Difference between revisions of "Template:Upgrade station class"
m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi) |
m (added ru) |
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{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
− | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade | + | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Classes | + | | en = Upgrade |
− | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Cost | + | | ru = Улучшения |
− | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Levels | + | }} |
− | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | | + | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
+ | | en = Classes | ||
+ | | ru = Классы | ||
+ | }} | ||
+ | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Cost | ||
+ | | ru = Цена | ||
+ | }} | ||
+ | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Levels | ||
+ | | ru = | ||
+ | }} | ||
+ | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Blast Resistance''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} All classes | + | | en = +25% Blast Resistance |
+ | | ru = +25 % Защита от взрывов | ||
+ | }}''' | ||
+ | | rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
+ | | en = All classes | ||
+ | | ru = Все | ||
+ | }} | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]]. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]]. | ||
+ | | ru = Получение меньшего урона от [[Projectiles/ru#Взрывы|взрывов]]. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Bullet Resistance''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% Bullet Resistance | ||
+ | | ru = +25 % Защита от пуль | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Take less damage from [[hitscan]] weapons | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Take less damage from [[hitscan]] weapons and taunt attacks. | ||
+ | | ru = Получение меньшего урона от оружия с [[hitscan/ru|мгновенным попаданием]]. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+10% Movement Speed''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +10% Movement Speed | ||
+ | | ru = +10 % Скорость передвижения | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Adds 10% to movement speed. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Adds 10% to movement speed. | ||
+ | | ru = 10 % к скорости передвижения. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+2 Health Regen''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +2 Health Regen | ||
+ | | ru = +2 % Скорости восстановления здоровья | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 5 | | style="border:1px solid #333;" | 5 | ||
− | | style="border:1px solid #333;" | Regenerates [[health]] every second. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Regenerates [[health]] every second. | ||
+ | | ru = Восстанавливает [[health/ru|здоровье]] каждые несколько секунд. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+20% Jump Height''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +20% Jump Height | ||
+ | | ru = +20 % Высота прыжка | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | [[Jumping|Jump]] higher. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = [[Jumping|Jump]] higher. | ||
+ | | ru = [[Jumping/ru|Прыжок]] становится выше. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% Fire Resistance''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% Fire Resistance | ||
+ | | ru = +25 % Защита от огня | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Take less damage from fire and [[afterburn]]. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Take less damage from fire and [[afterburn]]. | ||
+ | | ru = Получение меньшего урона от огня и [[afterburn/ru|догорания]]. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+25% [[Critical Hit|Crit]] Resistance''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +25% [[Critical Hit|Crit]] Resistance | ||
+ | | ru = +25 % Защита от критов | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Take less damage from [[critical hits]]. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Take less damage from [[critical hits]]. | ||
+ | | ru = Получение меньшего урона от [[critical hits/ru|критических попаданий]]. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+5 [[Metal]] Regen''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +5 [[Metal]] Regen | ||
+ | | ru = +5 % Восстановление металла | ||
+ | }}''' | ||
| style="border:1px solid #333;" | {{Class link|Engineer}} | | style="border:1px solid #333;" | {{Class link|Engineer}} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 5 | | style="border:1px solid #333;" | 5 | ||
− | | style="border:1px solid #333;" | [[Metal]] is regenerated every 5 seconds. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = [[Metal]] is regenerated every 5 seconds. | ||
+ | | ru = Восстановление [[Metal/ru|металла]] каждые 5 секунд. | ||
+ | }} | ||
|- | |- | ||
|} | |} |
Revision as of 12:18, 6 November 2012
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All classes | 350 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. |
+25% Bullet Resistance | 350 | 3 | Take less damage from hitscan weapons and taunt attacks. | |
+10% Movement Speed | 200 | 3 | Adds 10% to movement speed. | |
+2 Health Regen | 200 | 5 | Regenerates health every second. | |
+20% Jump Height | 200 | 3 | Jump higher. | |
+25% Fire Resistance | 150 | 3 | Take less damage from fire and afterburn. | |
+25% Crit Resistance | 150 | 3 | Take less damage from critical hits. | |
+5 Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |