Difference between revisions of "Shortstop"
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* There is currently a glitch that exists with the Shortstop. After the Shortstop is reloaded, parts of the magazine can be seen through the side of the gun. This happens if the player keeps his reload button pressed all the time. These bugs are similar to the ones of Counter-Strike shotguns. | * There is currently a glitch that exists with the Shortstop. After the Shortstop is reloaded, parts of the magazine can be seen through the side of the gun. This happens if the player keeps his reload button pressed all the time. These bugs are similar to the ones of Counter-Strike shotguns. | ||
*Even though the Shortstop's barrels are aligned in a 2x2 shape, the shots are always fired in a T-shaped pattern. | *Even though the Shortstop's barrels are aligned in a 2x2 shape, the shots are always fired in a T-shaped pattern. | ||
+ | *. You can have the Shortstop and the pistol at the same time. | ||
== Gallery == | == Gallery == |
Revision as of 05:36, 12 October 2010
“ | I don't usually kill morons this fast.
Click to listen
— The Scout on the speed of your death
|
” |
The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely a peppergun.
This weapon is unique in that it is modeled after the default Pistol but is placed in the primary slot. It functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot, or Rat-shot, which must be reloaded manually, implying it is a hybrid of the Scattergun and the Pistol. Each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern. Because it is a Pistol, however, it will draw from the same ammo reserves as the normal Pistol if both are equipped.
Contents
Slowdown
Each pellet fired is capable of inflicting 40% Slow on the target, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
Class | Slowed Speed | Notes |
---|---|---|
Scout | 80% of "normal"* (240v) | Same speed as a Soldier |
Soldier | 48% of "normal"* (144v) | around 37% slower than a typical Heavy |
Demoman | 56% of "normal"* (168v) | around 26% slower than a Heavy |
Heavy | 42% of "normal"* (138v) | Speed of a Sniper with the Huntsman drawn. |
Medic | 64% of "normal"* (192v) | around 18% slower than a Heavy |
Pyro, Engineer, Sniper, Spy | 60% of "normal"* (180v) | around 22% slower than a Heavy |
- *"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
- See the wiki's speed page for more information on different movement speeds.
Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.36
- Reload: 1.01
All times are in seconds. Times are approximate and determined by community testing.
Item set
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Demonstration
Trivia
- The name is a reference to a position in the Scout's favorite sport, baseball. The Shortstop is the infielder between Second and Third base. It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
- The design of the Shortstop is similar to the COP 357 Derringer.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
- Unlike the Scattergun or Force-A-Nature, this weapon will deliver Critical hits in the same fashion as the Pistol; all consecutive shots will be Critical hits until the player reloads.
- Even though the weapon is supposed to fire one shot at a time, it appears to fire all four bullets every time.
- If the reload animation is slowed down an incredible amount, the fresh ammunition model can be seen falling down through the gun. The empty shell models then rise up into the chambers. This is done to prepare for the next reload animation.
- There is currently a glitch that exists with the Shortstop. After the Shortstop is reloaded, parts of the magazine can be seen through the side of the gun. This happens if the player keeps his reload button pressed all the time. These bugs are similar to the ones of Counter-Strike shotguns.
- Even though the Shortstop's barrels are aligned in a 2x2 shape, the shots are always fired in a T-shaped pattern.
- . You can have the Shortstop and the pistol at the same time.
Gallery
- Shortstop 1st person cropped.png
1st person view.
See also