Difference between revisions of "User:Firebellie"
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* I work in the design industry and in my spare time apart from playing tf2! i like to create custom content for games, | * I work in the design industry and in my spare time apart from playing tf2! i like to create custom content for games, | ||
here are a couple example levels that i have been working on... | here are a couple example levels that i have been working on... | ||
− | (neither of these levels are fully finished versions | + | (neither of these levels are fully finished versions but they give a good example of my knowledge of level creation, physics objects, particle effects and more) |
** [http://tf2-un.webs.com/cp_un_castles_r3.bsp.bz2 cp_un_castles] (a simple [[Control Point]] level, with the added feature of a central [[Control Point]] that can be captured during [[Setup time]] & Physics based objects to blow up & demolish!) | ** [http://tf2-un.webs.com/cp_un_castles_r3.bsp.bz2 cp_un_castles] (a simple [[Control Point]] level, with the added feature of a central [[Control Point]] that can be captured during [[Setup time]] & Physics based objects to blow up & demolish!) |
Revision as of 00:50, 8 October 2010
Welcome to Firebellie`s page
I have created this page so that when i make edits to this wiki you can find out a bit more about me.
- I have been playing Team Fortress 2 since the year 2008 but have been playing games such as Quake and Team Fortress since they were first released in the 1990`s
- My favourite Class in Team Fortress 2 is Demoman
- My Favourite Weapon Combination is..
- Grenade Launcher for quick Gib power !
- Scottish Resistance my all-time favourite Weapon in Team Fortress 2,it allows me to cluster Stickybombs and detonate them seperately so i can make decent traps to trick opponents into.
- Pain Train i simply use this because of its x2 Capture rate on Control Points and x2 move rate on Payload Carts and...because it hurts your opponent when you Melee them with it !
- I work in the design industry and in my spare time apart from playing tf2! i like to create custom content for games,
here are a couple example levels that i have been working on... (neither of these levels are fully finished versions but they give a good example of my knowledge of level creation, physics objects, particle effects and more)
- cp_un_castles (a simple Control Point level, with the added feature of a central Control Point that can be captured during Setup time & Physics based objects to blow up & demolish!)
- ctf_un_shutdown2 (This is a re-creation of a Team Fortress Classic level)
- here is my Backpack
- And here is my Steam Profile
Thats it from me for now, but more to follow ! Firebellie 00:48, 8 October 2010 (UTC)