Difference between revisions of "Familiar Fez"
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==Trivia== | ==Trivia== |
Revision as of 17:41, 10 October 2010
“ | Oh dear, I've made quite a mess.
Click to listen
— The Spy
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” |
The Familiar Fez is an unlockable headwear item for the Spy released with the Polycount pack. It appears as a team-colored Fez that sits atop the Spy's regular balaclava along with sunglasses.
As with all of the item set hats, this hat can be crafted from four Refined Metals and one weapon from the Saharan Spy set.
Item set
This item is part of the Saharan Spy set. When the entire set is worn, the set provides these additional stats:
- Reduced decloak sound volume
- 0.5 sec longer Cloak blink time
The other set items are:
Blueprint
Refined Metal | L'Etranger | Familiar Fez | ||
x4 | + | = |
Refined Metal | Your Eternal Reward | Familiar Fez | ||
x4 | + | = |
Trivia
- The hat is a reference to Mustafa, one of Dr. Evil's henchmen in Austin Powers: The Spy Who Shagged Me. There are several links:
- In the film, Austin says to Mustafa "I don't recall your name, but your fez is familiar." [1].
- The artwork used for the pack's Polycount entry image was a recreation of a still of Mustafa in the same pose, and the creator had admitted to watching Austin Powers a week prior to designing the pack.
- The entry's description mentions a "line of three-question-format". In the film, Mustafa was unable to withhold answers after being asked the same question three times (on account of the fact it irritates him).
- This is one of five hats to add an accessory in addition to the hat itself, the others being:
- The Hound Dog, also giving the Heavy a pair of sunglasses.
- The Pugilist's Protector, giving the Heavy a mouth-guard.
- The Attendant, which gives the Pyro a bow tie.
- The Lumbricus Lid, giving the Soldier a cosmetic set of Holy Hand Grenades.
- The sunglasses, like with the Hound Dog are purely cosmetic and do not darken the player's vision.
- When released, there was no crafting blueprint for this item. This was later added due to the complaining about it being too hard to obtain, because of it having an effect on gameplay.
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