Difference between revisions of "August 23, 2012 Patch"
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| source = http://store.steampowered.com/news/8696/ | | source = http://store.steampowered.com/news/8696/ | ||
| notes = === Source Engine Changes === | | notes = === Source Engine Changes === | ||
− | *Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable | + | *Added a new command <code>"kickall"</code> which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable |
*Updated Steam binaries; fixes Linux crash on shutdown or restart | *Updated Steam binaries; fixes Linux crash on shutdown or restart | ||
=== Team Fortress 2 === | === Team Fortress 2 === | ||
*Fixed a problem with items not displaying the correct styles | *Fixed a problem with items not displaying the correct styles | ||
− | *Added a new command "player_ready_toggle" for players to ready-up in MvM mode | + | *Added a new command <code>"player_ready_toggle"</code> for players to ready-up in [[MvM]] mode |
− | *Can be bound to any key in the Keyboard tab of the Options dialog | + | **Can be bound to any key in the Keyboard tab of the Options dialog |
*Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value | *Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value | ||
*Fixed a few MvM sounds not being precached properly | *Fixed a few MvM sounds not being precached properly | ||
Line 24: | Line 24: | ||
*Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced") | *Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced") | ||
*Community requests | *Community requests | ||
− | *Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity | + | **Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity |
− | *The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively | + | **The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively |
}} | }} |
Revision as of 01:03, 24 August 2012
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Source: Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes
- Added a new command
"kickall"
which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable - Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command
"player_ready_toggle"
for players to ready-up in MvM mode- Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
- Sound will play even if the game is minimized
- Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
- Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
- Community requests
- Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
- The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Patch 2
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib