pyro]]===
* The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating medic and patient quicker.
+
* The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating Medic and patient quicker.
 
* Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking.
 
* Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking.
  
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===[[Engineer]]===
 
===[[Engineer]]===
*Sentries are vital for controlling choke points and dealing big damage to giant and the tank but attract Sentry Busters. Keep an eye out at all times.
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*Sentry Guns are vital for controlling choke points and dealing big damage to giant and the tank but attract Sentry Busters. Keep an eye out at all times.
* Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and payload delivery  
+
* Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and Payload delivery  
  
 
===[[Medic]]===
 
===[[Medic]]===

Revision as of 21:00, 16 August 2012

General Strategy

  • Teamwork is more vital than ever. Make sure to communicate at all times.
  • The Robots don't drop ammo so take note of ammmo placements and consider getting Engineers to place Dispensers at choke points

Scout

  • Due to the defensive nature of this mode the Scout is at a disadvantage with low health and short range weaponry. To counter this he's given a wider money gathering radius, gets health from gathering money and respawns much quicker than the other classes.
  • The Scout's role is not restricted to money gathering, with piercing upgrades his primary weapons can take out whole crowds of enemies at close range.

Soldier

  • Upgraded banners can affect all team-mates meaning more ground can be covered rather than clustering around the Soldier.

Pyro

  • The Pyro's airblast is one of the few ways to deal with ubered giants and can be upgraded to make seperating Medic and patient quicker.
  • Whether dressed in fine suits or plate metal Spies are flammable all the same. If the Announcer alerts you to the presence of Spies start Spy checking.

Demoman

  • The robots follow pre-set paths so Sticky Bomb carpets are more effective than in normal gameplay. Upgrade for maximum effectivness.

Heavy

  • Unique to Heavy is the unlockable ability to shoot and destroy projectiles with his Primary. Use this to counter Giant Soldiers.

Engineer

  • Sentry Guns are vital for controlling choke points and dealing big damage to giant and the tank but attract Sentry Busters. Keep an eye out at all times.
  • Use a Teleporter to make travel between the frontlines and base quicker. It may make the difference between safety and Payload delivery

Medic

Sniper

Spy

  • Unique to Mann vs Machine the Spy's Sapper can be placed to disable robots. Unlike conventional gameplay there's a meter that must be left to fill before they can be used again.

Map Specific Strategy