Difference between revisions of "Talk:Payload"

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m (Just added a line break which really should have been there in the first place.)
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::::Putting that aside, having the current [[Payload Race]] article stand alone doesn't make sense when you consider its size, the amount of PLR maps, and the fact that [[Carts]] was recently merged into the article as well. If in the future there are more maps and more material to cover on PLR then it can be split off into its own article again. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 07:35, 30 September 2010 (UTC)
 
::::Putting that aside, having the current [[Payload Race]] article stand alone doesn't make sense when you consider its size, the amount of PLR maps, and the fact that [[Carts]] was recently merged into the article as well. If in the future there are more maps and more material to cover on PLR then it can be split off into its own article again. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 07:35, 30 September 2010 (UTC)
 
{{c|Support}} - ''weak'' - I say we merge it for now, and when PLR takes off and more maps are made and gameplay becomes more complex, we split them.--[[User:Focusknock|Focusknock]] 10:19, 30 September 2010 (UTC)
 
{{c|Support}} - ''weak'' - I say we merge it for now, and when PLR takes off and more maps are made and gameplay becomes more complex, we split them.--[[User:Focusknock|Focusknock]] 10:19, 30 September 2010 (UTC)
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{{c|Support}} I don't think the comparison to Arena/KotH is very apt. Those are two very distinct gameplay modes whose only similarity is the Capture Point. Even then, the Capture Point is optional in Arena. Instead it might be better to consider Attack/Defend and Control Point. The Maps template at the bottom of the page divides the maps as though they were different modes, but both lead to the [[Control Point]] page, with Attack/Defend being a subsection of that page. The only difference between Control Point and Attack/Defend is that in Attack/Defend has only BLU capturing the points, whereas Control Point has both teams trying to capture points. To me, that is exactly the difference between Payload and Payload Race. Instead of just BLU pushing a cart, both teams must push their own cart. Any further gameplay differences are either succinct enough to summarize in a single paragraph or two, or pertain to individual maps themselves and should therefore appear on the maps' respective pages. --[[User:Alex2539|Alex2539]] 18:25, 4 October 2010 (UTC)
 
{{c|Support}} I don't think the comparison to Arena/KotH is very apt. Those are two very distinct gameplay modes whose only similarity is the Capture Point. Even then, the Capture Point is optional in Arena. Instead it might be better to consider Attack/Defend and Control Point. The Maps template at the bottom of the page divides the maps as though they were different modes, but both lead to the [[Control Point]] page, with Attack/Defend being a subsection of that page. The only difference between Control Point and Attack/Defend is that in Attack/Defend has only BLU capturing the points, whereas Control Point has both teams trying to capture points. To me, that is exactly the difference between Payload and Payload Race. Instead of just BLU pushing a cart, both teams must push their own cart. Any further gameplay differences are either succinct enough to summarize in a single paragraph or two, or pertain to individual maps themselves and should therefore appear on the maps' respective pages. --[[User:Alex2539|Alex2539]] 18:25, 4 October 2010 (UTC)
 
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Revision as of 06:38, 6 October 2010