Difference between revisions of "Template:Upgrade station melee"

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m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi)
 
m (Pre-add language + Improve the table)
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{| class="wikitable grid" style="border:1px solid #333;"
 
{| class="wikitable grid" style="border:1px solid #333;"
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade
+
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | Weapons
+
| en = Upgrade
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Cost
+
}}
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Levels
+
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | Notes
+
| en = Weapons
 +
}}
 +
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Cost
 +
}}
 +
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
 +
| en = Levels
 +
}}
 +
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+10% Attack Speed'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} Melee weapons
+
| en = +10% Attack Speed
 +
}}'''
 +
| rowspan = "2" style="border:1px solid #333;" | {{icon class|All Classes|16px}} All Melee weapons
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''+25% Damage'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], [[Nessie's Nine Iron]]
+
| en = +25 Health On Kill
| style="border:1px solid #333;" | 400
+
}}'''
 +
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Health from robot kills can overheal players.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+25 Health On Kill'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} Melee weapons
+
| en = +25% Damage
| style="border:1px solid #333;" | 100
+
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Eyelander}}, {{item link|Scotsman's Skullcutter}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Claidheamh Mòr}}, {{item link|Half-Zatoichi}}, {{item link|Persian Persuader}}, {{item link|Nessie's Nine Iron}}
 +
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Health from robot kills can overheal players.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.}}
 
|-
 
|-
| style="border:1px solid #333;" | '''Armor Penetration'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Spy|16px}} [[Knife]], [[Your Eternal Reward]], [[Conniver's Kunai]], [[Big Earner]], [[Wanga Prick]], [[Spy-cicle]], [[Sharp Dresser]], [[Black Rose]]
+
| en = Armor Penetration
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Spy|16px}} {{lang
 +
| en = [[Weapons#Spy|Melee weapon]]
 +
}}
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 400
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Allows backstabs against giant robots at X% (out of 750) damage.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Allows backstabs against giant robots at X% (out of 750) damage.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+2s Crits On Kill'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} [[Bottle]], Eyelander, Scotsman's Skullcutter, [[Pain Train]], [[Frying Pan]], Horseless Headless Horsemann's Headtaker, [[Ullapool Caber]], Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron, [[Scottish Handshake]], [[Conscientious Objector]]<br>{{icon class|Spy|16px}} Knife, Your Eternal Reward, Conniver's Kunai, Big Earner, Wanga Prick, Spy-cicle, Sharp Dresser, Black Rose
+
| en = +2s Crits On Kill
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{lang
 +
| en = [[Weapons#Demoman|Melee weapon]]
 +
}}<br>{{icon class|Spy|16px}} {{lang
 +
| en = [[Weapons#Spy|Melee weapon]]
 +
}}
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
| style="border:1px solid #333;" | 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
+
| style="border:1px solid #333;" | {{lang
 +
| en = 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+15% Recharge Rate'''
+
| style="border:1px solid #333;" | '''{{lang
| rowspan="2" style="border:1px solid #333;" | {{icon class|Scout|16px}} [[Sandman]], [[Wrap Assassin]]
+
| en = +15% Recharge Rate
 +
}}'''
 +
| rowspan="2" style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Sandman}}, {{item link|Wrap Assassin}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Faster baseball/bauble recharge rate.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Faster baseball/bauble recharge rate.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''+100% Max Misc Ammo'''
+
| style="border:1px solid #333;" | '''{{lang
 +
| en = +100% Max Misc Ammo
 +
}}'''
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | Gives the Scout one extra baseball/bauble per level.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Gives the Scout one extra baseball/bauble per level.
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''Ball Marks Target'''
+
| style="border:1px solid #333;" | '''{{lang
| style="border:1px solid #333;" | {{icon class|Scout|16px}} Sandman
+
| en = Ball Marks Target
 +
}}'''
 +
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Sandman}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
| style="border:1px solid #333;" | Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
+
| style="border:1px solid #333;" | {{lang
 +
| en = Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
 +
}}
 
|}
 
|}

Revision as of 18:06, 10 November 2012

Upgrade Weapons Cost Levels Notes
+10% Attack Speed TF2 crosshair orange.png All Melee weapons 200 4
+25 Health On Kill 100 4 Health from robot kills can overheal players.
+25% Damage Leaderboard class demoman.png Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, Nessie's Nine Iron 400 4 Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
Armor Penetration Leaderboard class spy.png Melee weapon 400 4 Allows backstabs against giant robots at X% (out of 750) damage.
+2s Crits On Kill Leaderboard class demoman.png Melee weapon
Leaderboard class spy.png Melee weapon
350 2 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.
+15% Recharge Rate Leaderboard class scout.png Sandman, Wrap Assassin 250 4 Faster baseball/bauble recharge rate.
+100% Max Misc Ammo 100 4 Gives the Scout one extra baseball/bauble per level.
Ball Marks Target Leaderboard class scout.png Sandman 500 1 Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.