Difference between revisions of "Crafting"
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*Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. This has since been removed. | *Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. This has since been removed. | ||
*As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. | *As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. | ||
− | *In total, items available in the Mann-Co Store that are not craftable are | + | *In total, items available in the Mann-Co Store that are not craftable are Paint, Name Tags, Keys, and Duels. |
*Robin has confirmed that Set Hats are to gain a crafting blue-print later. [http://forums.steampowered.com/forums/showthread.php?t=1451840] | *Robin has confirmed that Set Hats are to gain a crafting blue-print later. [http://forums.steampowered.com/forums/showthread.php?t=1451840] | ||
*Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] | *Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] |
Revision as of 00:07, 9 October 2010
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Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.
Contents
Blueprints
Metal
Blueprint | Requires | Produces |
---|---|---|
Smelt Primary Weapons † | 2 Identical primary weapons E.g. Force-A-Nature + Force-A-Nature |
1 Scrap Metal |
Smelt Secondary Weapons † | 2 Identical secondary weapons E.g. Flare Gun + Flare Gun |
1 Scrap Metal |
Smelt Melee Weapons † | 2 Identical melee weapons E.g. Übersaw + Übersaw |
1 Scrap Metal |
Smelt Class Weapons | Any 2 weapons wielded by the same class E.g. Ambassador + Dead Ringer (Spy Weapons) |
1 Scrap Metal |
Smelt Tokens | 3 Tokens E.g. Heavy Token + Demoman Token + Melee Token |
1 Reclaimed Metal |
Combine Scrap Metal | 3 Scrap Metal | 1 Reclaimed Metal |
Combine Reclaimed Metal | 3 Reclaimed Metal | 1 Refined Metal |
Smelt Refined Metal | 1 Refined Metal | 3 Reclaimed metal |
Smelt Reclaimed Metal | 1 Reclaimed Metal | 3 Scrap metal |
- † The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.
Tokens
Blueprint | Requires | Produces |
---|---|---|
Fabricate Class Token | 3 weapons from one class E.g. Natascha + Sandvich + Sandvich (Heavy weapons) |
1 Class Token E.g. 1 Heavy Token |
Fabricate Slot Token | 3 weapons from one slot E.g. Blutsauger + Huntsman + Direct Hit |
1 Slot Token E.g. 1 Primary Token |
Rebuild Class Token | Any one Class Token and another class's weapon E.g. Sniper Token + Buff Banner |
1 Class Token E.g. 1 Soldier Token |
Rebuild Slot Token | Any one Slot Token and another slot weapon E.g. Secondary Token + Axtinguisher |
1 Slot Token E.g. 1 Melee Token |
- Note: If one provides 3 identical weapons, one is given the option of creating a Class Token or a Slot Token, but not both.
Additionally, if one provides a Pain Train with a Class Token, or 3 Pain trains and chooses to create a Class Token, this will always result in a Soldier Token, never a Demoman Token.
Headgear
Blueprint | Requires | Produces |
---|---|---|
Fabricate Headgear | 3 Refined Metal | 1 Random Headgear |
Fabricate Class Headgear | 4 Refined Metal + 1 Class Token | 1 Class Headgear |
Rebuild Headgear | 2 Headgear | 1 Random Headgear |
Fabricate Bonk Helm† | 1 Batter's Helmet + 2 Bonk! Atomic Punch | 1 Bonk Helm |
Fabricate Set Headgear | 4 Refined Metal + 1 Set Weapon | 1 Specific Set Headgear |
- Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
- † The Batter's Helmet's level is not retained when crafted into a Bonk Helm. The level will be randomized.
Weapons
Blueprint | Requires | Produces |
---|---|---|
Fabricate Class Weapons | 1 Class Token + 1 Slot Token + 1 Scrap Metal E.g. Medic Token + Secondary Token + Scrap Metal |
1 Class Specific Weapon E.g. Kritzkrieg |
Fabricate Crit-a-Cola | 1 Kritzkrieg + 1 Bonk! Atomic Punch | 1 Crit-a-Cola |
Fabricate Dalokohs Bar | 1 Sandvich + 1 Bonk! Atomic Punch | 1 Dalokohs Bar |
Fabricate Gunboats | 1 Chargin' Targe + 1 Razorback | 1 Gunboats |
Fabricate Homewrecker | 1 Eyelander + 1 Equalizer | 1 Homewrecker |
Fabricate Pain Train | 1 Sandman + 1 Scrap Metal | 1 Pain Train |
Fabricate Scotsman's Skullcutter | 1 Axtinguisher + 1 Jarate | 1 Scotsman's Skullcutter |
Fabricate Tribalman's Shiv | 1 Huntsman + 1 Dead Ringer | 1 Tribalman's Shiv |
Fabricate Southern Hospitality | 1 Ambassador + 1 Scrap Metal | 1 Southern Hospitality |
Fabricate Black Box | 1 Direct Hit + 1 Reclaimed Metal | 1 Black Box |
Fabricate Mad Milk | 1 Jarate + 1 Reclaimed Metal | 1 Mad Milk |
Fabricate Shortstop | 1 Force-A-Nature + 1 Reclaimed Metal | 1 Shortstop |
Fabricate Holy Mackerel | 1 Sandman + 1 Reclaimed Metal | 1 Holy Mackerel |
Fabricate Battalion's Backup | 1 Buff Banner + 1 Reclaimed Metal | 1 Battalion's Backup |
Fabricate Degreaser | 1 Backburner + 1 Reclaimed Metal | 1 Degreaser |
Fabricate Powerjack | 1 Axtinguisher + 1 Reclaimed Metal | 1 Powerjack |
Fabricate Sydney Sleeper | 1 Huntsman + 1 Reclaimed Metal | 1 Sydney Sleeper |
Fabricate Darwin's Danger Shield | 1 Razorback + 1 Reclaimed Metal | 1 Darwin's Danger Shield |
Fabricate Bushwacka | 1 Eyelander + 1 Reclaimed Metal | 1 Bushwacka |
Fabricate L'Etranger | 1 Dead Ringer + 1 Reclaimed Metal | 1 L'Etranger |
Fabricate Your Eternal Reward | 1 Cloak & Dagger + 1 Reclaimed Metal | 1 Your Eternal Reward |
Fabricate Gloves of Running Urgently (GRU) | 1 Killing Gloves of Boxing + 1 Reclaimed Metal | 1 Gloves of Running Urgently |
Fabricate Vita-Saw | 1 Übersaw + 1 Reclaimed Metal | 1 Vita-Saw |
Note: These blueprints allow players possessing many of the already released weapons to construct the new community items quickly, rather then having to await a drop via the drop system.
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Slot Token | 3 weapons | 2 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 9 weapons = 3 Tokens |
6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token | 1 weapon |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
27 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token) | 27 weapons |
Set Headgear | 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set | 27 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses.
Class | Primary weapons |
Secondary weapons |
Melee weapons |
PDAs |
Tokens |
---|---|---|---|---|---|
Scout |
• | • • | • | ||
Soldier |
• | • • | • • | ||
Pyro |
• | • • | |||
Demoman |
• | • • • | |||
Heavy |
• | • | |||
Engineer |
• | ||||
Medic |
• | ||||
Sniper |
• | • • | • | ||
Spy |
• | • |
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
- Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
- On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn rag-dolls gold.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
- As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
- If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals".
- Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft. This has since been removed.
- As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above.
- In total, items available in the Mann-Co Store that are not craftable are Paint, Name Tags, Keys, and Duels.
- Robin has confirmed that Set Hats are to gain a crafting blue-print later. [1]
- Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [2]
- All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, but it is unknown if this will change or not.