Difference between revisions of "Talk:Full Moon"

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(Full Moon Skybox)
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[[User:Alloid|Alloid]] 12:35, 20 September 2012 (UTC)
 
[[User:Alloid|Alloid]] 12:35, 20 September 2012 (UTC)
 
:No, that would require the maps to be recompiled/have separate versions. [[User:Sven|~Sven~]] 10:12, 20 September 2012 (PDT)
 
:No, that would require the maps to be recompiled/have separate versions. [[User:Sven|~Sven~]] 10:12, 20 September 2012 (PDT)
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::I think the moon is visible in koth_harvest_event and ctf_doublecross, but it doesn't change phase. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 09:16, 21 September 2012 (PDT)

Revision as of 16:16, 21 September 2012

I say center the picture at the top like it was, it just brought the page together better. The preceding unsigned comment was added by Amp32 (talk) • (contribs)

I disagree. It took too much space when centered above the page.  –  Epic Eric (T | C) 12:20, 6 November 2011 (PST)
No way looks great like it is nowAmp32 12:53, 7 November 2011 (PST)

Time Full Moons Start

It seems pretty clear that for Nov 10, they're basing the cycle off of Midnight UTC, as oppossed to Midday UTC. I say this because the patch came in to begin the event at almost exactly Midnight UTC. Maybe we should change the information as listed?

--The Goddamn Batman

Should also remove times that start at exactly midnight because that's ambiguous as hell. No sensible person lists midnight as a time because of the potential for confusion. Even if you have to put it a second before or after, do it.Shoegays 11:29, 9 January 2012 (PST)

Halloween Bosses

Will the HHH and MONOCULUS appear on a Full Moon?--Scout Decal Black.png ScoutKast 23:57, 16 November 2011 (PST)

No, unless the map is the Halloween version of the map. (Mann Manor and Eyeaduct, NOT Mountain Lab or Viaduct) TheIgnorantMedic 07:21, 2 June 2012 (PDT)

The Tin Soldier

While I've equipped all of the Halloween sets during the Full Moon today, including the Soldier, I can't seem to get any robot voice responses from him, nor have I seen him do his robot taunt. His battle cries are the default, for example. I've seen the Heavy and Demoman's taunts and the Engineer's voice has changed, it's only the Soldier I can't get any reaction. I've tried variations of Haunted and non-Haunted miscs, I've tried different weapons, and nothing's working. Is this happening to anybody else? Blazios 11:01, 9 December 2011 (PST)

Provided that TF2 doesn't crash again, I'll check in itemtest in a few minutes. Sven 11:05, 9 December 2011 (PST)
Well, it doesn't seem to work, in Itemtest at least. But neither does the Engineer's voice change, so it's possible that I'm doing it wrong. Sven 11:22, 9 December 2011 (PST)
Try asking around on the forums. This page is for discussion of the article, not gameplay. » Cooper Kid (blether) • (contreebs) 11:57, 9 December 2011 (PST)
Despite the background saying it's a full moon, I couldn't get any of my halloween stuff to show up either. It might have to do with the server clock. Balladofwindfishes 12:34, 9 December 2011 (PST)
I posted it here because I didn't want to add it to the article if it was simply a problem on my end and not with the game. I did find a thread on the forums where someone else is having the same problem, though I can't reply yet (waiting for activation, should've joined ages ago). I tried this again after the update just in case, still nothing. Am I right in saying that if this is a bug, it should be added either here or on the item sets' page? Blazios 17:04, 9 December 2011 (PST)
It seems that a lot of people are having issues with the costume effects (some can't get the Demoman to howl either) but I've yet to find someone whose Soldier taunt is working, so you're probably right. » Cooper Kid (blether) • (contreebs) 06:30, 10 December 2011 (PST)
I can confirm the Tin Soldier set doesn't work on my end, however the items do show up. Balladofwindfishes 06:42, 10 December 2011 (PST)

What about the current full moon?

Either I'm an idiot or the page doesn't say when the current full moon started and when it finishes. It's all well and good knowing we're in a full moon phase right now, but I'm sure I'm not the only one who is interested to know how long it lasts for. Just a suggestion :) And if it IS already there then it needs to be put somewhere clearer. Maybe next to the "We are in a full moon" text in the form of "We are in a full moon until XX:XX GMT" hope this makes sense! Casperr 09:16, 8 January 2012 (PST)

New moon?

It currently 6:00 PM PST on 2/6/12 and we can use Halloween items, so it seems that they can be used on new moons as well; this should be updated! Bujeebus 18:03, 6 February 2012 (PST)

Its a full moon where I am, not a new moon. User M-NINJA Signature.png 18:16, 6 February 2012 (PST)
I'm silly, its full here, or just after, but the wiki says its not but tf2 thinks it is one. Bujeebus 20:25, 6 February 2012 (PST)

Restart Server

Should we mention the server has to be restarted for Full Moon to take effect? It's a question I see often "it's a full moon, how come the costumes don't work?" so it might be good to mention that costumes will only show up on servers that have been restarted since the full moon started. Balladofwindfishes 05:53, 7 March 2012 (PST)

Do map changes with either changelevel or map count too? The latter technically restarts the server. i-ghost 06:52, 7 March 2012 (PST)
It's been added now. - MLGM 16:42, 30 April 2012 (PDT)


Full Moon Skybox

Does the full moon show up in a default map's skybox? I've seen this a few times now, but I want to be sure it's normal. (I couldn't see it on my old computer. CURSE YOU!)

Alloid 12:35, 20 September 2012 (UTC)

No, that would require the maps to be recompiled/have separate versions. ~Sven~ 10:12, 20 September 2012 (PDT)
I think the moon is visible in koth_harvest_event and ctf_doublecross, but it doesn't change phase. ==Fax Celestis talkcontribhome 09:16, 21 September 2012 (PDT)