Difference between revisions of "Team Fortress 2 Closed Beta"

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(Melee Weapons)
(Added Scout quote; Added Fire Retardant Suit image (as placeholder); Resized tables.)
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[[File:Firesuit_large.png|250px|right]]
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{{Quotation|'''The Scout''', suggesting his fellow Engineers|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}}
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The Team Fortress 2 Closed Beta is a version of regular TF2 that includes experimental '''Beta weapons''' and features that are privately tested by competitive players. These weapons are not necessarily destined to appear in future versions of TF2, nor does their presence reflect the consensus or desires of beta participants. None of the weapons have been given unique models, textures, animation, or sound.
 
The Team Fortress 2 Closed Beta is a version of regular TF2 that includes experimental '''Beta weapons''' and features that are privately tested by competitive players. These weapons are not necessarily destined to appear in future versions of TF2, nor does their presence reflect the consensus or desires of beta participants. None of the weapons have been given unique models, textures, animation, or sound.
  
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===Primary Weapons===
  
==Primary Weapons==
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{| class="wikitable grid" width="100%"
 
+
! class="header" width="20%" | Name
{| class="wikitable grid"  
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! class="header" width="10%" | Class
! class="header" | Name
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! class="header" width="10%" | Ammo<br/>Loaded
! class="header" | Class
+
! class="header" width="10%" | Ammo<br/>Carried
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
 
! class="header" | Effects
 
! class="header" | Effects
 
|-
 
|-
| '''[[Blutsauger]] Beta 1'''
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| height="40px" | '''[[Blutsauger]] Beta 1'''
 
| [[Medic]]
 
| [[Medic]]
 
| 40
 
| 40
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|On Hit: +3 health, -25 max health on wearer
 
|On Hit: +3 health, -25 max health on wearer
 
|-
 
|-
| '''[[Blutsauger]] Beta 2'''
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| height="40px" | '''[[Blutsauger]] Beta 2'''
 
| [[Medic]]
 
| [[Medic]]
 
| 40
 
| 40
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|On Hit: +3 health, -25% damage done
 
|On Hit: +3 health, -25% damage done
 
|-
 
|-
| '''[[Fire retardant suit]]'''
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| height="40px" | '''[[Fire retardant suit]]'''
 
| [[Spy]]
 
| [[Spy]]
 
| N/A
 
| N/A
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| Passive effect. Makes the user take 90% less damage from [[fire]]. Replaces the [[Revolver]] or [[Ambassador]].
 
| Passive effect. Makes the user take 90% less damage from [[fire]]. Replaces the [[Revolver]] or [[Ambassador]].
 
|-
 
|-
| '''[[Fire retardant suit]] Beta 2'''
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| height="40px" | '''[[Fire retardant suit]] Beta 2'''
 
| [[Spy]]
 
| [[Spy]]
 
| N/A
 
| N/A
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|}
 
|}
  
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===Secondary Weapons===
  
==Secondary Weapons==
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{| class="wikitable grid" width="100%"
 
+
! class="header" width="20%" | Name
{| class="wikitable grid"  
+
! class="header" width="10%" | Class
! class="header" | Name
+
! class="header" width="10%" | Ammo<br/>Loaded
! class="header" | Class
+
! class="header" width="10%" | Ammo<br/>Carried
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
 
! class="header" | Effects
 
! class="header" | Effects
 
|-
 
|-
| '''[[Medigun]] Beta 1'''
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| height="40px" | '''[[Medigun]] Beta 1'''
 
| [[Medic]]
 
| [[Medic]]
 
| N/A
 
| N/A
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|}
 
|}
  
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===Melee Weapons===
  
==Melee Weapons==
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{| class="wikitable grid" width="100%"
 
+
! class="header" width="20%" | Name
{| class="wikitable grid"  
+
! class="header" width="10%" | Class
! class="header" | Name
 
! class="header" | Class
 
 
! class="header" | Effects
 
! class="header" | Effects
 
|-
 
|-
| '''[[G.R.U.]]'''
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| height="40px" | '''[[G.R.U.]]'''
 
| [[Heavy]]
 
| [[Heavy]]
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and decrease max health by 100 while active.
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and decrease max health by 100 while active.
 
|-
 
|-
| '''[[G.R.U.]] Beta 2'''
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| height="40px" | '''[[G.R.U.]] Beta 2'''
 
| [[Heavy]]
 
| [[Heavy]]
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and reduce health gained from healing sources while active.
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and reduce health gained from healing sources while active.
 
|-
 
|-
| '''[[G.R.U.]] Beta 3'''<sup>1</sup>
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| height="40px" | '''[[G.R.U.]] Beta 3'''<sup>1</sup>
 
| [[Heavy]]
 
| [[Heavy]]
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and drain 6 health per second while active.
 
| Increase the movement speed of the Heavy, but reduce damage done by 50% and drain 6 health per second while active.
 
|-
 
|-
| '''[[P.D.Q.]]'''
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| height="40px" | '''[[P.D.Q.]]'''
 
| [[Engineer]]
 
| [[Engineer]]
 
| Cannot upgrade [[buildings]], but improve wrenching build speed by 150%.
 
| Cannot upgrade [[buildings]], but improve wrenching build speed by 150%.
 
|-
 
|-
| '''[[Übersaw]] Beta 1'''
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| height="40px" | '''[[Übersaw]] Beta 1'''
 
| [[Medic]]
 
| [[Medic]]
 
| On Hit: 25% ÜberCharge added, -25% damage done and 20% slower firing speed.
 
| On Hit: 25% ÜberCharge added, -25% damage done and 20% slower firing speed.
 
|-
 
|-
| '''[[Übersaw]] Beta 2'''
+
| height="40px" | '''[[Übersaw]] Beta 2'''
 
| [[Medic]]
 
| [[Medic]]
 
|On Hit: 25% ÜberCharge added and -20 health. 20% slower firing speed.
 
|On Hit: 25% ÜberCharge added and -20 health. 20% slower firing speed.

Revision as of 10:35, 18 October 2010

Firesuit large.png
Here's something you shoulda built: A Not-Dyin'-Machine!
The Scout, suggesting his fellow Engineers

The Team Fortress 2 Closed Beta is a version of regular TF2 that includes experimental Beta weapons and features that are privately tested by competitive players. These weapons are not necessarily destined to appear in future versions of TF2, nor does their presence reflect the consensus or desires of beta participants. None of the weapons have been given unique models, textures, animation, or sound.

Primary Weapons

Name Class Ammo
Loaded
Ammo
Carried
Effects
Blutsauger Beta 1 Medic 40 150 On Hit: +3 health, -25 max health on wearer
Blutsauger Beta 2 Medic 40 150 On Hit: +3 health, -25% damage done
Fire retardant suit Spy N/A N/A Passive effect. Makes the user take 90% less damage from fire. Replaces the Revolver or Ambassador.
Fire retardant suit Beta 2 Spy N/A N/A Passive effect. Makes the user immune to afterburn effects. Replaces the Revolver or Ambassador.

Secondary Weapons

Name Class Ammo
Loaded
Ammo
Carried
Effects
Medigun Beta 1 Medic N/A N/A -50% heal rate, Overheal doesn't decay.

Melee Weapons

Name Class Effects
G.R.U. Heavy Increase the movement speed of the Heavy, but reduce damage done by 50% and decrease max health by 100 while active.
G.R.U. Beta 2 Heavy Increase the movement speed of the Heavy, but reduce damage done by 50% and reduce health gained from healing sources while active.
G.R.U. Beta 31 Heavy Increase the movement speed of the Heavy, but reduce damage done by 50% and drain 6 health per second while active.
P.D.Q. Engineer Cannot upgrade buildings, but improve wrenching build speed by 150%.
Übersaw Beta 1 Medic On Hit: 25% ÜberCharge added, -25% damage done and 20% slower firing speed.
Übersaw Beta 2 Medic On Hit: 25% ÜberCharge added and -20 health. 20% slower firing speed.

1 This version of the G.R.U. was officially added to the game during the Mann-Conomy Update, making it the first of these Beta weapons to be implemented.

See also