Difference between revisions of "Template:Metrics/Speed/doc"

From Team Fortress Wiki
Jump to: navigation, search
(Demo dox)
m
Line 64: Line 64:
 
| pyro    ||||||||gas jockey's gear||||||||||
 
| pyro    ||||||||gas jockey's gear||||||||||
 
|-
 
|-
| demoman  ||||''shield'' <small>&dagger;</small>||''haunted'' <small>&Dagger;</small><br>scotsman's skullcutter||||||||''Positive integer''<br>0-4; inclusive||||
+
| demoman  ||||''shield'' <small>&dagger;</small>||''haunted'' <small>&Dagger;</small><br>scotsman's skullcutter||||||||''Positive integer''<br>0-4 inclusive||||
 
|-
 
|-
 
| heavy    ||brass beast||buffalo steak sandvich||gloves of running urgently||||||||||deploy||
 
| heavy    ||brass beast||buffalo steak sandvich||gloves of running urgently||||||||||deploy||
Line 70: Line 70:
 
| engineer ||||||||||||||||haul||
 
| engineer ||||||||||||||||haul||
 
|-
 
|-
| medic    ||overdose||quick-fix||||||||''Positive real''<br>0-100 inclusive||||''Positive integer''<br>0-520; inclusive||
+
| medic    ||overdose||quick-fix||||||||''Positive real''<br>0-100 inclusive||||''Positive integer''<br>0-520 inclusive||
 
|-
 
|-
 
| sniper  ||huntsman||cozy camper||||||||||||aim||
 
| sniper  ||huntsman||cozy camper||||||||||||aim||

Revision as of 22:34, 17 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M G B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman shield haunted
scotsman's skullcutter
Positive integer
0-4 inclusive
heavy brass beast buffalo steak sandvich gloves of running urgently deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520 inclusive
sniper huntsman cozy camper aim
spy Class name

† use to indicate the Chargin' Targe or the Splendid Screen
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron


Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.