Difference between revisions of "Template:Class weapons table scout primary"
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{{Con}}Урон: –10%.<br/> | {{Con}}Урон: –10%.<br/> | ||
{{Con}}Медленная перезарядка; неиспользованный патрон будет утерян при перезарядке.<br/> | {{Con}}Медленная перезарядка; неиспользованный патрон будет утерян при перезарядке.<br/> | ||
+ | | pt = | ||
+ | {{Pro}}Em Impacto:aplica [[knockback]] empurrando o inimigo para trás e o utilizador na direção contrária (se no ar). Isto permite fazer [[Jumping/pt#Force_Jump|Force Jump]] e prolongar horizontalmente outras[[Jumping/pt#Scout_Jumps|técnicas de salto]].<br/> | ||
+ | {{Pro}}Tem 50% mais de velocidade a disparar.<br/> | ||
+ | {{Pro}}Tem 20% mais balas por tiro.<br/> | ||
+ | {{Con}}Tem 66% menos tamanho de carregador.<br/> | ||
+ | {{Con}}Tira 10% menos de dano por bala.<br/> | ||
+ | {{Con}}Se um tiro não for usado, ao recarregar ele é perdido.<br/> | ||
}} | }} | ||
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{{Con}}Размер обоймы: –33%.<br/> | {{Con}}Размер обоймы: –33%.<br/> | ||
{{Con}}Использование боеприпасов пистолета.<br/> | {{Con}}Использование боеприпасов пистолета.<br/> | ||
+ | | pt = | ||
+ | {{Pro}}Tem 42% mais de velocidade a disparar.<br/> | ||
+ | {{Pro}}Tira 100% mais de dano por bala.<br/> | ||
+ | {{Pro}}Tem um recarregamento baseado num carregador.<br/> | ||
+ | {{Con}}Tem 60% menos balas por tiro.<br/> | ||
+ | {{Con}}Tem 33% mais de tamanho de carregador.<br/> | ||
+ | {{Con}}As balas gastas são as mesmas usadas pela [[Pistol/pt|Pistola]], o [[Lugermorph/pt|Lugermorph]], o [[Winger/pt|Alado]], e a [[Pretty Boy's Pocket Pistol/pt|Pistola Portátil do Pretty Boy]].<br/> | ||
}} | }} | ||
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{{Con}}Неиспользованный патрон будет утерян при перезарядке.<br/> | {{Con}}Неиспользованный патрон будет утерян при перезарядке.<br/> | ||
{{Con}}Без случайных критов.<br/> | {{Con}}Без случайных критов.<br/> | ||
+ | | pt = | ||
+ | {{Info}}Um barra de "furor" é colocada no [[HUD/pt|HUD]] quando é utilizada. Correr ou saltar encherá a barra de "furor"; outras armas não encherão essa barra. Depois de 13 segundos de correr e/ou saltar, a barra de "furor" ficará cheia e o jogador terá [[Critical Hits/pt#Mini-Crits|Mini-Crits]] para todas as armas durante 8 segundos.<br/> | ||
+ | {{Pro}}Tem 25% mais de velocidade a recarregar.<br/> | ||
+ | {{Pro}}Tem 50% mais de velocidade a disparar.<br/> | ||
+ | {{Con}}Tem 66% menos de tamanho de carregador.<br/> | ||
+ | {{Con}}Se um tiro não for usado, ao recarregar ele é perdido.<br/> | ||
+ | {{Con}}Sem [[Critical hits/pt|Critical Hits]] aleatórios.<br/> | ||
}} | }} | ||
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{{Con}}Скорость передвижения: -35%.<br/> | {{Con}}Скорость передвижения: -35%.<br/> | ||
{{Con}}При прыжке счетчик энергии «ускорителя» сбрасывается.<br/> | {{Con}}При прыжке счетчик энергии «ускорителя» сбрасывается.<br/> | ||
+ | | pt = | ||
+ | {{info}}Equipar esta arma reduz a velocidade do Scout de 133% para 86%, ficando a 3º classe mais lenta no jogo. Uma barra é colocada no [[HUD/pt|HUD]]. Tirar dano enquanto esta arma está equipada enche a barra, aumentando a velocidade do Scout para 173%. A barra chega ao limíte quando são retirados 100 pontos de vida ao adversário.<br/> | ||
+ | {{Pro}}Mais 40% de precisão.<br/> | ||
+ | {{Con}}Tira 30% menos de vida.<br/> | ||
+ | {{Con}}Velocidade reduzida 35%.<br/> | ||
+ | {{Con}}A velocidade volta a 86% quando o Scout salta.<br/> | ||
}} | }} | ||
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[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching|cs, es, fi, fr, pl, ru, no}} | + | {{translation switching|cs, es, fi, fr, pl, ru, no, pt}} |
[[Category:Class Weapons Tables|S]] | [[Category:Class Weapons Tables|S]] | ||
</noinclude> | </noinclude> |
Revision as of 17:27, 15 December 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. | |
Craft Shortstop |
4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% faster firing speed. Deals 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds. Has 25% faster reload speed. | |
Craft Baby Face's Blaster |
6 | 32 | Base: 42 Crit: 126 [4.2 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 40% more accurate. |
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, es, fi, fr, pl, ru, no, pt (add) |