Difference between revisions of "Linux dedicated server"
m (→Requirements: formatting) |
m (→Automated startup at server boot) |
||
Line 89: | Line 89: | ||
=== Automated startup at server boot === | === Automated startup at server boot === | ||
− | In the event of unexpected power outages, it might be usefull to automatically restart your server. The following example Debian LSB script can be used to automatically restart the server. Note that <code>screen</code> is used. This script should be named TF2-server and can be put in the folder /etc/init.d. After doing that, run: | + | In the event of unexpected power outages, it might be usefull to automatically restart your server. The following example Debian LSB init script can be used to automatically restart the server. Note that <code>screen</code> is used. This script should be named TF2-server and can be put in the folder /etc/init.d. After doing that, run: |
$ update-rc.d TF2-server defaults | $ update-rc.d TF2-server defaults |
Revision as of 22:45, 5 November 2012
This guide assumes you know how to use the command line in Linux. |
Linux is one of the two platforms currently supported by Valve's dedicated server tool (HLDS), the other being Microsoft Windows. Basic installation and configuration for a Linux dedicated server is the same for all distributions, but small details, such as package names, directories, etc. may differ from distribution to distribution. It is recommended that you check your distribution's repositories for the required packages before continuing.
Contents
Reading this article
This article has been written according to standard Linux documentation syntax, meaning the following:
- A command prefixed by
#
(a hash) is meant to be run as root. Most distributions have a separate root account; for other distributions such as Ubuntu, Linux Mint, Crunchbang, etc., the sudo prefix to a command will ensure the command is run as root. - A command prefixed by
$
(a dollarsign) is meant to be run as a user. ./
means "current working directory".
Requirements
A number of requirements exist in order to run a Team Fortress 2 server on the Linux platform, namely:
- Write-access to the current working directory
glibc >= 2.3.6
- Approximately 9GB hard-drive space (for a barebones server with no custom maps, sounds, etc.)
- In the case of a 64-bit distribution, the package lib32gcc1 or ia32-libs is required to be installed:
On 64-bit CentOS run:
# yum install libgcc.i686 glibc.i686
On 64-bit Debian/Ubuntu/Linux Mint run:
$ sudo apt-get install lib32gcc1 ia32-libs
On 64-bit ArchLinux run:
$ sudo pacma -Sy lib32gcc1 ia32-libs
- If you are installing on CentOS, you will have to use this command before
yum install ncompress
- If you are installing on FreeBSD (which is not Linux at all), you must enable Linux compatibility in the kernel and install a base system via the ports collection. Instructions to get you started are located here.
Installation
There are a number of different ways to run a dedicated server. In this article, we will assume that a specific user (tf2server) has been created for the sole purpose of running a Team Fortress 2 server. In order to create a user, issue the following command as root:
# adduser tf2server
You will be prompted for a name, a password, along with other information; fill this out as you please. Then switch user, for short su, to the newly created account:
$ su -l tf2server
Next up, create a directory and change to it. You can call it anything you like; I've picked "hlds":
$ mkdir hlds && cd hlds
The next thing we need to do is to download the dedicated server update tool (hldsupdatetool.bin), and change its permissions to be executable, allowing us to download the Steam binary required to download our gameserver. Finally, we run the binary.
$ wget http://storefront.steampowered.com/download/hldsupdatetool.bin && chmod +x hldsupdatetool.bin $ ./hldsupdatetool.bin
When we run the binary, we're prompted to accept Valve's Terms and Conditions for using the update tool; after reading and agreeing to the terms included, type "yes", and hit Enter. The next thing to happen is that the steam binary should extract. Run it to download the latest version of the HLDS Update Tool:
$ ./steam Checking bootstrapper version ... Getting version 42 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command
Do as prompted; repeat the same command. All we need to do now is to download the gameserver files, and launch it.
Create another directory, which will house the actual files of the gameserver (inside /home/tf2server/hlds). We'll call this one gameserver.
$ mkdir gameserver
Next up, let's ask Steam to download the Team Fortress 2 game files into that folder, using the following command.
$ ./steam -command update -game tf -dir gameserver
This runs the update command of the game tf (Team Fortress 2) into the directory gameserver/. Sit back and wait, this may take some time.
Running the server
We're almost done. The server is installed. The only thing left is to run it, using a number of arguments. Change to the gameserver/orangebox/
directory. In this folder, create a file called steam_appid.txt
and put in there only the following number:
440
Next, in the same orange box
folder, there should be a script called srcds_run
, which is what launches the game. A basic use of this script could be:
$ ./srcds_run -game tf -autoupdate -steambin /home/tf2server/hlds/steam -maxplayers 24 +map cp_badlands
This launches a Team Fortress 2 server with a maximum of 24 players on Badlands which will download updates automatically. There are many more ways of configuring the server and running it, but this covers the basics.
screen
Many server operators choose to run the server under screen
, as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server. It can be installed via your distribution's package manager. The server can then be run with:
$ screen -m -S tf2 ./srcds_run parameters
where parameters is your normal srcds_run
parameters. You can use Ctrl+A+D to minimize the console, and screen -r tf2
to bring it back up. Ctrl+D will terminate the session (make sure you use the killserver console command first) and Ctrl+A+[ will allow you to scroll through it. See the manual for more commands and parameters.
Automated startup at server boot
In the event of unexpected power outages, it might be usefull to automatically restart your server. The following example Debian LSB init script can be used to automatically restart the server. Note that screen
is used. This script should be named TF2-server and can be put in the folder /etc/init.d. After doing that, run:
$ update-rc.d TF2-server defaults
This should ensure a proper startup of the server after each reboot.
#!/bin/sh ### BEGIN INIT INFO # Provides: tf2-server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Should-Start: $named # Should-Stop: $named # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlds/gameserver/orangebox" USER="tf2server" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" # MVM mode requires -maxplayers 32 OPTS="-game tf -autoupdate -steambin /home/tf2server/hlds/steam -maxplayers 32 +map mvm_decoy" cd "$BINARYPATH" case "$1" in start) echo -n "Starting the $NAME server... " if [ -e "$BINARYNAME" ]; then start-stop-daemon --start --pidfile $PIDFILE --make-pidfile --chuid $USER --user $USER --chdir $BINARYPATH --exec "/usr/bin/screen" -- -dmS $SCREENREF $BINARYPATH/$BINARYNAME $OPTS else echo "Could not find binary, aborting!" exit 5 fi if [ `pgrep $BINARYNAME` ]; then echo "Done!" else echo "Failed!" rm -f $PIDFILE fi ;; stop) echo -n "Stopping the $NAME server... " killall $BINARYNAME > /dev/null 2>/dev/null rm -f $PIDFILE echo "Done!" ;; status) if [ -e $PIDFILE ]; then echo "$NAME server is running" else echo "No $NAME server running ($PIDFILE is missing)" fi ;; *) echo "Usage: ${0} {start|stop|status}" exit 2 esac exit 0
Troubleshooting
- My server doesn’t show up in the LAN tab of my client’s server browser.
- I cannot access my loadout when playing on this server.
- Are you still able to connect using
connect <ip-address>
in the Developer Console? - During startup, does your server report the following?
* Unable to load Steam support library.* * This server will operate in LAN mode only.*
- When you connect with your client, does the server say the following?
NULL ISteamGameServer in ConnectClient. Steam authentication may fail. … Cannot verify load for invalid steam ID […]
- If so, then both of these problems have the same solution: Make sure you have a
steam_app.txt
file containing the number440
in yourorange box
folder. See Running the server, above.
- My server doesn’t auto-update on startup.
- When starting up, does your server say the following?
WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring.
- If so, then you need point
srcds_run
to the location of your Steam binary, using the-steambin
argument. See Running the server, above.
Tips
- The first run of ./steam may hang while checking the bootstrap version. You will need to retry several times until it completes.
- server.cfg goes in orangebox/tf/cfg. For more information on configuring your dedicated server, see Dedicated server configuration.
- If you want people outside of your network to be able to connect – that is, you’re not just running a LAN server – remember to open ports 27000-27015 to incoming traffic in your firewall .
- If you don't have a firewall, get one. Exposing your server to the internet without a firewall is very risky.
- Get an error like: "-bash: ./hldsupdatetool.bin: No such file or directory"? If on Debian, try installing lib32gcc1. "apt-get install lib32gcc1"