Difference between revisions of "Spy Robot"
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A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points. | A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points. | ||
− | As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in. | + | As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in. Notably, Spy-bots are distinguishable from regular players due to the fact that they will laugh in their regular, robotic voices even when disguised, unlike regular Spies, notifying a player that they are nearby. |
Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field. | Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field. |
Revision as of 21:31, 11 October 2012
Spy Robot | |
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Basic Information | |
Health: | 125 |
Speed: | 100% |
“ | I'm coming for you!
Click to listen
— The Spy-bot
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” |
Spy Robots appear in Mann vs. Machine as enemies.
Contents
Normal Variants
Spy
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Spy | Revolver |
Sapper |
Knife |
— |
A Spy robot behaves like a human Spy would, sapping Engineer buildings, backstabbing enemies, cloaking, disguising, and using its Revolver and Knife in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points.
As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in. Notably, Spy-bots are distinguishable from regular players due to the fact that they will laugh in their regular, robotic voices even when disguised, unlike regular Spies, notifying a player that they are nearby.
Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.
Trivia
- If a disguised Spy-bot is viewed as a spectator, it will simply appear as a red Spy-bot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.
Gallery
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