Difference between revisions of "Template:Upgrade station primary"
(Corrected costs on Engineer and Heavy upgrades; corrected misconception that Sydney Sleeper cannot have explosive headshots.) |
m (Fixed to easier to identical) |
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{| class="wikitable grid" style="border:1px solid #333;" | {| class="wikitable grid" style="border:1px solid #333;" | ||
− | ! class="header" width=" | + | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
| en = Upgrade | | en = Upgrade | ||
| ru = Улучшения | | ru = Улучшения | ||
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| cs = Zbraň | | cs = Zbraň | ||
}} | }} | ||
− | ! class="header" width=" | + | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang |
| en = Cost | | en = Cost | ||
| ru = Цена | | ru = Цена | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | | + | | style="border:1px solid #333;" | '''{{lang |
| en = +50% Clip Size | | en = +50% Clip Size | ||
| ru = +50% Размер обоймы | | ru = +50% Размер обоймы | ||
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| cs = +50% Velikost zásobníku | | cs = +50% Velikost zásobníku | ||
}}''' | }}''' | ||
− | | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{lang |
| en = [[Weapons#Scout|Primary weapons]] | | en = [[Weapons#Scout|Primary weapons]] | ||
| ru = [[Weapons/ru#Scout|Основное оружие]] | | ru = [[Weapons/ru#Scout|Основное оружие]] | ||
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| ko = [[Weapons/ko#Scout|주 무기]] | | ko = [[Weapons/ko#Scout|주 무기]] | ||
| cs = [[Weapons/cs#Scout|Primární]] | | cs = [[Weapons/cs#Scout|Primární]] | ||
− | }}<br>{{icon class|Medic|16px}} {{lang | + | }}<br>{{icon class|Engineer|16px}} {{lang |
+ | | en = [[Weapons#Engineer|Primary weapons]] except | ||
+ | | ru = [[Weapons/ru#Engineer|Основное оружие]] кроме | ||
+ | | zh-hant = [[Weapons/zh-hant#Engineer|主要武器]] 除 | ||
+ | | pl = [[Weapons/pl#Engineer|Podstawowa]] z wyjątkiem | ||
+ | | ko = [[Weapons/ko#Engineer|주 무기]] 외 | ||
+ | | cs = [[Weapons/cs#Engineer|Primární]] vyloučit | ||
+ | }} {{item link|Widowmaker}}<br>{{icon class|Medic|16px}} {{lang | ||
| en = [[Weapons#Medic|Primary weapons]] except | | en = [[Weapons#Medic|Primary weapons]] except | ||
| ru = [[Weapons/ru#Medic|Основное оружие]] кроме | | ru = [[Weapons/ru#Medic|Основное оружие]] кроме | ||
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| cs = [[Weapons/cs#Medic|Primární]] vyloučit | | cs = [[Weapons/cs#Medic|Primární]] vyloučit | ||
}} {{item link|Crusader's Crossbow}} | }} {{item link|Crusader's Crossbow}} | ||
− | | style="border:1px solid #333;" | 400 | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Medic|16px}} 400<br> {{icon class|Engineer|16px}} 200 |
− | | | + | | style="border:1px solid #333;" | 4 |
− | | | + | | style="border:1px solid #333;" | |
|- | |- | ||
− | | | + | | style="border:1px solid #333;" | '''{{lang |
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| en = Projectile Penetration | | en = Projectile Penetration | ||
| ru = Пробитие насквозь | | ru = Пробитие насквозь | ||
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| cs = Průnik střel | | cs = Průnik střel | ||
}}''' | }}''' | ||
− | | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{lang |
− | | en = [[ | + | | en = [[Hitscan#Bullet weapons|Bullet weapons]] |
− | | ru = [[ | + | | ru = [[Hitscan/ru#Bullet weapons|оружие мгновенного попадания]] |
− | | zh-hant = [[ | + | | zh-hant = [[Hitscan/zh-hant#Bullet weapons|子彈的武器]] |
− | + | | ko = [[Hitscan#Bullet weapons|총알을 사용하는 무기]] | |
− | | ko = [[ | + | | cs = [[Hitscan#Bullet weapons|Zbraně používající munici]] |
− | | cs = [[ | + | }}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{item link|Huntsman}} |
− | }}<br>{{icon class|Medic|16px}} {{item link|Crusader's Crossbow}}<br>{{icon class|Sniper|16px}} {{ | ||
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− | }} | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
− | | | + | | style="border:1px solid #333;" | 1 |
− | | | + | | style="border:1px solid #333;" | {{lang |
| en = Projectiles penetrate enemy players. | | en = Projectiles penetrate enemy players. | ||
| ru = Пули проникают сквозь врагов. | | ru = Пули проникают сквозь врагов. | ||
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| cs = Střely prostřelý hráče. | | cs = Střely prostřelý hráče. | ||
}} | }} | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
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| cs = Výbušné ustřelení hlavy | | cs = Výbušné ustřelení hlavy | ||
}}''' | }}''' | ||
− | | rowspan="2" style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{lang | + | | rowspan = "2" style="border:1px solid #333;" | {{icon class|Sniper|16px}} {{lang |
| en = [[Weapons#Sniper|Primary weapons]] | | en = [[Weapons#Sniper|Primary weapons]] | ||
| ru = [[Weapons/ru#Sniper|Основное оружие]] | | ru = [[Weapons/ru#Sniper|Основное оружие]] | ||
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| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Headshots | + | | en = Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). |
}} | }} | ||
|- | |- | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | | + | | style="border:1px solid #333;" | '''{{lang |
| en = +10% Firing Speed | | en = +10% Firing Speed | ||
| ru = +10% Скорость атаки | | ru = +10% Скорость атаки | ||
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| cs = +10% Rychlost střelby | | cs = +10% Rychlost střelby | ||
}}''' | }}''' | ||
− | | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{lang |
− | | | + | | en = [[Hitscan#Bullet weapons|Bullet weapons]] |
− | + | | ru = [[Hitscan/ru#Bullet weapons|Список оружия]] | |
− | + | | zh-hant = [[Hitscan/zh-hant#Bullet weapons|子彈的武器]] | |
− | + | | ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]] | |
− | + | | cs = [[Hitscan#Bullet weapons|Zbraně používající munici]] | |
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− | }} | ||
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− | | en = [[ | ||
− | | ru = [[ | ||
− | | zh-hant = [[ | ||
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− | | ko = [[ | ||
− | | cs = [[ | ||
}}<br>{{icon class|Soldier|16px}} {{lang | }}<br>{{icon class|Soldier|16px}} {{lang | ||
| en = [[Weapons#Soldier|Primary weapons]] | | en = [[Weapons#Soldier|Primary weapons]] | ||
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| cs = [[Weapons/cs#Medic|Primární]] | | cs = [[Weapons/cs#Medic|Primární]] | ||
}} | }} | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Demoman|16px}} {{icon class|Medic|16px}} 200<br>{{icon class|Heavy|16px}} 350<br> {{icon class|Engineer|16px}} 100 |
− | | | + | | style="border:1px solid #333;" | 4 |
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− | | style="border:1px solid #333;" | | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang |
Revision as of 16:26, 11 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | ![]() |
600 | 1 | Bullets destroy Rockets and Grenades mid-flight. |
Knockback Rage | 350 | 3 | +1 rage on damage, taunt to knock back targets on damage. | |
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | |
+20% Damage | ![]() ![]() |
500 | 4 | |
+25% Projectile Speed | 200 | 4 | ||
+25% Damage | ![]() ![]() ![]() |
400 | 4 | |
+2 Clip Size | ![]() ![]() ![]() |
400 | 4 | |
+50% Clip Size | ![]() ![]() ![]() |
![]() ![]() ![]() |
4 | |
Projectile Penetration | ![]() ![]() ![]() ![]() ![]() |
400 | 1 | Projectiles penetrate enemy players. |
Explosive Headshot | ![]() |
350 | 3 | Headshots (lethal or otherwise) damages and slows nearby enemies nearby target. Rank increases headshot explosion radius and slow strength and duration (50%-80% slow, 2-4 second duration). |
+25% Faster Charge | 250 | 4 | ||
+5s Bleed On Target | ![]() |
250 | 4 | |
+50% Ammo Capacity | ![]() |
250 | 3 | Ammo pickups grant more ammo proportionately. |
+20% Reload Speed | ![]() ![]() ![]() |
250 | 3 | |
+10% Firing Speed | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
4 | |
+25 Health On Kill | ![]() |
200 | 4 | Health from robot kills can overheal players. |
+25% Burn Damage | ![]() |
250 | 4 | Afterburn damage bonus. |
+25% Burn Time | 250 | 4 | Afterburn duration. | |
+25% Airblast Force | ![]() |
100 | 4 |