Difference between revisions of "Day of Wreckening (mission)"
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The second wave of this mission is notoriously difficult considering the Intermediate difficulty of the mission and the early placing in the mission. Be sure to review the [[Community Mann vs. Machine strategy|strategy]] pages in playing this mission. | The second wave of this mission is notoriously difficult considering the Intermediate difficulty of the mission and the early placing in the mission. Be sure to review the [[Community Mann vs. Machine strategy|strategy]] pages in playing this mission. | ||
− | In playing through the second wave, it is highly advisable to focus on the tank with the entire team while a | + | In playing through the second wave, it is highly advisable to focus on the tank with the entire team while a Pyro class player continuously [[compression blast]]s the bomb carrier into the ravine. |
== References == | == References == |
Revision as of 08:40, 18 October 2012
Day of Wreckening | |
---|---|
Basic Information | |
Name: | Day of Wreckening |
File name: |
unknown
|
Developer(s): | Valve |
Map: | Decoy |
Mission type: | Unknown |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 400 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Day of Wreckening is an intermediate invasion mission available on the Decoy map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A-1 | Hard | — | 6 | 6 | 6 | 0 | 0 | 50 | |
Hard | — | 3 | 6 | 12 | 2 | 1 | 100 | ||
1A-2 | Hard | Spawns from all three sides | 6 | 12 | 24 | 25 | 1 | 150 | |
1B | Expert | — | 8 | 8 | 8 | 15 | 0 | 150 | |
Hard | — | ||||||||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Type 2 |
Expert | — | 5 | 5 | 5 | 45 | 0 | 150 | |
Hard | — | ||||||||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Wave 2 (600 Credits) | |||||||||
2 | 25,000 | — | — | — | 1 | 15 | — | 400 | |
Support | Easy | — | 1 | 1 | 1 | 0 | 0 | 10 | |
Easy | Spawns from all three sides | 4 | 16 | 40 | 1 | 1 | 190 | ||
Wave 3 (600 Credits) | |||||||||
3 | Expert | — | 10 | 20 | 30 | 0 | 35 | 600 | |
Normal | Spawns with full rage +800% buff duration | ||||||||
Hard | — | ||||||||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Support | Expert | — | 3 | — | — | 10 | 10 | — | |
Wave 4 (800 Credits) | |||||||||
4 | Expert | Fires continuously | 1 | 5 | 5 | 0 | 25 | 400 | |
Easy | — | 1 | 10 | 10 | 15 | 15 | 400 | ||
Wave 5 (1200 Credits) | |||||||||
5A-1 | Easy | — | 3 | 12 | 24 | 0 | 1 | 300 | |
5A-2 | Expert | Spawns from all three sides 1/4 Flank defenders's right 1/4 Flank defenders's left |
5 | 10 | 20 | 10 | 1 | 200 | |
5B-1 | Easy | — | 2 | 8 | 8 | 8 | 0 | 100 | |
Easy | Spawns at the right Flank defenders's right |
2 | 4 | 4 | 10 | 10 | 100 | ||
Easy | Spawns at the left Flank defenders's left |
2 | 4 | 4 | 16 | 10 | 100 | ||
5B-2 | |||||||||
1/2 | Expert | Spawns from all three sides | 4 | 20 | 40 | 25 | 1 | 200 | |
1/2 | Easy | Spawns from all three sides | |||||||
5C | 1/2 | Expert | — | 18 | 18 | 18 | 0 | 0 | 200 |
1/2 | Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left | |||||||
Wave 6 (800 Credits) | |||||||||
6A-1 | Hard | — | 1 | 1 | 1 | 0 | 0 | 20 | |
1/3 | Easy | — | 4 | 12 | 24 | 1 | 1 | 80 | |
2/3 | Easy | — | |||||||
6A-2 | Hard | — | 2 | 6 | 12 | 10 | 5 | 200 | |
6B | Easy | Spawns from all three sides 1/3 Flank defenders's right 1/3 Flank defenders's left |
3 | 9 | 28 | 10 | 1 | 100 | |
25,000 | — | — | — | 1 | 45 | — | 200 | ||
Hard | — | 4 | 12 | 16 | 65 | 25 | 200 | ||
Normal | Spawns with full rage +800% buff duration | ||||||||
25,000 | — | — | — | 1 | 120 | — | 0 |
Notes
The second wave of this mission is notoriously difficult considering the Intermediate difficulty of the mission and the early placing in the mission. Be sure to review the strategy pages in playing this mission.
In playing through the second wave, it is highly advisable to focus on the tank with the entire team while a Pyro class player continuously compression blasts the bomb carrier into the ravine.
References