Difference between revisions of "Template:Upgrade station building"
m (idk how to create switch language template. If someone know how to, please go to User talk:Hinaomi) |
m (Hinoami, I've set this up for translation switching. I hope you see how it works?) |
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− | + | {{lang | |
− | These are available only to the [[Engineer]]. | + | | en = These are available only to the [[Engineer]]. |
− | + | }} | |
{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
− | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | Upgrade | + | ! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | Building | + | | en = Upgrade |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Cost | + | }} |
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Levels | + | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
− | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | Notes | + | | en = Building |
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Cost | ||
+ | }} | ||
+ | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Levels | ||
+ | }} | ||
+ | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
+ | | en = Notes | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+1 Disposable Sentry Gun''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | [[Image:Red Mini Sentry.png|16px]] | + | | en = +1 Disposable Sentry Gun |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | [[Image:Red Mini Sentry.png|16px]] {{item link|Combat Mini-Sentry Gun}} | ||
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 1 | | style="border:1px solid #333;" | 1 | ||
− | | style="border:1px solid #333;" | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. Once it runs out of ammunition, it self-destructs. Not affected by building health and sentry fire rate upgrades. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. Once it runs out of ammunition, it self-destructs. Not affected by building health and sentry fire rate upgrades. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+100% [[Building]] Health''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | All Buildings | + | | en = +100% [[Building]] Health |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{lang | ||
+ | | en = All Buildings | ||
+ | }} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | You have to build new buildings for this to take effect. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = You have to build new buildings for this to take effect. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+10% Sentry Firing Speed''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | [[Image:Lvl3sentry.png|16px]] | + | | en = +10% Sentry Firing Speed |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | [[Image:Lvl3sentry.png|16px]] {{Item link|Sentry Gun}}<br>[[Image:Red Mini Sentry.png|16px]] {{Item link|Combat Mini-Sentry Gun}} | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | 10% faster sentry fire rate. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = 10% faster sentry fire rate. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''2-Way Teleporters''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = 2-Way Teleporters | ||
+ | }}''' | ||
| style="border:1px solid #333;" | [[Image:Telespin.jpg|16px]] [[Teleporter]] | | style="border:1px solid #333;" | [[Image:Telespin.jpg|16px]] [[Teleporter]] | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
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| style="border:1px solid #333;" | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. | | style="border:1px solid #333;" | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+50% Max [[Metal]] Capacity''' | + | | style="border:1px solid #333;" | '''{{lang |
+ | | en = +50% Max [[Metal]] Capacity | ||
+ | }}''' | ||
| style="border:1px solid #333;" | {{class link|Engineer}} | | style="border:1px solid #333;" | {{class link|Engineer}} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | +50% metal to the Engineer, not the buildings. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = +50% metal to the Engineer, not the buildings. | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''+100% Dispenser Range''' | + | | style="border:1px solid #333;" | '''{{lang |
− | | style="border:1px solid #333;" | [[Image:Lvl3dispenser.png|16px]] | + | | en = +100% Dispenser Range |
+ | }}''' | ||
+ | | style="border:1px solid #333;" | [[Image:Lvl3dispenser.png|16px]] {{Item link|Dispenser}} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. | ||
+ | }} | ||
|} | |} |
Revision as of 14:43, 23 October 2012
These are available only to the Engineer.
Upgrade | Building | Cost | Levels | Notes |
---|---|---|---|---|
+1 Disposable Sentry Gun | Combat Mini-Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. Once it runs out of ammunition, it self-destructs. Not affected by building health and sentry fire rate upgrades. |
+100% Building Health | All Buildings | 400 | 3 | You have to build new buildings for this to take effect. |
+10% Sentry Firing Speed | Sentry Gun Combat Mini-Sentry Gun |
350 | 3 | 10% faster sentry fire rate. |
2-Way Teleporters | Teleporter | 250 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. |
+50% Max Metal Capacity | Engineer | 200 | 4 | +50% metal to the Engineer, not the buildings. |
+100% Dispenser Range | Dispenser | 100 | 3 | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. |